After you have accepted the update, you will have access to a new option where you can set your Xbox 360 to "Boot to Disc" OR to the Xbox 360 dashboard. This option can be found in the System Settings blade.
Team Xbox.com have also updated the look of Xbox LIVE gamercards removing the gamerzone portion from the card. Other than the removal of the gamerzone portion of the card it should still hold the same amount of information.
Here is an example of the new Xbox LIVE Gamercard from Major Nelson:
We also now have our own exclusive Xbox LIVE gamercards for everyone to use for FREE! Register for free on 360-HQ, add your Xbox LIVE gamertag, and then choose from over 20 different designs to embed.
Get the latest Xbox 360 news from 360-HQ using our FREE Toolbar for Internet Explorer & Firefox. The FREE 360-HQ Toolbar has over 150 FREE online hi-score flash games built in, with local weather, radio stations, Xbox LIVE features, 360-HQ Site menu, news, achievements, trailers, facebook and much much more.
Have a Samsung drive? iPrep is a tool that simplifies the whole process.
The Xtreme firmware is not included, you must obtain this yourself.
iPrep is a .NET application and collection of MSDOS applications
for use in flashing Samsung TS-H943A DVD drives.
- Can detect your SATA/RAID controller and HEX-Edits MTKFlash for your chipset.
- Formats your floppy/usb drive and copies all necessary files over.
- Can be used with NTFS cd's, creates a folder on your hdd.
- MD5 checker when selecting your firmware lets you know your firmware is legit
- Updateable Firmware definitions.
- Provides simple to use on screen instructions in MSDOS.
- Works with iXtreme v1.0 and future releases. (Can be made backwards compatable)
- Can be used to spoof a Hitachi GDR3120L Key to a Samsung TS-H943A DVD drive.
- Nolonger uses MSINFO32, should now work in Vista and other WMI capable OS's.
This program contains no firmware or pre-coded patches.
You may link to this publicly and redistribute it freely.
BE CAREFUL! THIS PROGRAM USES A FORMAT COMMAND. THIS WILL DELETE ALL FILES ON
THE REMOVEABLE DRIVE LETTER YOU CHOOSE. IF THERE ARE FILES ON YOUR FLOPPY OR USB
DRIVE YOU WANT TO KEEP, GET THEM OFF THE MEDIA FIRST! THE FILES WILL BE
DELETED. DOUBLE-CHECK YOUR DRIVE LETTER BEFORE RUNNNING THE PROGRAM. NOBODY
WANTS TO ACCIDENTALLY FORMAT THEIR WORK! A CHECK HAS BEEN INPLEMENTED TO PREVENT
HDD ERASURE BUT I CANNOT GUARANTEE IT.
How to Use:
1. Load your floppy disk or connect your USB Flash Drive. (optional)
2. Run iPrep.
3. Detect your sata chipset, if required.
4. Open your Xtreme Firmware's .bin file.
6. Click "DO IT!".
7. Boot from your prepared drive or your NTFS cd.
8. Type "iDump xxxxxxx xxxxx" to backup your 360's original firmware and create you hacked firmware.
9. Type "iFlash xxxxxxx xxxxx" to flash the hacked firmware.
(Don't include the quotes, and replace x with your 360's Serial Number.)
Caster420 for SamTool.exe.
Bart for make bootable. (mkbt.exe)
Textbook for the initial Idea.
HP for the "HP USB Disk Storage Format Tool".
*Micro$oft for the Xbox 360*
Microsoft .NET Framework V2
Serial ATA Drivers Installed in Windows for the SATA Detection.
Deadliest Catch Alaskan Storm: Life and Death on the Bering Sea
SEATTLE (February 26, 2008) - Battle 40-foot waves, storms, ice and a nearly 100-percent crewmember injury rate in the dangerous hunt for undersea riches on the Bering Sea with the new video game Deadliest Catch Alaskan Storm, to be launched on the Xbox 360®video game and entertainment system from Microsoft and PC in April 2008. The game was inspired by Sig, Edgar and Norman Hansen - three brothers who have made their living crab fishing on the Bering Sea aboard their family's fishing vessel, the Northwestern. The Hansen brothers started game development with Liquid Dragon Studios in October 2005.
The Hansens and the Northwestern are featured on Discovery Channel's highest rated and Emmy®-nominated series - Deadliest Catch. The series that captivated nearly three million viewers each week returns for a fourth season this April.
Whether the gamer is a die-hard fan or someone who has never seen the Discovery Channel series, Deadliest Catch Alaskan Storm is an immersive and challenging experience, putting them at the helm of one the world's most dangerous jobs - that of a crab boat captain in the icy Bering Sea.
Deadliest Catch Alaskan Storm lets gamers captain their own boat in the frenzied search for an undersea jackpot. Gamers select one of five real crab boats, including the Northwestern, Cornelia Marie and Sea Star - all featured on the series, or create and customize their own boat. Gamers then recruit and lead their own crew from a roster of twenty real crab fishermen. Selecting the wrong boat or recruiting the wrong crew member can mean the difference between landing a Bering Sea jackpot or disaster. Lead your fatigued, hungry and hardworking crew in the strategic search for King Crab and Opilio Crab, while battling to secure your catch and livelihood before other captains and crews get to the crab first.
Authenticity and realism were critical to the Hansen brothers. They invited key development team members to Dutch Harbor, Alaska to personally experience life on the Northwestern. The game's realism is enhanced with four real Bering Sea harbors and 34,000 miles of real Bering Sea coastline created from the United States Geological Survey. In addition, Deadliest Catch Alaskan Storm is the first video game to feature United States Coast Guard vessels and helicopters.
With waves over 40 feet high, Deadliest Catch Alaskan Storm features the best wave effects in a video game to date. In the words of Captain Sig Hansen, "It may not be life or death, but chills went up my spine the first time I saw the Northwestern sink in the game."
Weather and fishing conditions are based on authentic weather and storm data and get progressively worse each season, increasing the challenge. The ultimate goal is to return safely each season, upgrade your boat and crew, and attempt to break Captain Sig Hansen and the Northwestern crew's actual lifetime catch of twenty million pounds.
Deadliest Catch Alaskan Storm includes the following features and content:
Career Mode (Realistic and challenging simulation for gamers and Deadliest Catch fans)
Missions (Gamers experience the hard core Bering Sea life, including participation in United States Coast Guard search and rescue missions and ice flow navigation
Arcade Mini-Games (Allows casual gamers to enjoy fun challenges, including crab boat races and skiff races)
Five Authentic Crab Boats (including Northwestern and Cornelia Marie)
Twenty Real Fishermen (including Edgar and Norman Hansen, Josh and Jake Harris)
Six Authentic Captains (including Captains Sig Hansen, Phil Harris and Larry Hendricks)
4,500 lines of recorded character dialogue
United States Coast Guard Search and Rescues (First time in a video game)
Captain the 370ft. USCG Cutter Mellon
Skiff Racing Mini-Game
34,000 Miles Actual Coastline
Four Real Bering Sea Harbors (Akutan, Dutch Harbor, King Cove and St. Paul)
Interactive Virtual Tour Northwestern Crab Boat
100 Exclusive Crew Videos
Xbox Live multiplayer
Captain Sig Hansen personally announces the game he inspired with a video on Discovery.com at www.discovery.com/deadliestcatch. Every Tuesday until Deadliest Catch Alaskan Storm launches, a new video featuring captains or crewmembers from the Deadliest Catch series discussing the game will be released at www.discovery.com/deadliestcatch.
Deadliest Catch Alaskan Storm is being developed by Liquid Dragon Studios (www.liquiddragon.com). The exclusive crew videos were filmed on location on the Bering Sea by Hi-Five Films (www.hifivefilms.com). The game is published by Greenwave, a recently established video game publisher based in Seattle. The game will be available April 2008 for the Xbox® 360 video game system from Microsoft and for PC. The game is not yet rated. For more information about Deadliest Catch Alaskan Storm, visit www.alaskanstorm.com or www.greenwavegames.com.
Since Xbox Live's online gaming network launched in November 2002, gamers have spent over 1.5 billion hours on the network playing games online with their friends around the world. This is equal to 65 million days of gaming or close to 200,000 years. With our top title, Halo 2, which is being played on both the Xbox and Xbox 360, gamers have spent over 500 million hours playing online.
Not only are the majority of our owners connected, but they are also spending more time connected to the Xbox Live community on Xbox 360 than ever before. The average number of gaming sessions on Xbox Live on Xbox 360 is currently at 25-a-week, which is up dramatically from the average of 6 sessions-a-week we saw on the original Xbox.
Xbox Live on Xbox 360 continues to grow as a social community; we are seeing an average of 600,000 text messages sent every day between members on the service.
We have already had over 10 million downloads on Marketplace in the first 4 months on the market, reaching this milestone faster than iTunes did when it launched. Playable game demos remain the most popular item with over half of our consumers downloading these.
Xbox Live Arcade has been an instant hit on the Xbox 360, with over 60% of all connected consoles already downloading and playing Xbox Live Arcade titles.
Every Xbox Live Arcade title has a free trial version. To-date, we are seeing on average 20% trial to purchase conversion rates across all Arcade titles, with our top title converting at 39%.
The new Toyota Yaris features weapons that fire bullets and fireballs, at least on Xbox Live Aracade, as consumer brand company Toyota jumps on the advergaming bandwagon.
Yaris, an Arcade racing shooter that is free to download via Xbox Live in the US and Canada, is the first advergame to be distributed over Microsoft's online games service, reports the New York Times.
Toyota introduced the Yaris, which is targeted at young consumers, in the spring of 2006. Toyota’s advertising agency Saatchi & Saatchi L.A. devised the idea and game design for Yaris, while production was outsourced to Backbone Entertainment, a division of Foundation 9 Entertainment. Toyota is reportedly spending in the low millions on the campaign.
“People can time shift, they can do all sorts of different things to avoid advertising,” said Kim McCullough, corporate manager for marketing communications at Toyota. “That’s why we have to move beyond traditional advertising to do things that are really engaging for people.”
UK-based developer Blitz produced a series of advergames for Burger King last year. The titles, Pocketbike Racer, Big Bumpin’ and Sneak King, have enjoyed great success since their release, shifting around 3.5 million copies to date according to Burger King.
OK so i know this post lacks hard facts and info about the downloadable content and what it is going to be but seeing as i am one of the 50% that seems to really like this game i found the news to be exciting over all, now all thats left to do is find out what the content will be.
Mtv.com's Stephen Totilo reports: Get ready for a twist, “Call of Duty” fans.
Even though the new “Call of Duty: World At War” is succeeding with consumers and critics by sticking to the successful adrenaline-fueled formula of its franchise predecessor, new downloadable content coming to the game in 2009 will represent a break from 2007’s “Call of Duty: Modern Warfare.”
How much of a break from the “Modern Warfare” DLC will it be?
In a phone interview with MTV Multiplayer just before Thanksgiving, “World at War” executive producer Daniel Suarez confirmed that the game’s development team is working on downloadable content that will exceed the single multi-player map-pack offered for “Modern Warfare” earlier this year. “We want to do at least — the hope is — potentially two, maybe three packs out before we’re all said and done.”
Suarez said announcements of the downloadable content would be coming at the beginning of the New Year. While he declined to provide a release schedule, he offered this surprise: “It’s not going to be what we’ve done traditionally. I’ll leave it a little bit mysterious.”
What was “traditional” for “Call of Duty” would have to be what was done for “Modern Warfare.” That consisted of four multiplayer maps released five months after the base game launched. What could the new approach be? Downloadable content for the single-player campaign instead of just multiplayer map packs? New armament? New music? A map editor? “Call of Duty” fans should start guessing.
But here’s one option fans shouldn’t consider: the content won’t involve a cross-over with “Modern Warfare.” I asked if the development team on “World at War” was exploring an option to bring the weapons and maps of these two most recent “Call of Duty” games into one meshed, generation-spanning experience. Suarez said nothing like that is in the works.