Cloud success is “almost inevitable”???Published by wes213 on Friday, April 24, 2009
Tagged: Hardware,
Its been a little bit since the OnLive system has been talked about and to tell you the truth i damn near forgot about it but like a bad rash or the people in the TV "there baaack".
VG247.com is reporting: In an
essay on why now’s an exciting time to be involved in the games industry, VentureBeat’s Dean Takahashi’s stuck his leg in the sand on Cloud gaming - he reckons it’s pretty much a done deal.
“OnLive doesn’t have to kill the console makers to succeed,” said the journo.
“It will become a wildly successful company if it can simply establish video games on demand as a viable channel. And even if OnLive itself doesn’t make it, it is almost inevitable that game cloud computing will thrive.”
OnLive “expects to launch a games on demand service in the fall that is very much like Xbox Live,” Takahashi added.
“You will be able to play high-end games on low-end computers. That’s unbelievable. Many people have reacted to this by saying it is impossible. But it is no more impossible than 2D-Boy creating The World of Goo and getting a bestseller out of it.”
OnLive was announced at GDC this year to general disbelief that the service can work.
News-Source:
VG247.com
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