Intensafire is the worlds Fastest Most Effective Xbox 360 Controller Mod. No Soldering - No Wiring - No Drilling - 5 MINUTE INSTALL
What does it do?
The IntensaFIRE modifies XBOX 360 controllers, allowing them to control 5-mode sleeper settings, and use customizable user programmable modes. It uses the existing Sync button to toggle. Advanced modifiers can use the included button as well. It also enables "dual rapid-fire" - usable in all XBOX 360 games, including gamer favourites: Left 4 Dead, the Call of Duty series, the Halo series, the Gears of War series, and Street Fighter.
Mode 1 - COD 4 mode (Capped limit) (Now Supports MW2 !)
Mode 2 - Dual Rapid Fire Halo 3 "LED 3 and LED 4 Both Will Light Up
Mode 3 - COD WAW Jun 11 Patch Fast No Cap (Now Supports MW2 !)
Mode 4 - COD WAW Slow " Save Bullet , GOW 1 & 2, HALO ODST, COD4
Mode 5 - Self Edit Mode " speed range 0- 255" (Mode 18 - Now Supports MW2 !)
How is this better?
5-mode sleeper mod kits exist. Dual rapid-fire mod kits exist. The IntensaFIRE mod kit has both. There are controllers on the market, prefabricated, that do what the IntensaFIRE offers, each controller going for well over $100. The IntensaFIRE is an extremely simple to install mod kit, taking no more than 3 minutes to install with minimal tools. Other mod kits require soldering, drilling, wiring, and deconstruction of your controllers. The IntensaFIRE requires connections to only a few existing points on the controller board. No soldering is required, conductive glue is included to attach IntensaFIRE flex board to the controller.
Features:
Dual rapid-fire
5-mode sleeper
Easy 3-minute installation
No soldering or wires required
Can be used in all XBOX 360 games
Mode button for advanced modification
Easy installation with video instructions
Customizable user-programmable modes
Works in all wireless controllers (BOTH CG & Matrix) !
Does not require a more powerful battery
Includes LEDs
Includes screwdriver and conductive glue for quick installation, no additional tools required.
The new Xbox 360 Wireless N Adapter will become available this week and provides increased speed, coverage and reliability, and features a high-performance design with two external antennas that works great with 802.11a/b/g and n connections.
Hitting store shelves this week, the Xbox 360 Wireless N Networking Adapter offers versatility and ease to your Xbox 360 experience. Jump into "Halo 3: ODST" or "Forza Motorsport 3" and enjoy lag-free network gaming and multiplayer, or put your media center to the test by streaming your favorite HD movies and videos.
This dual band adapter seamlessly synchronizes your Xbox 360 with the newest wireless N standard, allowing two times the range and a speed seven times faster than before. Easily stream all of your Xbox LIVE entertainment such as Games on Demand, HD movies and TV shows and music through Xbox LIVE or your media center PC.
The Wireless N Networking Adapter provides increased speed, coverage and reliability, and features a high-performance design with two external antennas that works great with 802.11a/b/g and n connections. Simply snap the adapter on to the back of your console and enjoy wireless connectivity in multiple rooms or congested wireless environments and connect safely with WPA2 security support.
The Wireless N Networking Adapter is available for $99.99 (U.S. ERP).
Seems like the Natal project has lost some steam and you just cant find any real info on it the last few weeks so here to change that and give us all some real insight on it is a report from MCV.
MCV reports: can this week reveal first details regarding the launch of Microsoft's Project Natal.
Our sources say the innovative controller-free 360 camera will be released worldwide in November 2010.
This and other details have emerged following a behind-closed-doors Microsoft tour of UK publishers and studios the format-holder has been demoing the tech and detailing its 2010 plans in order to spur more development support.
Microsoft is planning to manufacture 5m units for day one release, with a mix of console and camera plus solus SKUs expected.
The device should cost under $50 when sold solo. One publishing source says Microsoft is trying to get as close as possible to impulse buy. Another even says the camera could even retail for just 30.
14 games are being readied for launch.
Natal was unveiled earlier this year at E3 in Los Angeles. The device uses an array of cameras and microphones to track player movements.
Activision, Bethesda, Capcom, Disney, EA, Konami, MTV, Namco Bandai, Sega, Square Enix, THQ and Ubisoft all committed to make games for the device in an announcement made at last month's Tokyo Game Show.
It's expected a large chunk of launch games will be first-party offerings from studios such as Rare with third-party games to follow. It is not known if Lionhead's widely-discussed Milo, which uses advanced AI to create realistic characters, will be in the mix.
Natal will arrive almost five years to the day after the Xbox 360 and is perceived by many, Microsoft included, as a way to lengthen the lifespan of the hardware without resorting to a new console launch. The first Xbox was sold in the UK for only three years before 360 hit.
This summer Xbox studios boss Phil Spencer told MCV the 360 still hasn't peaked.
When Natal arrives it will feel like a new generation has come, he said. I see it like the launch of 360 in November 05. Consumers don't want another $400 box right now.
Sony has said it will launch PS3's motion-sensing wand peripheral movement of which is tracked by the already-available PlayStation Eye camera before Microsoft's kit in spring 2010. However, so far the Japanese firm has kept details of the launch closely under wraps.
The image above is said to be a European Forza3-pack Xbox 360 Elite with a MFG 2009-08-17, LOT 0942.
It has been reported that some of the newer xbox 360's have a Philips-LiteOn DG16D2S-09C drive which so far has been reported to have firmware that is unreadable by DOSflash ('Invalid Drive Data').
Also you will notice in the Pic above that the 2nd Gpu heat sink and heat pipe has been removed. Has MS solved the overheating issue?
Walmart is having a pre-black Friday sale this Saturday Nov. 7th that includes an xbox 360 arcade for $200 which includes a $100 walmart gift card. This card can be used to go back to the store and pick up MW2. Heck with some of the great deals that will be had on black Friday you might be able to get quite a bit with that $100 gift card. Heck maybe MW2 and a nice DVD player. But be warned, this will most likely be limited to a small number per store so to take advantage you should get there when they open the doors. You can see on the pic above it says at least 10 per store so this is a clue that they will have a small limit to how many of these they will give away for this deal, after that it is just to get people in the store. I would suggest having someone help you out and hit a different store at the same time so you have a better chance of getting one.
The Xbox 360 is keeping those third party devices at bay and those who intend to make any would literally need Microsoft's seal of approval. X-Gaming does not have such a seal. So instead of knocking on Steve Ballmer's door to get a "yes" and later find Major Nelson clarifying it as a "no", X-Gaming found a way to bypass security to enable the use of their X-Arcade stick for the Xbox 360. The irony of it all? It uses a PS2 adapter.
The PS2 adapter we're talking about here is X-Arcade's PS2-to-Xbox 360 Adapter, which will make the X-Arcade stick work with the Xbox 360.
First, you need to plug a PlayStation 2 adapter to your X-Arcade stick. Then you plug that adapter into an Xbox 360 to PlayStation 2 adapter and link a wired Xbox 360 gamepad to it. Finally, plug the daisy chained device into your Xbox 360 and like magic the X-Arcade stick and any other PlayStation 2 accessories become Xbox 360 compatible. Want to connect two players to a dual stick? Better get two adapters and two wired controllers.
It's a bit confusing, but as soon as you get a grasp of the ingredients, the recipe will be clearer. With this little setup, you'll be able to use any PS2 accessory (including the X-Arcade stick) with your Xbox 360
The latest Surround Sound headset from Turtle Beach is the X41. They take all of the best features from their X4 headset and combine that with RF Technology to bring you a premier headset worthy of the pros.
They feature 7.1 surround sound and Chat boost technology to name a few of their features.
I have put these through their paces on all different types of games for this review, from FPS to Driving games and watched movies and listened to music through them.
Headphone design and feel
First and foremost this headset is light. So light in fact that you almost forget you are wearing them and feature a breathable fabric cup for your ears to prevent them from getting sweaty, this is very handy for those long gaming sessions.....
The main draw for me with this headset is that everything you need is right there on your left ear. Volume, Bass Boost, Mic cable input and the power button, it just feels natural the way Turtle Beach have engineered them.
If you are on the HQ Homepage click the link to view the entire review
Little update rolling out today guys and don't get your hopes up as this is not the last FM, facebook, zune update but a small wpa2 update for those that spent 100 bucks for the wireless 360 connector.
Major Nelson reports: The team has released a system update for the Xbox 360 over Xbox LIVE.
Sometime over the next few hours when you sign in to Xbox LIVE you�ll receive a prompt to accept this mandatory update. If you are signed into LIVE already, you may be signed out and asked to accept the update and you�ll be back online in a few moments.
This update does not include the Facebook, Twitter, Last.fm and Zune features. Those will be coming to Xbox LIVE later next month. This update adds WPA2 support for the Xbox 360 Wireless Network Adapter.
When Microsoft CEO Steve Ballmer talks, people listen. Earlier today, word went around that the executive had confirmed an upcoming Blu-ray player add-on for the Xbox 360 platform. What he actually said was hardly a confirmation at all.
"You'll be able to get Blu-ray drives as accessories," he said after stating he felt there was no need to put a drive inside their console.
The media ran with it -- "Blu-ray player for Xbox 360 confirmed." Hell, we even did, too. While the statement is unclear, it's likely it was misinterpreted; Ballmer was likely referring to standalone Blu-ray drives that would hit the market in general... not for the Xbox 360 in particular. Microsoft, after all, have just begun to up the digital distribution ante with 1080p streaming using the Xbox 360 and the Zune Video Marketplace.
But that's not to say it won't or will never happen. We asked EEDAR analyst Jesse Divnich his thoughts on the future of Microsoft adopting Blu-ray technology for its console.
"Blu-ray integration in the Xbox 360 is not out of the question," he says, "but there will have to be many failing points for that to be true first."
Divnich feels that in order for Microsoft to even consider it, the digital distribution of high-definition would have to fail. HDTV adoption (currently at 33%), he says, would have to exceed 60%. Blu-ray disc sales would have to overcome sales of DVDs, as well. Even then, he believes that there would have to be a noticeable impact on Xbox 360 sales due to its lack of Blu-ray integration.
"Until then, Microsoft will continue to promote digital high-definition in the attempts to undermine the Blu-ray format as a standard for high-definition deliver," he says.
As for what everyone had interpreted Ballmer as saying -- that there would be a Blu-ray player accessory for the console -- he believes it's possible. But it all comes down to consumer demand, among other factors and variables that are "much bigger than the videogame industry," including pressure from movie studios and publishers.
"A Blu-ray accessory is also not out of the question," he does note, "but again, it comes down to what consumers want and until consumers begin to overwhelmingly demand a Blu-ray player accessory, Microsoft won't make one available."
[Note: During the writing of this piece, Major Nelson has issued a clear and official statement on this: "I wanted to clear something up. Steve was referring to Blu-Ray accessories for the PC," he writes, adding. "We have no plans to introduce a Blu-Ray drive for the Xbox 360."]
In the first segment of our exclusive Steve Ballmer interview series, the Microsoft CEO and I talk about Natal, the blurring of console generations, and the surprising assertion that "you'll be able to get" Blu-ray add-on drives for Xbox 360.
When I asked Ballmer about adding Blu-ray to the Xbox, he said:
Well I don't know if we need to put Blu-ray in there—you'll be able to get Blu-ray drives as accessories.
Though he says it with certitude, the timing of any kind of Blu-ray accessory is unclear. Could he have mispoken? Certainly. However, when I asked Xbox spokespeople about Ballmer's revelation, they responded:
Our immediate solution for Blu-ray-quality video on an Xbox 360 is coming this fall with Zune Video and 1080p instant-on HD streaming. As far as our future plans are concerned, we're not ready to comment.
Microsoft PR is good — we trust them to say no if they're not making one, and in this case, the best strategy is a "no comment". Which turns out to be a comment.
Of course, his Blu-ray comment may not mean that Microsoft is coming out with an external drive—he may have just been shooting down the idea that the Xbox 360 will ever have an internal Blu-ray drive, by saying that any Blu-ray the Xbox gets would have to be external. On the other hand he did actually say, "You'll be able to get Blu-ray drives as accessories."
As you can see in our back-and-forth, Ballmer plays his cards close to the chest, but in my sit-down interview with him, he shared a lot. Prior to the Blu-ray business, Ballmer and I talked about Natal, and the excitement that Matt and Mark experienced when they stepped into the chamber back at E3. When I asked him if Natal was Microsoft's attempt to do away with concept of game console generations (thereby prolonging the life of a given platform indefinitely), Ballmer smiled knowingly and said "We'll see."
Stay tuned for more exciting Ballmer moments (and facial expressions) over the next day, and then the full uncut interview video on Friday.