Microsoft and Tecmo have released a demo of Dead or Alive 4 on Xbox Live Marketplace. Released on December 29, 2005, Dead or Alive 4 broke new ground on Xbox Live by offering simultaneous 4-player tag battle for the first time in the series, up to 16-players online at one time, and a stylized and accessible online lobby system that allows players to choose an avatar and a “theme” for their house which will serve as their online lobby that other players can visit to get matched up for a fight.
A wise Canadian man once said: “There’s nothing like a little friendly competition, eh?” Soon after the league and owners were in battles with the NHLPA over the almighty dollar, EA and 2K Sports became entwined in a struggle over NHL exclusivity rights.
Just when looked liked the notion of competition breeding progress was about to fail the gaming and sports industries, things became all flowery. The C.B.A. was approved by the league and the players, and both hockey games for the Xbox 360 this year are fully licensed. Whew!
Rally racing moves away from the track on PS3, 360 and PC.
This morning, Codemasters revealed more details on the next installment in their long running Colin McRae Rally series that's currently sold over 8 million copies across all platforms worldwide. DIRT: Colin McRae Off Road is the official title of the next-generation sequel, which Codemasters says will appear on PlayStation 3, Xbox 360 and PC simultaneously next year.
Though DIRT: Colin McRae Off Road will feature the same point-to-point racing the series has become known for, Codemasters hopes to up the ante with differing vehicle types, such as Dakar-style trucks and super-powered 4x4s in Rally Raid competitions, in addition to Rally Cross events where players must navigate both on and off the road during a race.
The game will also include official 2WD, 4WD, Classic and RWD rally cars.
Chromehounds has arrived, wiping away the sour taste of Armored Core from our mouths. It's a different style of online play that is initially disconcerting but ultimately unique. Giant mechs, little mechs, and mechs with funny antenna-heads all get their chances to shine in a rewarding Live environment.
The backstory of the game is that a trinity of small countries (with various superpowers backing them) is locked into warfare a few decades after the eruption of sunspots made traditional electronics very nearly nonfunctional. This clever (goofy, but clever) hook explains why there are giant robot tanks walking, rolling, and hovering all over the place. Put anything too far into the atmosphere, and the sunspots cook its electronics. Therefore, no planes or long-range missiles, let alone spy planes or satellite networks, so no warfare as we currently know it. This justifies the game's resources/capture points: comm towers. Capturing these hardened stations gives you radar and the ability to chat with your squadmates within their broadcast radius. They're big enough to be easily spotted at a distance, but not big enough to stand on or enter, so they're essentially impossible to defend.
Electronic Arts and Valve, the award-winning studio behind the blockbuster franchises Half-Life and Counter-Strike, announced today at EA's Summer Showcase 06 event that Half-Life 2: Episode 2 will ship simultaneously on Xbox 360, PS3 and PC. The console versions will include all the previously released Half-Life 2 content.
Back in April, Valve Software announced the development of "future game releases" for the Xbox 360 and that the upcoming titles will be powered by a customized version of Source (the technology that powered Valve’s Half-Life 2).
Unfortunately, it seems that the Xbox 360 and PS3 versions won't include Team Fortress 2, which will be part of the PC combo.
We'll have more on Half-Life 2 Episode 2 for Xbox 360 soon.
Activision and Spidey house Treyarch prove that there are still World War II battles yet to be fought on the video game screen, as gamespot got their first look at this imposing shooter sequel.
Late last year, Call of Duty 2 emerged as one of the most accomplished launch titles on the Xbox 360--but then again, it was no slouch on the PC either. But less than a year later, how is it that Activision is already prepping a third entry in the wildly popular World War II series for release this fall? It did it by shifting production from series creator Infinity Ward to Treyarch, the LA-based development house that Spider-Man built, and a company that already cut its teeth on the Call of Duty franchise with the console-only Big Red One.
But what we've seen so far of Call of Duty 3 indicates its scope will far exceed that of Treyarch's previous effort with Big Red One. So many World War II games have focused on the famous D-Day landing at Normandy, but few (if any) have ever examined the weeks-long campaign that followed as the Allies pushed their way deeper into France in an attempt to strike at the heart of Hitler's empire. COD3's single-player campaign will center on this lengthy and complex military action, a collaboration between American, British, Canadian, and Polish forces--and of course, you'll get to play as members of all four throughout the game.
The basic action in Call of Duty 3 will naturally fall in line with what you've seen in past games--you'll run and gun your way through missions set in a variety of European locales, and the story will jump from one group of soldiers to the next as you take on different roles and complete objectives that will advance the Allied cause.
In the demo mission we saw, American forces were moving into the nearly obliterated French village of Saint Lo, storming a hill covered with ruined buildings occupied by German soldiers. It was obvious from this short demo that the scale of COD3's levels has been significantly expanded over those of the last game--the battlefield was wider and more active than before, with a greater number of friendly troops rushing in on all sides of the player. In fact, in addition to a simple variety of paths, Treyarch says it wants to give players multiple ways to address a particular situation. So, for example, in one mission, you might be tasked with neutralizing a machine-gun nest, so you'll be able to either snipe, use explosives, or choose trench warfare to complete this task. The choice will presumably be at the player's discretion.
GEARS 5 XBOX Digital Pre-order Available Now GEARS 5 is now available for digital pre-order and pre-download on Xbox One.From one of gamingâ€™s most acclaimed sagas, Gears is bigger than ever, with five thrilling modes and the deepest campaign y..