SEGA® of America Inc. and SEGA® Europe Ltd. today revealed details regarding the development of the video game adaptation of the highly anticipated theatrical release, The Golden Compass (known as Northern Lights in the UK), based on the first book in the award-winning trilogy, His Dark Materials by British author Philip Pullman. The game is being developed for multiple platforms and will ship Christmas 2007, just prior to the opening of the New Line Cinema motion picture on December 7, 2007. Featuring pivotal environments from the movie, the vivid characters are brought to interactive life, featuring the likeness of the movie’s impressive cast, which includes Daniel Craig as Lord Asriel and newcomer Dakota Blue Richards as Lyra Belacqua.
Produced by New Line Cinema and Scholastic Media, The Golden Compass follows the screenplay adaptation of the first book in the acclaimed trilogy, capturing the exciting fantasy adventure set in a parallel world where giant armoured bears rule a kingdom, beautiful witches fly through the frozen skies, and human beings’ deepest essence is manifest as talking animals that remain their faithful companion for life – their daemon.
Players can assume the role of Lyra, a young girl, along with her daemon Pantalaimon (Pan), as she travels through the frozen wastes of the North collecting special items in order to explore, evade and deceive her way through confrontations to rescue a friend kidnapped by a mysterious organisation known as The Gobblers. Lyra can also use her daemon and collaborate with in-game characters to journey through an epic quest to save not only her world, but ours as well.
Gamers can also take on the character of Iorek Byrnison, a great armoured polar bear who joins the quest. Iorek battles to protect Lyra during their journey using a riding mechanic and special attacks to fend off enemies, players will also be able to unlock secrets and mini-games using a mysterious truth-telling golden compass device called an alethiometer. The Golden Compass has 13 vast locations to explore including all-new, breath-taking environments not seen in the books or the film, on this massive journey of collaboration, exploration and the eternal struggle between good and evil.
This epic tale will be brought to the PlayStation®3 computer entertainment system, Wii™ video game system, Xbox 360™ video game and entertainment system from Microsoft, the PlayStation®2 computer entertainment system, the PSP® (PlayStation®Portable) system, the Nintendo DS™ and the PC for Christmas 2007.
The Golden Compass video game is being developed by Shiny Entertainment, best known for developing games based on the blockbuster The Matrix film franchise. Shiny was acquired by Foundation 9 Entertainment in October 2006. The Nintendo DS version is being developed by A2M. For more information on The Golden Compass, please visit the official movie site at http://www.goldencompassmovie.com
Cowabunga! It’s “Teenage Mutant Ninja Turtles” on Xbox LIVE Arcade
Everyone’s favorite totally tubular turtles bring their radical ninja skills to Xbox LIVE Arcade. The 1989 arcade classic, “Teenage Mutant Ninja Turtles,” will be available for download on Xbox LIVE Arcade for Xbox 360 beginning Wednesday, March 14 at 0900 GMT (2 a.m. PDT).
True to the original arcade classic, gamers will be able to choose from one of four Ninja Turtles: Leonardo, Michelangelo, Donatello or Raphael and master their unique ninja weapons and abilities.
Gamers will have the unique opportunity to play through the original seven levels alone, or with up to three others co-operatively via Xbox LIVE.
The TMNT download is not available for everyone. We had such high hopes for that one as Ubisoft specifically mentioned a "worldwide release." If you happen to live in the following places, well, sorry and better luck next time: Australia, Germany, Hong Kong, Japan, Korea, Singapore, and Taiwan.
The new TMNT arcade game was improved with the inclusion of new features like voice-chat support and co-op mode. Players can re-live all of the original seven levels as Raphael, Donatello, Leonardo, and Michelangelo. The size of the download is approximately 44.1 MB.
With the PlayStation 3 launching next week, it's no surprise that Microsoft has announced a new bundle deal. From this Thrusday, gamers will be able to pick up an Xbox 360 premium console as well as a copy of the best-selling Gears of War for AU$699.95.
Nick Segger, Xbox Group Marketing Manager, says, “The Gears of War bundle represents exceptional value for money. The Xbox 360 console comes with a complimentary one-month Xbox Live Gold account so you can experience the action-packed intensity of Gears of War straight out of the box. New Xbox 360 gamers will be able to discover why it has become one of the fastest-selling games of all time.”
Lead designer chronicles a game's evolution from the first-person shooter "Unreal Warfare" to the best-selling third-person Gears of War.
SAN FRANCISCO--It was a big week for Cliff "Cliffy B" Bleszinski. The Epic Games designer took the stage several times on Wednesday night at the Game Developers Choice Awards, where his game Gears of War won four trophies, including Game of the Year. Given his reputation for letting les bon temps roulez, many wondered if Bleszinski's post-ceremony celebrations might put a damper on his 9 a.m. presentation the following morning.
But when the hour was nigh, Bleszinski looked surprisingly chipper as the jumped behind the podium. "I know a lot of you were at the bar last night, so I'll do my best to keep you awake," he joked. He went then whipped up some excitement by confirming that Epic Games does "intend to do a sequel" to Gears of War. The revelation was hardly surprisingly, though, since it was initially revealed last November when a Microsoft marketing executive said a Gears "trilogy" was planned. Also, the fact the game has sold over 3 million copies to date all but cemented a sequel.
Then, Bleszinski went out to talk about Gears' history. The title began as "Unreal Warfare," a more military-themed game inspired by Tribes and Team Fortress. "We thought, let's do something with vehicles and something that involves a lot of territory control," Bleszinski said. He also said they wanted the game be tied in with connection with Unreal Tournament 2004 and would feature an opponent race called the "Geist." However, Epic's "lead cabal" reconsidered when they: a) decided they wanted a separate, single-player-driven game, and b) realized Nintendo had copyrighted the "Geist" as the title for their ghostly GameCube game. His second choice, "The Worm," also didn't stick.
Bleszinski said the seeds of Gear of War were sown by three titles. The first was Capcom's Resident Evil 4, which made an indelible impression on Bleszinski even before its January 2005 release. "I really liked the pacing and the over-the-shoulder view," said the designer.
Cliffy B drops some knowledge on the audience.
The second game was Namco's 2004 shooter kill.switch. Though it had much less success critically or financially than RE4, Bleszinski felt "it had the best cover system at that time." He felt incorporating a similar cover system would really change the pace of Gears and set it apart from other shooters.
Another inspiration was the classic arcade game Bionic Commando. In it, players must shoot a grappling hook in order to ascend from platform to platform vertically. Bleszinski thinks Gears has the same mechanic--jumping from cover point to cover point to advance--on a horizontal axis.
Another interesting tidbit was that Gears started out as a first-person shooter. However, after seeing the impressive graphics of the first Unreal Engine 3 demo, Bleszinski and the rest of the project's lead cabal decided "it would be a crime not to see" the game's hero, who would eventually be named Marcus Fenix. Bleszinski said seeing Fenix so up close you could see him issue orders and even notice the scar on his ear would make players associate with the character more.
The XNA Studio Express developed title "Schizoid" will be the first game created using XNA tools and released on the Xbox Live Arcade Service.
XNA game developers should take note of the latest news and keep working on those XNA titles of their own.
It's recently been announced that Schizoid is to be released on Xbox Live Arcade.
We are all sure that Schizoid will be unknown to most of our readers, but its release is the first of its kind on Xbox Live Arcade.
The game is described as a co-op action game in which two players must protect each other from barrages of glowing enemies.
Schizoid is expected to be released before the end of 2007.
Feel free to add the game to your wishlist's so you can all keep track on 360-hq.com..