A new automatic title update (version 1.04) for Red Dead Redemption on the Xbox 360 is now available. You will be prompted to download the title update as soon as you sign into Xbox LIVE.
This new title update will add the location markers for all the new Free Roam content that is part of the upcoming Liars and Cheats Pack. While the content itself will not be accessible until the release of the Liars and Cheats Pack this Tuesday, September 21st - in the meantime, you'll be able to see it greyed out on your map to mark the spots of where all the new Gang Hideouts, Hunting Grounds, Poker, Liars Dice and other new action will be going down come next week.
Additionally, this update addresses the following issues:
Added Posse Scoring & Leaderboards in Free Roam.
Added Southpaw control support.
Fixed an issue that made it impossible to disarm some enemies in Nosalida.
Fixed an issue where the player couldn't be harmed if he got knocked down.
Fixed an issue where Stranger mission states were not loading appropriately on a soft-reset or boot up.
Fixed an issue with the mission 'The Wronged Woman', where players would fail the mission if they did not loot Harold's corpse.
Fixed issues with incorrect button references in Help text for Region 3 setups.
If you are experiencing any other problems, please visit our official support site, or send us an email at [email protected]. Additionally, you can reach our support team on Twitter at twitter.com/rockstarsupport.
Here is the latest Xbox 360 LIVE Activity for the week of August 30, 2010 This includes Xbox Live and our own 360-HQ Xbox Live statistics combined.
Our own 360-HQ Xbox LIVE data is tracked by our registered users here on the 360-HQ.com website and their activity on Xbox LIVE! Please note we do NOT track demos.
The 360-HQ Xbox LIVE top 20 list is compiled automatically by the HQ server. Our server tracks each and every Xbox LIVE Gamercard registered on our site and which games our members are playing or have played most recently.
To see the most popular games played by our 360-HQ members on Xbox LIVE scroll to the bottom of any page on HQ and you can find the top 20 Xbox LIVE games are listed in our footer on every page.
You can also browse our Xbox 360 "Top 50 Games" list which is ranked by total page views daily, or view the full 360-HQ Top 50 Xbox LIVE Games.
The above arcade list is based on full versions purchased.
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Take-Two Interactive Inc. this week released the "Legends and Killers DLC Pack" for Xbox 360. The new "Legends and Kills DLC" will cost 800 MS Points and is now available for download in all Xbox LIVE regions.
The Legends and Killers DLC for Red Dead Redemption includes nine new multiplayer maps, eight new multiplayer characters from Red Dead Revolver, and a bunch of new Achievements.
Content: Legends and Killers Pack Price: 800 Microsoft Points Availability: All Xbox LIVE regions Dash Text: The massive, action-packed world of Red Dead Redemption gets bloodier with the epic new multiplayer content of the Legends and Killers Pack. Battle it out in nine new map areas, unlock new challenges and achievements, and hone your combat skills with the deadly Tomahawk. Then play as classic characters from Red Dead Revolver -- Red Harlow, Annie Stoakes, Jack Swift, Buffalo Soldier, Shadow Wolf, Pig Josh, Ugly Chris, and Mr. Kelly.
Last month, THQ reported some not-so-awesome sales figures for its second annual entry into the UFC Undisputed franchise -- to the tune of an almost 50 percent decline from sales for last year's first stab at game-ifying the sport.
In a recent discussion with the print version of MCV (via CVG), Jon Rooke, the company's UK marketing director, provided one possible explanation for the decrease: "That's largely down to Red Dead Redemption," Rooke explained.
Though Undisputed 2010 has managed to ship a sizable 2.6 million units, Rooke stated that the title hasn't "delivered the broader sales yet." He added, "Rockstar have probably taken a fair amount of our market share. They shipped 5m units, taking a lot of consumer dollars." We know exactly what he's talking about: We picked up Red Dead Redemption instead of UFC because we heard the former had really great wrasslin' -- but we were unfortunately greeted with hours of rustlin' instead.
A FREE Red Dead Redemption "Co-Op Mission Pack" is now available to download from the the Xbox LIVE Marketplace for Xbox 360.
The free 12 MB mission pack allows up to four players to play six additional co-op missions and acquire new achievements. Xbox LIVE Gold Membership is required to play.
Content: Outlaws To the End Co-Op Mission Pack Price: Free Availability: All Xbox LIVE regions except Japan Dash Text: The Outlaws To The End Co-Op Mission Pack lets up to four players join forces and take on the Dying West together. Missions include raiding gold mines, clearing the outlaw-infested town of Tumbleweed with cannons and Gatling guns, battling rebel insurgents across the river banks, and more in 6 new co-op missions. With new achievements and Challenges, this extensive co-op pack brings hours of gunslinging action to your Red Dead Redemption experience. Xbox LIVE Gold Membership required to play.
There is something to be said about the appeal of a wild west style game and its starting to sound like any thing you could ask for in a western shoot em up will all be found right here in Red Dead Redemption, if this game can produce the goods that are being talked about then i cant see any thing but good sells in its future.
IGN reports: For the main storyline, making choices like determining whether characters live or die will be minimal. To quote Houser, "There'll be tiny, tiny amounts of that for the main story. For the side activities you've got complete choice over that."
These primary missions will be fairly lengthy, so much so that Rockstar is implementing restart checkpoints in some so that if you should fail, you don't have to repeat the entire challenge over again. "Some of them have long rides in them, and we've tried to make them as fun and as interesting as we could manage, but you may not wish to repeat it so you won't have to. I think in terms of missions there's slightly less than in a GTA game but they're longer in length."
Outside of the main missions, it sounds like there'll be quite a few diversions for players looking to experience something a little different. "I think some of the fun you can have playing these games is wandering around, exploring and seeing what's there. It's a different palette available for people in a game set in the early years of the 20th Century in the countryside than in a game set in a contemporary city or in a school or wherever else, but I think there's definitely a lot of rewards for [exploring]."
Take, for example, the hunting system, which the game tracks and scores. "I think there's 40 animals you can hunt, various levels of them, which I think has got to be a very large number for a non-hunting game." So what do you get for taking down animals in the wilderness? "More money and then you get an outfit once you've killed everything. You get various rewards to your appearance once you reach the various tiers of achieving the various sets of things you can do one of which is hunting."
The lasso carried around by the game's playable character, John Marston, ties into part of this system. "You actually spend some portion of the early game lassoing cattle and wild horses that you can tame. Obviously you can use it on people, so you can hog tie people and throw them on the back of your horse. Supposing I've done a side job as a bounty hunter and you're the guy I'm being set after and I see you and as you run off I can send the lasso over you, hog tie you, and throw you on the back of the horse and ride you into town." Houser mentioned if you snag a wild horse and don't manipulate the lasso properly, you can wind up getting dragged behind the animal as it runs away.
If you were to blow off all kinds of structured activities, draw your guns and start shooting, the world of Red Dead Redemption reacts. "[Non-Player Characters] will call out a posse to come and hunt you down. It works in a slightly different way, but [it's] broadly analogous with a wanted system. You need that to make the world feel like it's responding to the most basic act you can do in these games [which is running] around randomly shooting people, the world responds to that completely. Your level of fame goes up as does your wanted level. Pedestrians are like 'Stay away from him, he's a bad guy,' and they're going to send out people to get you…It will take longer to [NPCs] to lose their dislike and distrust of you…I can't be more precise because that's something we are still tuning."
This game has been set for mutiplayer as well and it all looks real promising so check out this link for the full 4 page report.