Team17 Digital (@Team17) confirmed that its upcoming, in-house developed black comedy slasher-adventure, Killer Frequency(@KillerFrequency), will be arriving on Xbox Series, Xbox One, PlayStation 5, PlayStation 4, Nintendo Switch, PC Steam and Meta Quest 2 on Thursday, June 1st, 2023. Check out the official console announcement trailer!
Killer Frequency is a first person horror adventure that puts you in the shoes of Forrest Nash, a late-night radio host whose callers are being stalked by a mysterious killer. Solve puzzles, save lives and run the switchboards, all while listening to a jukebox of retro tunes!
Set during the 1980s in a Midwestern US town where a serial killer is on the loose, Killer Frequency follows Forrest Nash, a washed-up DJ and presenter of the ‘The Scream’ late night show, as he tries to help listeners and callers stalked by a mysterious masked murderer.
As the gruesome night unfolds, interact with callers to the show using a variety of conversation options while listening carefully for clues and information, solve puzzles around the studio that could help prevent their grisly demise, and keep the show going with tunes inspired by the decade. In Killer Frequency, death can come easy but is never assured, so it’s up to you to help Forrest prevent the slaughter, discover the killer’s true identity, and keep the grooves going until dawn.
Killer Frequency Features Include:
Stay on air: Take control of the switchboard and explore an authentic 1980s radio studio as you guide the fates of your late-night listeners stalked by a mysterious killer
Stop the slaughter: Take calls from potential victims while gathering clues, making decisions, and solving satisfying puzzles that could help each caller survive the night
Unmask the killer: Interact with a variety of larger-than-life personalities including callers, potential suspects, and a charismatic producer while jamming to a jukebox of 1980s-inspired tunes
All can live or die: Choose from a variety of conversation options to interact with callers – will you guide them to safety or broadcast their last moments live on air?
Play on flatscreen and in VR: Built from the ground-up for Meta Quest 2 at 72 frames-per-second for a latency-free experience, and available in flatscreen mode on Steam and consoles.
Killer Frequency arrives June 1st on Xbox Series, Xbox One, PlayStation 5, PlayStation 4, Nintendo Switch, Steam and Meta Quest 2.
HyperX announced new additions across its award-winning gaming accessories and memory line-up at this years CES.
The new additions come off the heels of major HyperX market milestones – with over 10 million gaming headsets, one million gaming keyboards and 65 million memory modules shipped to date – and achieving a leading market share for PC-compatible headsets according to the latest NPD data. Since developing the first HyperX Cloud gaming headset in 2014, HyperX has produced 30 headset models, establishing itself as a leading PC and console gaming headset brand. HyperX has also started to diversify into the lifestyle market with its Cloud MIX line of headsets and a full network of “We’re All Gamers” brand ambassadors spanning different backgrounds – from Grammy award winner Post Malone to Dele Alli, international footballer and midfielder of Tottenham Hotspur and Marco Reus, national footballer player of Germany and currently team captain of Borussia Dortmund.
The latest HyperX line of products add new levels of comfort, convenience, customisation and performance designed to enhance gameplay at all levels. The new products will be available through HyperX’s network of retail and e-tail outlets.
HyperX Cloud Flight S– Building on the success of Cloud Flight, Cloud Flight S is a wireless headset offering up to 30 hours of battery life and features free-standing Qi certified wireless charging. Sporting a closed cup design with 90-degree rotating ear cups, Cloud Flight S provides an immersive in-game audio experience with HyperX custom-tuned virtual 7.1 surround sound and 50mm drivers broadcasting at 2.4 GHz. Cloud Flight S includes a detachable microphone with LED mic mute indicator. The PC, PS4 and PS4 Pro ready headset also comes with intuitive earcup controls to adjust game and chat volume that is customisable using HyperX NGENUITY software.
HyperX Alloy Origins Gaming Keyboard – Alloy Origins mechanical keyboard is built using tactile HyperX Aqua mechanical switches and features RGB exposed backlit keys for brighter illumination with radiant lighting effects and five adjustable brightness levels. The keyboard features an aluminum body with an aircraft-grade brushed finish for durability and stability, plus a space-saving layout to maximise desktop real estate for ultimate mouse movement. The USB Type-C to USB Type-A keyboard cable is also detachable. Alloy Origins offers advanced customisation features for lighting and macros, including simple customisable per-key lighting effects.5 With on-board memory, users may save up to three Alloy Origins profiles for on-the- go gaming using HyperX NGENUITY software. The keyboard also includes 100 percent anti-ghosting and full N-key rollover.
HyperX Pulsefire Raid– Pulsefire Raid RGB is an ergonomically designed mouse for gamers who need additional buttons for key binding or to execute a variety of commands. Pulsefire Raid is designed for accurate, fluid and responsive tracking, without acceleration, featuring 11 programmable buttons and a Pixart 3389 sensor for accuracy and speed with settings up to 16,000 DPI. Customisable6 native DPI settings allow gamers to monitor settings with an LED indicator. In addition, the mouse includes Omron switches with 20M click reliability. Advanced customisation with HyperX NGENUITY allows gamers to set macros, adjust DPI and customise RGB lighting effects.
HyperX FURY Ultra – The FURY Ultra mouse pad features a radiant 360-degree RGB light ring and light bar that is customisable with HyperX NGENUITY software. The gaming surface utilises a micro-textured hard surface with anti-slip rubber base that offers performance, speed and stability.
New HyperX FURY DDR4 and FURY DDR4 RGB Speeds – FURY DDR4 and FURY DDR4 RGB modules are cost-effective, high-performance upgrades for Intel and AMD’s latest platforms. FURY modules include Intel XMP Certified or XMP-ready profiles and are ready for AMD Ryzen. FURY DDR4 and FURY DDR4 RGB will now be available in 3600MHz and 3733MHz frequency versions, 8GB and 16GB modules, and kit capacities up to 64GB.
New HyperX Impact DDR4 SODIMM Capacity Additions– HyperX Impact DDR4 offers powerful performance for small form factor machines. Impact DDR4 offers Plug N Play7 features for automatic overclocking to the highest published frequency within the system speed allowance and is Ryzen and Intel XMP-ready in capacities up to 32GB modules and kit configurations up to 64GB.
HyperX ChargePlay Clutchfor Nintendo Switch – The ChargePlay Clutch charging case for Nintendo SwitchTM features 6000mAh battery and LED charge level indicators. The charging case offers detachable rubber Joy-ConTM grips and a kickstand for gaming in tabletop mode. The charging case provides convenient and secure docking via USB Type-C connector.
HyperX ChargePlay Clutch for Mobile – ChargePlay Clutch for mobile offers a secure docking system that will clutch the mobile device tightly and is equipped with rubber-textured controller grips. The ChargePlay Clutch is certified for Qi wireless charging and offers a removable 3000mAh battery pack that doubles as a power bank with LED charge indicators and a USB port.
For more details head on over to the official HyperX website.
HyperX announced an expansion to its console accessory lineup at Gamescom with official Microsoft Xbox and Sony PlayStation 4 licensed products.
Xbox console gamers can now get HyperX quality and comfort with the HyperX CloudX Flight Wireless, HyperX CloudX Stinger and the HyperX CloudX Chat headsets. The HyperX ChargePlay Duo Controller Charging Station allows Xbox One and Xbox One Elite gamers to extend hours of wireless play. HyperX also revealed the Cloud Stinger and HyperX Cloud Chat headsets for PS4.
The latest HyperX line of console products add new levels of comfort and performance designed to enhance gameplay for console gamers at all levels.
A massive "Winter Patch" for Battlefield 4 is now rolling out to players worldwide, adding a new game mode, improvements for soldier traversal, better collision detection, and a bunch of other fixes for the game. Check out the complete list of updates for Battlefield 4!
Grab your first look at some of the new helicopter psychics and maneuvers the "Winter Patch" adds to Battlefield 4. If you've ever wanted to do a barrel roll or a back flip in the helicopters, now you can. Check out this exclusive Xbox One Helicopter Gameplay and read on for the complete list of updates for Battlefield 4.
SOLDIER TRAVERSAL AND COLLISION
Significant improvements have been madeto how the soldier traverses the world. Walking over smallobjects, inclines and lips is now handled gracefully by the engine – it really has to be played to feel the immense difference this makes
NETCODE IMPROVEMENTS
Major improvements have been made to the Battlefield 4 network layer.
Improved long range network updates by adding a cone to the High Frequency Update
Network prioritization and filtering has been improved, now prioritizes health/damage, enemy players and vehicles above all.
The High Frequency Update now uses half a sphere and a 45 degree cone for players on foot
Vehicles now use a larger (front) hemi-sphere shape for collision improvements
Aiming down sights/zooming in sitting in a vehicle or on foot utilizes an even longer range cone for better target acquisition at a distance
Vehicle hemisphere shown in combination with zoomed view which use a more narrow longer range cone
Required bandwidth close to cut in half - Players with less stellar network connections should get a significant improvement, now able to
use the High Frequency Update.
Konami has announced that the Metal Gear Rising: RevengeanceDEMO is now available on Xbox Live and PSN. The free demo takes place during the first chapter of Revengeance and will introduce players to the game's main character, Raiden.
Metal Gear Rising: Revengeance takes the renowned METAL GEAR franchise into exciting new territory by focusing on delivering an all-new action experience unlike anything that has come before. Combining world-class development teams at Kojima Productions and PlatinumGames, MGR REVENGEANCE brings two of the world’s most respected teams together with a common goal of providing players with a fresh synergetic experience that combines the best elements of pure action and epic storytelling, all within the expansive MG universe.
The game introduces Raiden as the central character; a child soldier transformed into a half-man, half-machine cyborg ninja, equipped with a high-frequency katana blade and a soul fueled by revenge.
EA and DICE have been hard at work collecting and working on feedback and suggestions for the next BF3 update, and have announced that the next patch for Battlefield 3 will be released for PlayStation 3 on the 27th of March. More information on the Xbox 360 and PC updates will come soon.
This patch includes many gameplay tweaks and balances; several suggested by you. The full list of changes and updates is as follows. This update will also bring the “Rent a Server” functionality to Xbox 360 and Playstation 3. For more updated information on this functionality, check back next week.
FIXES FOR PC SERVER OPERATION
- Having the same map occur multiple times in the maplist now works properly
- If adding a new map to the servers maplist after a clear and then running “mapList.runNextRound” the server will ignore any remaining rounds on the map that it still run since before the clear and move to the new first map in the list. The server will now have reset the current rounds per map and run the map in the list for the number of rounds stated when adding the map.
- Maplist can contain up to 1000 entries now
- mapList.list will return at most 100 entries. To get the entire list, perform mapList.list repeatedly with increasing offsets (like banList.list)
GENERAL GAMEPLAY FIXES
-Players should no longer take fall damage from short falls.
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
-Fixed some situations that would unintentionally make a player unrevivable.
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
-Spawn protection will no longer be canceled by the player looking around.
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to sidearms and back now takes less time.
-Increased the effectiveness of explosive resistance.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
-CRAM weapons on Carriers now count towards stationary weapon awards.