Dark Atlas: Infernum is a disturbing first-person story where an esoteric end of the world meets psychological survival horror with a strong narrative component.
Following a spate of violent electrical storms, ghostly-looking humanoid figures suddenly start to appear in living rooms, on the streets, in parks, shops and in churches. They do not move. They do not speak. They do not react. Scientists are baffled but the true sorcerers of our time have had visions, nightmares, and premonitory dreams where the world falls apart tyrannies proliferate and sects, secret organizations, and demonic cults seek a way to gain control of what remains of humanity.
In order to ensure that Dark Atlas: Infernum is available to a wide audience of gamers, the developers are working to implement additional accessibility features to aid player’s gameplay experience
The accessibility features include:
Guided movement system (when a destination is selected from a menu, and the character moves automatically).
Audio description (auditory description via a bot that describes the game scene).
Audio descriptions - sound subtitles.
Subtitles, Colorblind filters and Stereo/mono system.
Roberto González, (programmer) and Álvaro Aparicio (game designer) from Night Council Studio will also be attending the inaugural International Event of Inclusivity in Videogames in Cuenca, Spain from 18-20 January. On 19 January at 17.00 CET Roberto and Álvaro will give a talk on Dark Atlas: Infernum, the first project on the platform for the development of accessible video games.
Watch the chilling new teaser trailer and browse through our coverage including the latest screenshot and game trailer via the Xbox Games Hub.
Dark Atlas: Infernum launches in 2024 for Xbox, PlayStation and PC via Steam in 2024.