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| Difficulty: 4 | Learning Curve: 5 | Published by: scarface | Date: 2008-02-20 |
| Gameplay | | 9
| Graphics | | 9
| Sound | | 9
| Value | | 9
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Overview
The best parts about this game are the gorgeous world that feels alive and huge. Run on top of city rooftops a mix of stealth, Action and platforming. The sound design is fantastic from voice acting and musical and all the small details will just amaze you. When you get tords the end of the game u get some confusing endings and throughout the game u have a few small visual glitches other then that this game is fun and you will be talking about this game to a lot of your friends. Just the detail in the game is amazing its beautiful, memorable and alive and every crack and crevasse is filled with subtle details.
It’s more then just a world of roaming it’s a fun action game with tons and tons of stuff to do and many places to explore. The controls of this game are silky-smooth and a complex story puts a twist on things. This is one of the must own games if you have a Xbox 360 you will be satisfied.
As assassin extraordinaire Altaïr, you'll explore three major cities of the Holy Land in the 12th century: Jerusalem, Damascus, and Acre. Each city is beautifully rendered from top to bottom and features meticulously crafted towers that reach for the sky, bustling market squares, and quiet corners where citizens converse and drunks lie in wait to accost you. As you wander the streets (and rooftops), you'll push your way through crowds of women carrying jars on their heads, hear orators shout political and religious wisdom, and watch town guards harass innocent victims. Altaïr has a profound effect on this world, but the cities are entities all their own, with their own flows and personalities.
GamePlay
As a assassin that scales walls, leaps majestically from towers and engages in swordfights and you do it with fluid ease. Generally moving from one pose to another without a hitch and what you hear is even more impressive then what you see in this game. When your on top of a temple you can hear the rush of wind and birds twittering and barking of dogs.
In the most populated areas, your ears will fill with the din of street vendors, the pleas of beggars, and the occasional humming. It's never too much, though, and the game does a good job of making sure you hear what you need to hear (for example, the cries of citizens who need your help), without filling your ears with pointless noise. All these effects, along with the clangs of swords and groans of assassinated foes, are outstanding. The voice acting of the supporting cast is similarly remarkable. Conversations are completely believable and delivered with the perfect amount of solemn dignity. Oddly, the weakest link is Altaïr himself.
Fortunately, the story that binds it all together rises to the occasion. Actually, there are two related stories in play. The unfolding drama of Crusades-era Palestine is a mere memory, forcibly pulled from a modern-day bartender named Desmond by a resolute researcher using a machine called an animus.
The memories aren't Desmond's own--they are Altaïr's, stored safely in the hapless subject's genetic code. We follow Altaïr as he assassinates nine public figures at the command of his master, and as the common thread that ties these men comes into focus, so does the true identity of Desmond's captors. There are no cutscenes in the traditional sense; every bit of story exposition and dialogue flows smoothly from the gameplay and takes place entirely within the game engine.
The ending is confusing, and it blatantly leaves open the possibility of a sequel, but it's a small blemish on an otherwise stirring tale. Altaïr's world is not one of absolutes. His assassination targets aren't always evil, and Altaïr isn't always likable. Thankfully, Assassin's Creed is endlessly entertaining in that it features a fine mix of stealthy exploration, tight platforming, and exciting combat.
There are also some optional tasks, such as rescuing innocent townspeople from the clutches of guards. The reward for doing so is a group of vigilantes who will hang out in the area afterward and hinder any foes chasing you. It's also a good way to try out Assassin's Creed's combat, which is surprisingly satisfying, considering the game's focus on sneaking around. You can pounce on enemies using your hidden blade (an incredibly rewarding one-stab kill), or use throwing daggers to take enemies down from a distance. However, your sword is your melee mainstay, and though the hack-and-slash combat may seem simple at first, it gets more challenging once you unlock the various countermoves.
In Assassin's Creed, the greatest joy comes from the smallest details, and for every nerve-racking battle, there's a quiet moment that cuts to the game's heart and soul. Climbing towers to uncover portions of the map is a simple mechanic but forever satisfying, thanks to the beautiful vistas and soft musical themes that accompany the view. Even the drunks that pester you are amusing and fun, though their constant shoving is more than annoying, especially if you are trying to pickpocket a pedestrian or eliminate a target without a fuss.
There is many things to do in this game with tasks u can take a break and search for collectible flags and crosses strewn around the countryside and cities. You can probably finish the main quests in about 20-24 hours of time if your lucky but if your trying to be a completist then your going to take about 50-60hours finishing every quest and gathering all the collectibles. Great game to play and own well worth the money to play such a amazing game and all the things this game offers is just off the wall awesome.
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