Red Dead Redemption: Into the Wild WestPublished by wes213 on Wednesday, May 13, 2009
Tagged: Xbox 360,
There is something to be said about the appeal of a wild west style game and its starting to sound like any thing you could ask for in a western shoot em up will all be found right here in Red Dead Redemption, if this game can produce the goods that are being talked about then i cant see any thing but good sells in its future.
For the main storyline, making choices like determining whether characters live or die will be minimal. To quote Houser, "There'll be tiny, tiny amounts of that for the main story. For the side activities you've got complete choice over that."
These primary missions will be fairly lengthy, so much so that Rockstar is implementing restart checkpoints in some so that if you should fail, you don't have to repeat the entire challenge over again. "Some of them have long rides in them, and we've tried to make them as fun and as interesting as we could manage, but you may not wish to repeat it so you won't have to. I think in terms of missions there's slightly less than in a GTA game but they're longer in length."
Outside of the main missions, it sounds like there'll be quite a few diversions for players looking to experience something a little different. "I think some of the fun you can have playing these games is wandering around, exploring and seeing what's there. It's a different palette available for people in a game set in the early years of the 20th Century in the countryside than in a game set in a contemporary city or in a school or wherever else, but I think there's definitely a lot of rewards for [exploring]."
Take, for example, the hunting system, which the game tracks and scores. "I think there's 40 animals you can hunt, various levels of them, which I think has got to be a very large number for a non-hunting game." So what do you get for taking down animals in the wilderness? "More money and then you get an outfit once you've killed everything. You get various rewards to your appearance once you reach the various tiers of achieving the various sets of things you can do one of which is hunting."
The lasso carried around by the game's playable character, John Marston, ties into part of this system. "You actually spend some portion of the early game lassoing cattle and wild horses that you can tame. Obviously you can use it on people, so you can hog tie people and throw them on the back of your horse. Supposing I've done a side job as a bounty hunter and you're the guy I'm being set after and I see you and as you run off I can send the lasso over you, hog tie you, and throw you on the back of the horse and ride you into town." Houser mentioned if you snag a wild horse and don't manipulate the lasso properly, you can wind up getting dragged behind the animal as it runs away.
If you were to blow off all kinds of structured activities, draw your guns and start shooting, the world of Red Dead Redemption reacts. "[Non-Player Characters] will call out a posse to come and hunt you down. It works in a slightly different way, but [it's] broadly analogous with a wanted system. You need that to make the world feel like it's responding to the most basic act you can do in these games [which is running] around randomly shooting people, the world responds to that completely. Your level of fame goes up as does your wanted level. Pedestrians are like 'Stay away from him, he's a bad guy,' and they're going to send out people to get you…It will take longer to [NPCs] to lose their dislike and distrust of you…I can't be more precise because that's something we are still tuning."
This game has been set for mutiplayer as well and it all looks real promising so check out this link for the full 4 page report.
360-Hq Game Database
: Red Dead Redemption
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