From Software is already wowing gamers with Chromehounds, its first Xbox 360 project, but another, even more impressive mech title is ongoing concurrent development at the company. First announced under the name Project Force at Sony's PlayStation Meeting in July, Armored Core 4 showed its true form at the Tokyo Game Show as an Xbox 360 and PS3 multiplatform project.
At long last, the game's director, From Software CEO Naotoshi Zin, has started talking about Armored Core 4. In interviews featured in the latest issues of Famitsu Xbox 360 and Hyper PlayStation, Zin offers details on the game, its Online support and some of the differences we can expect between the two versions.
The PS Meeting trailer, which was later reedited for the TGS showing, was a stunning sight, but Zin is actually quick to point out that it doesn't compare to the highest quality pre-rendered visuals out there. Ray Tracing techniques, where light rays are bounced about a scene in order to get realistic lighting, are still the stuff of pre-rendered imagery, he states, but Armored Core 4 does manage approach pre-rendered levels in the area of polygon counts. He doesn't go into specifics, but you can see the quality of the visuals for yourself in the trailers that we grabbed at TGS and the PS Meeting.
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