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New features for the Outfit Published by patto on Wednesday, June 28, 2006
Anyone who actually plays still plays The Outfit knows that an update for the game is available. After much work by THQ, here is a list of what the game update does.
Matchmaking Improvements
- Connection speed of each gamer is now visible in the Pre-Game lobby (green for good, yellow for average, red for poor). This enables easier detection in the host part which players have a poor connection speed, giving him the option of removing them. The Outfit uses peer-to-peer networking, so identifying and removing players with poor connection speeds before the game begins will eliminate lag for all players in a session.
- Connection speed of each game is now also displayed in the Custom Quick Match and Custom Ranked Match lobbies (again green for good, yellow for average, red for poor), aiding players to stay away from games with poor connection speeds.
- Players looking for a Quick Match to join will now automatically connect to the game with the fastest connection speed. Prior to this, Quick Match obtained the first game it found.
- Players can now contact each other in every pre-game and post-game lobby.
- Only your friends who have played The Outfit will appear in the Leaderboard “Friends” filter.
- Fixed an issue where Quick Match player numbers were being reported incorrectly.
- Fixed an issue where ‘Play Again’ caused the lobby size to be frozen at previous match’s size.
Gameplay Improvements
- Both Ranked Quick Match and Ranked Custom Match game sessions can now provide Multiplayer Achievements.
- Vehicles in particular, is as effective in multiplayer as they are in single player.
- Vehicles can no longer be hijacked when they are moving at high speed, significantly reducing “hijack spam.”
- Event queue messages now appear on screen for one second longer than before, giving players a better chance to read them.
- Fixed an issue that caused the jump animation to play twice in certain multiplayer situations.
Multiplayer Tuning Changes
- The rotation rate and health of Anti-Aircraft Emplacements has been reduced. If you can recall, before AA guns were too powerful given their cost.
- 15% increase to health for all Halftracks and Tanks.
- 25 FU cost increase to Anti-Aircraft Emplacements.
- 50 FU cost reduction to Artillery Strike.
- 25 FU cost reduction to Air Strike.
- 50 FU cost reduction to Tech 3 Antitank Emplacements.
- 10 FU cost increase to first- and second-tier Machine Gun Emplacements.
- Calliope damage versus vehicles has been slightly decreased.
360-HQ,
Loki
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