Ascaron Entertainment have re-launched their official web site and cdv Software Entertainment USA have released a new batch of screens from the upcoming fantasy action-RPG Sacred 2: Fallen Angel.
"Sacred 2: Fallen Angel" is a hack-and-slash action-RPG with a rich story that takes place in a gigantic seamless world. This world contains massive dungeons, treacherous opponents and hundreds of challenging quests. Intelligent enemies, which adapt in number and difficulty based on player progress, challenge gamers in heroic single- and multiplayer battles for up four players on next-generation consoles.
cdv Software Entertainment USA have also released a new batch of screens for, "Sacred 2: Fallen Angel". The new screens feature a variety of characters and environments from the game. Sacred 2 Fallen Angel will be released in North America for the Xbox 360® video game and entertainment system from Microsoft on May 12, 2009.
The updated site, offers visitors a wealth of information about the upcoming fantasy action-RPG, including new screenshots, trailers and concept art from both the PC and console versions of the game.
We have everything right here on HQ so be sure to check out our own Sacred 2: Fallen Angel info which includes, news, achievements, cheats and everything else 360. Link below...
Destructoid have a very interesting article about PS3 Trophies and how they fail to compete with their Xbox Live counterparts. Read on as the guys from Destructoid explain the problem with PS3 Trophies..
One of the few good things Microsoft did for the games industry was introduce the concept of Achievements. Some of you may disagree with me, especially as it's considered quite hip to hate Achievements and claim they ruined videogames, but the extra level of interest and longevity they add to a game has certainly had an impact on my own game playing habits, and a great deal many others.
It was only a matter of time before Sony tried to follow Microsoft's lead and introduce its own take on Achievements. As of this year, PlayStation Trophies are now a mandatory part of all PS3 titles, working very much in the same way as MS' Achievements, with a few structural differences. However, unlike MS' Achievements, Trophies have so far failed to really add much of anything to my gameplay experience.
A rather underwhelming addition, marred by some key problems, Trophies have underachieved, proving that perhaps it's not always best to just try and copy someone else's successful idea and expect the same level of success (*coughmotioncontrolscough*). Read on as we explain the problem with PS3 Trophies.
If your on the HQ homepage click the link for more on this story and a direct link to the destructoid website.
Just giving a heads up to all of the X-Men fans out there that the demo for the new X-Men Origins game is on the Live Marketplace. The demo is free so anyone looking to buy this game should check this demo out first.
A demo for X-Men Origins: Wolverine, in stores today, has just been released onto the Xbox Live Marketplace, the demo is free and the size clocks in at 624.95 MB with a hardcore M rating. The following is some information about the demo: Download the demo and unleash the adamantium claws and real-time regeneration of the world’s fiercest hero – Wolverine.
COD WAW Map Pack 2 Japanese undead rising from the grave this June! Map Pack 2 is on its way, Due out sometime next month (June 09) for the 360 and PS3.
This next installment of download content will include 4 new maps!. 3 new battle mode maps and 1 new Zombie map.
Lets start right off with the new Zombie Map.
This map is new in more than its location,called.. Shi No Numa (Zombie Swamp), it will include the first Japanese Imperial Zombies. But they will not be alone, they bring along their flaming HELL HOUNDS! You will get a new weapon to fight the undead as well, a Wunderwaffe DG-2.
What is the Wunderwaffe DG-2 you ask? Well thats actualy a good question, it translates to Wonder weapon and magic bullet. Through research I have found an article that shows this as a real Nazi weapon that was basicly an assault rifle with a big black light search light on it, I think for early night vision AKA Vampire vision, Hopefully it will also include powerful rounds. See a picture HERE
Moving on...
The 3 other new maps include..
Banzai, a "fight for control of a tall river bridge, deep within enemy territory.
Corrosion, which takes place in the ruins of a Russian train yard.
Sub Pens, a close-quarters map set in a bombed-out Submarine base.
For all those Nirvana fans out their it's your lucky day. Nirvana's second downloadable Track Pack has just been released for Guitar Hero: World Tour on Xbox 360, PS3, and Wii. The Track pack is now available from the Xbox Live Marketplace for 440 MS Points.
The GHWT Nirvana Track Pack features Very Ape from In Utero, Sappy from the No Alternative compilation and Stay Away from their breakthrough, first major label album, Nevermind. All DLC songs can also be purchased as singles for 160 Microsoft Points.
For all the latest gaming news be sure to add 360-HQ to your favorites or install our new toolbar and stay up-to-date daily with the latest gaming info, news, screenshots, trailers, tutorials and much more. More info available in the 360-HQ games database which is linked below.
Here is a full round up of April's GHWT DLC Track Packs:
Nirvana Track Pack - Thursday April 30, 2009
Very Ape
Sappy
Stay Away
Motörhead Track Pack - Thursday April 23, 2009
Jailbait
Love Me Like a Reptile
Iron Fist
Steely Dan Track Pack - Thursday April 16, 2009
Black Friday
Kid Charlemagne
Bodhisattva
Silversun Pickups Track Pack - Thursday April 9, 2009
Panic Switch
It’s Nice to Know You Work Alone
Well Thought Out Twinkles
Pixies Track Pack - Thursday April 2, 2009
Debaser
Monkey Gone to Heaven
The Sad Punk
Track pack's are now available on Xbox Live for 440 Microsoft Points. Each track can also be purchased individually for 160 Microsoft Points.
Namco Bandai GAMES announces MAGNACARTA 2 EXCLUSIVELY FOR XBOX 360®. Active turn battle system, HYBRID VISUAL STYLE and SEAMLESS WORLD NAVIGATION COMBINE in a unique new take on traditional rpg genre.
SANTA CLARA, Calif., (April 29, 2009) – NAMCO BANDAI Games America Inc., today announced MagnacartaTM2 exclusively for the Xbox 360® video game and entertainment system from Microsoft. Developed by SoftMax, the team behind the original Magna Carta: Tears of Blood, and powered by the Unreal Engine3, Magnacarta 2 combines a deep storyline, beautifully detailed graphics and a unique active turn battle system to create a fresh new RPG experience.
Magnacarta 2 introduces an original new storyline driven by intense themes of love, hate, politics, betrayal and the ultimate question of choosing one’s own fate. Players are immersed in the world of the Lanzheim Continent, a conflict-ridden land deeply divided by a fierce civil war. Powered by the Unreal Engine3 and featuring character designs by famed Korean artist Hyung-Tae Kim, the game bears a striking visual style unlike any other RPG through its blend of photo-realism and Japanese manga influences. The deeply emotional story is driven by beautifully rendered CGI cut-scenes featuring fully voiced dialogue to draw players into the immersive experience.
Delivering more than 40 hours of gameplay, Magnacarta 2 features a unique battle system which combines strategic turn-based battles and real-time gameplay, creating a fresh twist on the traditional RPG formula. The game seamlessly blends world navigation and battles as everything happens in the same environment with no load screens or abrupt changes in the action when a fight begins or ends. Players can utilize objects found in the environment to their advantage and likewise, creatures and field objects dynamically react to the player’s actions. A free roaming camera further adds to the unrestricted interaction with the world. Players are also given flexible control over their party with the ability to pre-assign attributes for each AI character and freedom to easily switch control between all the characters at any time.