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Sacred 2: Fallen Angel Coming in May

Sacred 2: Fallen Angel Coming in May
Published by: dartht33bagger on Saturday, April 18, 2009
Tagged: Gaming, Xbox 360,

Fans of the Hack and Slash style of gameplay should love this game. From what I have seen of the game it looks like a Rpg style Ninja Gaiden 2. Not too shabby.

cdv Software Entertainment USA and Ascaron Entertainment are pleased to announce that the action-RPG, Sacred 2: Fallen Angel, has gone gold for the Xbox 360® video game and entertainment system from Microsoft, and will be released on May 12, 2009.

Sacred 2: Fallen Angel is a hack-and-slash action-RPG with a rich story that takes place in a gigantic seamless world. This world contains massive dungeons, treacherous opponents and hundreds of challenging quests. Intelligent enemies, which adapt in number and difficulty based on player progress, challenge gamers in heroic single- and multiplayer battles for up four players on next-generation consoles.

News-Source:: PlanetXbox360

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Just A Heads Up For The COD5 Fans

Just A Heads Up For The COD5 Fans
Published by: wes213 on Friday, April 17, 2009
Tagged: Gaming, Xbox 360,

Just making sure the HQ knows there is a double XP going on this weekend for COD5 so hit the field and get that next prestige.

Thanks for filling me in Sik.

360-Hq Game Database: Call of Duty 5

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Styx & REO Speedwagon 7 Pack for Rock Band +Hautewerk

Styx & REO Speedwagon 7 Pack for Rock Band +Hautewerk
Published by: forahobby on Friday, April 17, 2009
Tagged: Gaming, Live Marketplace, Xbox 360, Xbox Live,

ROCK BAND® ADDS LEGENDARY ROCKERS STYX AND REO SPEEDWAGON

Guildford, UK. – April 17, 2009 - Harmonix and MTV Games announced today it will add a 7-pack of songs featuring some of the biggest hits from Styx and REO Speedwagon to the Rock Band® Music Store of downloadable content. Next week’s lineup also includes a 3-pack from progressive rock outfit Hautewerk.

Styx and REO Speedwagon are two of the most commercially successful American rock bands from the late 70s and early 80s. The “REO Speedwagon / Styx Tour ’09 Pack” will include three of Styx’s biggest singles that were recently re-recorded, including “Blue Collar Man (Long Nights)” and “Renegade” originally featured on the band’s eighth studio album Pieces of Eight (1978), plus “Too Much Time on My Hands” originally featured on the band’s 1981 concept album Paradise Theatre, the band’s highest charting album of all time. Also included in the 7-pack are REO Speedwagon’s timeless classics “Ridin’ the Storm Out,” originally featured on the band’s third album of the same name (1973), “Roll With the Changes,” originally featured on the band’s seventh studio album, You can Tune a Piano but You Can’t Tuna Fish (1978) and “Take It on the Run,” originally featured on the band’s 9-times platinum 1980 album Hi Infidelity.

The “REO Speedwagon / Styx Tour ’09 Pack” also includes the brand-new collaborative song between Styx and REO Speedwagon, “Can’t Stop Rockin’,” which the band recorded together in anticipation of their upcoming CAN’T STOP ROCKIN’ tour for radio and Rock Band DLC. As previously announced, Rock Band and VH1 Classic are sponsoring the bands' upcoming CAN’T STOP ROCKIN’ tour and will give fans a chance to play the Styx and REO Speedwagon DLC Rock Band tracks on a mini-stage at every concert, win Rock Band giveaways and more! CAN’T STOP ROCKIN’ kicks off on May12th in Amarillo, Texas.

In addition, progressive rockers Hautewerk will be making their Rock Band® Music Store debut next week with three tracks from their 2006 debut album Stop Start Again including “Stop Start Again,” “Alone in My Head” and “I Know Where You Came From.”

Release Date: Tuesday, April 21, 2009 (Xbox LIVE Marketplace for Xbox 360®)
Thursday, April 23, 2009 (PlayStation®Store)

** Dates for Rock Band game tracks are tentative and subject to change **

Tracks:
  • Styx “Blue Collar Man (Long Nights)”
  • Styx “Renegade”
  • Styx “Too Much Time on My Hands”
  • REO Speedwagon “Ridin’ the Storm Out”
  • REO Speedwagon “Roll With the Changes”
  • REO Speedwagon “Take It on the Run”
  • Styx/REO Speedwagon “Can’t Stop Rockin’”
  • Hautewerk “Stop Start Again”
  • Hautewerk “Alone in My Head”
  • Hautewerk “I Know Where You Came From”

(All tracks are master recordings)

Price:
- $1.99 $1.99 (160 Microsoft Points for Xbox 360) per track
- $10.99 (880 Microsoft Points for Xbox 360) “REO Speedwagon / Styx Tour ’09 Pack”
- $5.49 (440 Microsoft Points for Xbox 360) “Hautewerk Pack 01”

Rock Band Screenshot 4727


The new tracks will be available via Xbox LIVE Marketplace for the Xbox 360 & PlayStation®Network for PS3.

In addition, progressive rockers Hautewerk will be making their Rock Band® Music Store debut next week with three tracks from their 2006 debut album Stop Start Again including “Stop Start Again,” “Alone in My Head” and “I Know Where You Came From.”

360-Hq Game Database: Rock Band | Rock Band 2

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Tips For Surviving The L4D Survival Pack

Tips For Surviving The L4D Survival Pack
Published by: wes213 on Friday, April 17, 2009
Tagged: Live Marketplace, Xbox 360,

With the new down loadable content known as the L4D Survival Pack heading are way real fast the L4D team has posted a blog to fill us all in on what we can do to last just a little longer, you know you got a chance when they give you a graph to look over.


l4d.com reads as follows: Survival Mode pits your team against never ending waves of infected. Sounds simple. Just trap the survivors in a small part of a map, unleash the hordes, and record the longest time. Survival Mode, which will be released next week, is actually a bit more than that.
Our goals for Survival Mode are to deliver a mode of play distinct from Campaign or Versus, have games that regularly last under ten minutes, and emphasize competition with team play through leaderboards.

Survival Mode draws on the planning and communication aspects of a successful Finale or Crescendo event, while taking it to another level. It rapidly hits a fever pitch that only a well coordinated team will be able to successfully survive. Everything from simply covering a reviving teammate, to making every shot count to minimize reloads becomes crucial in Survival Mode.

Given the importance of pacing in Survival Mode, we need to define as precisely as possible how the difficulty ramps up during the course of a round. We have numerous variables to work with: mob spawn frequency, special infected spawn frequency, number of each type of special infected, total number of special infected, tank spawn frequency, total number of tanks, and so on. We need all of these variables to work together to create a fairly smooth difficulty curve.

If the curve ramps up too sharply, we find that teams of all skill levels tend to hit a wall at the same time. There isn't enough variation in the times to separate great teams from average ones. If the curve is too flat, then average teams will have a good experience, but really good teams can grind on long enough to cross the line from having fun to just getting worn out.

It might seem that just gradually increasing spawn rates and numbers of infected will create a nice smooth curve, but it turns out to be much trickier than that. Each type of infected has its own spawn schedule, so even though the individual spawn curves may be designed to be fairly easy at a particular point in time, sometimes they overlap in just such a way that the players find themselves in a really bad situation far earlier than we intend.

For example, a tank will be much harder to fight if a mob of common infected spawns at the same time - and nearly impossible if three hunters also show up right at that moment. A similar situation can happen due to variables outside our control - a team may not dispatch a tank or mob quickly enough, causing subsequent waves to start arriving and piling on to an already difficult battle. It's also hard to anticipate when teams will need to make an ammo run or heal up, both of which can be extremely difficult only a few minutes into the round. In order to help visualize these overlap points and the collapse of each spawn curve, we graphed out the wave behavior of infected over the course of a survival round.



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The Beatles Rock Band LE Premium Bundle Details

The Beatles Rock Band LE Premium Bundle Details
Published by: forahobby on Friday, April 17, 2009
Tagged: Gaming, Live Marketplace, Xbox 360, Xbox Live,

EA, MTV and Harmonix has peeled back the wraps for The Beatles: Rock Band Limited Edition Premium Bundle revealing contents, pricing and box art.

Packaged in this ultimate Beatles Rock Band set for PS3, Xbox 360 or Nintendo Wii is The Beatles: Rock Band game; Höfner Bass controller: Large scale replica of the Bass famously used by Sir Paul McCartney; Beatles-inspired and Ludwig-branded Rock Band 2 drums with classic pearl finish and vintage replica Beatles kick drum head; Microphone; Microphone Stand; and additional special content.

As you can imagine all this Beatles goodness won't come cheap. Here in the US this bundle for either of the three consoles will set you back $249.99. Continental Europe retail pricing is €199.00 and £179.00 in the UK.

North American and Europeans who pre-order any version of the game will be eligible to join the The Beatles: Rock Band Pre-Order Club. This nets you breaking news and access to exclusive game elements including art and behind-the-scenes footage directly from MTV Games and Harmonix. The first material will be available in May and flow regularly until the game's worldwide release on September 9, 2009 (09-09-09).


News-Source: www.thehdroom.com

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Final Fantasy XIII Release Date Confirmed for Winter 2009

Final Fantasy XIII Release Date Confirmed for Winter 2009
Published by: forahobby on Thursday, April 16, 2009
Tagged: Gaming, Xbox 360,

Eurogamer are reporting that Square Enix have confirmed a Winter 2009 release date for Final Fantasy XIII in Japan. The date was shown upon completion of the new FFXIII demo.

That date was pictured at the end of the PS3 FFXIII demo, which is included in the Blu-ray release of Final Fantasy VII: Advent Children - due out tomorrow in Japan and in June in North America.

However, European dates for both Advent Children and Final Fantasy XIII are still to be confirmed, the publisher told us this morning.

The demo, according to a Famitsu preview (read by Gamezine, lasts for over an hour and lets players control characters Snow and Lightning. Perhaps they listen to Earth, Wind and Fire.


FFXIII takes full advantage of the Xbox 360 system's advanced hardware, providing tangible, intuitive controls while delivering seamless transitions between real-time gameplay and stunning in-game cinematics. The latest in cutting-edge technology has been utilized in the development of FINAL FANTASY XIII, thus making this newest addition to the FINAL FANTASY series worthy of the title "next generation."

Square Enix also had nothing to say about a trademark filing for Front Mission Evolved, spotted by a keen-eyed Kotaku.

Front Mission is a strategy series in which robots beat each other up. Evolved could be a series reboot, a revamped instalment for XBLA or PSN, or simply one of the many Japanese releases heading West.

News-Source: www.eurogamer.net
360-Hq Game Database: FFXIII for Xbox 360

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