Posted: Tue Dec 06, 2011 11:06 pm Post subject: Changes with the BF3 update!
Here is a list of the tweaks they have made for Battlefield 3.
2 of the requests I made in the forums are now reality
Added alternate HUD colors and Increased the Time to Live on sniper caliber rounds to allow extreme distance shots. My 3rd request which many have been asking for has not been done as of yet, and that is the option to turn off the Chat Box. Would be nice to have it off when doing video capture.
Read through the full list below, regardless of your play style or class of choice, you may find some significant changes that may effect your game play.
Here is the full list.....
Bugfixes:
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much – now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired
Tweaked Tactical Light so it is not as blinding over longer ranges
Tweaked the IRNV scope so it is limited to usage only at close range
Reduced heat masking effectiveness of Spec Ops Camo
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec
Increased the number of additional 40mm grenades from Frag spec
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills
Fixed Laser Guided Missiles missing their targets if the target is moving too fast
Reduced the effectiveness of Stealth on Air Vehicles
Reduced the effectiveness of Beam Scanning for Jets
Reduced the damage done to Armored Vehicles and Infantry from AA guns
Increased the damage RPGs and Tank shells do to AA vehicles
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range
Increased the effective accuracy of long bursts for LMGs when using a bipod
Slightly increased the range of the 44magnum bullets
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters
Decreased the power of Miniguns against Jets and Helicopters
Increased the power of Stingers against Jets
Flares reload times for Jets and Helicopter Gunners have been increased
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon
Added Single Shot to the AN94 as an available fire mode
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic)
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals
forahobby Administrator
Joined: May 22, 2003 Posts: 23944 Location: NSW, Australia XP: 3,060,092
Posted: Wed Dec 07, 2011 12:27 am Post subject:
holy poop, thats a shitload of updates, no wonder it was rumored to be 2GB..lol thx for the update mate, glad to see you got some of your suggestions in the latest patch! _________________________________________________________ HQ Network:
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hellblazer55 V.I.P. Lifetime
Joined: Oct 03, 2005 Posts: 6381 Location: Canada XP: 35,604
Posted: Wed Dec 07, 2011 12:55 am Post subject:
its 3.9 Gb for PC lol _________________________________________________________
gamexxover Moderator
Joined: Feb 17, 2007 Posts: 2131
XP: 143,168
Posted: Wed Dec 07, 2011 12:58 am Post subject:
Tested out the Hud color... Bit of a dissapointment, thought it would be an option to change the hud color to anything you would like, but its just an on/off option to make it look better if you are colorblind.
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