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360-HQ.COM :: Dualboot DVD firmware mod for the Xbox 360
Dualboot DVD firmware mod for the Xbox 360
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da-goat
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Post Posted: Sat May 20, 2006 5:36 am   
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yeah.. i realized that the media flag and unsigned things werent related after i posted..

another thing i was thinking of though..

since you can now hook up the 360 memory card to a PC, how long until a team get it so you can use regular xbox saves on the 360? pop in an exploiteable game, load up the game save and whamo.. ofcourse, the file systems are probably completely different (the c, d, e, f, g, x, y, z aspect) and the games probably some some sort of patch inplace from the 'upgrade' so thats probably not likely that it would even be feasable just to bring it to the softmod installation screen, much less get it to work..

ohh well, just wait patiently i reckon'..

goat

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impwiz
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Joined: Aug 30, 2005
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Post Posted: Sat May 20, 2006 6:07 am   
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sjohn wrote:
Xbox 1 backups work just fine with this as long as they are made the special way with the security sector and all, however xbmc isn't signed at all, much less by the specific key that MS says is ok, all backups are still signed until you mess with the xbe in some fashion, therefore what this mod does is just remove the mediaflag from play as it reports burnt media as xbox original media, and since the files aren't changed it lets it boot up, the only way this will help homebrew is if you are able to use some type of exploit with a media type file that isn't hashed on a game disk.


what about the kiosk demo disk? never had a 360 back when there wasn't a patch for it. Didn't it use some sort of mediaflag that allowed it to boot after you burnt it to dvd? (on a non-modded firmware dvdrom) or was there no ms signiture encryption?

da-goat wrote:
ohh well, just wait patiently i reckon'..


no doubt.

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