Ubisoft unveils The Crew, a revolutionary action-driving game developed exclusively for next-gen consoles and high-end PCs that leverages the new hardware capabilities to connect players online like never before, coming to next-gen consoles and high-end PC's early 2014.
The Crew takes you and your friends on a reckless ride inside a massive, open-world recreation of the United States that is brimming with exciting challenges. Generous in content and tailored for the connected generation, The Crew is the next-gen game that redefines action-driving.
Rockstar Games has announced that Grand Theft Auto V has been delayed for technical reasons and will now release mid September.
Los Santos: a sprawling sun-soaked metropolis full of self-help gurus, starlets and fading celebrities, once the envy of the Western world, now struggling to stay afloat in an era of economic uncertainty and cheap reality TV. Amidst the turmoil, three very different criminals plot their own chances of survival and success: Franklin, a former street gangster, now looking for real opportunities and serious money; Michael, a professional ex-con whose retirement is a lot less rosy than he hoped it would be; and Trevor, a violent maniac driven by the chance of a cheap high and the next big score. Running out of options, the crew risks everything in a series of daring and dangerous heists that could set them up for life.
In this episode of “Inside DICE”, Lead Designer Niklas Fegraeus talks about the inspiration for going indoors, and what possibilities and challenges this presented.
When designing the new “Close Quarters” DLC maps, developers quickly found that Rush, being a large and progressive mode that takes you on a journey from M-COM to M-COM, simply wouldn’t fit. So instead, they turned their attention to Conquest.
Watch an early test video recorded during a play test and judge the effect of all the new destruction for yourself.
Hi everyone. This is Niklas Fegraeus, Lead Designer on Battlefield 3: Close Quarters. Above is an early test video we recorded during a play test to judge the effect of our new destruction. But first things first:
In 2001, while making games for the Sega Dreamcast, I began a career as a clan player in Counter-Strike. This eventually became a semiprofessional part time job, as I got a sponsor, won several LAN tournaments and competed in the Cyber athlete Professional League.
Now, in 2012, my competitive mouse is put on the shelf, but I consider the experiences from those days invaluable to my role as game designer making Battlefield games.
Counter-Strike is a very tactical and precise art of close quarters shooting, so I can comfortably say I know a little about how those tight shooter experiences play, and how they should play.
Battlefield on the other hand, is a huge game in more ways than one. Even we developers sometimes have a hard time realizing its breadth. You can go from clearing a house of enemy soldiers through careful squad tactics to soaring through the sky in a jet fighter, frantically evading enemy anti-air weaponry, all in the same round.
I can still recall the thrill of that scale and freedom I had when I first tried the game. It was the BF1942 demo on Wake Island (before I joined the crew here at DICE) and I was raging over those damn fighter planes that kept dropping bombs on my head! However, rage and confusion turned to evil grin as I found the AA-guns and used them to good effect!
Three years later, I landed my dream job working at DICE on Battlefield 2! Having worked as Animator and Designer on Battlefield 2, it was especially satisfying to be Lead Designer on Battlefield 3: Back to Karkand and bring some of the most classic maps from Battlefield 2 into Battlefield 3.
When I finished up Back to Karkand, I already knew I needed to start on our next themed expansion pack for release in June. This time, I really wanted to expand Battlefield 3 and give players even more experiences to choose from. But I didn’t know how to approach it.
Then I remembered those nights at my sponsor’s Internet café, where I and my clan for hours on end practiced the best way to attack a well-defended room, using only a few grenades and the business end of our rifles.
Earlier today at the Gamescom 2011 event in Cologne Germany, Microsoft busted out a whole bunch of gaming news.
Announcements include details for Xbox LIVE Arcade Games, Xbox LIVE Games on Windows Phone, Forza MotoSport 4, Gears of War 3, Kinect Star Wars and much more.
Developer: Turn 10 | Publisher: Microsoft Games Studios
The biggest racing game of the year launches in North America on Oct. 11, Europe Oct. 14, and globally Oct. 20. Turn 10 Studios revealed the legendary Hockenheim Ring as one of the new tracks featured in “Forza Motorsport 4.” A revealing behind-the-scenes video is available detailing the lengths Turn 10 Studios took in bringing the track to life in the game – mapping every turn, capturing every detail, and replicating how the track drives for the most realistic experience ever in “Forza Motorsport 4.”
In celebration of its partnership with Turn 10 Studios and “Forza Motorsport 4,” BMW unveiled the 2012 BMW M5 for the first time at the Xbox booth. Fans will be able to virtually explore, race, and tune the 2012 BMW M5 in “Forza Motorsport 4” before it’s available anywhere else, whether it’s in game or on the road
Launching in Germany for the first time in the franchise’s history, “Gears of War 3” is the spectacular conclusion to one of the most memorable and celebrated sagas in video games.
Gamescom attendees will have a chance to experience the genre-defining Horde 2.0 mode at the Xbox booth and get an early taste of this year’s most highly anticipated blockbuster.
“Gears of War 3” begins hitting store shelves on Sept. 20.
For the first time in Star Wars history, players can become a Rancor, the monster Luke Skywalker battles beneath Jabba the Hutt’s throne room in Star Wars: Episode VI Return of the Jedi. Through the power of Kinect for Xbox 360, players will control the Rancor with intuitive body movements like stomping, charging, roaring, and jumping. As the Rancor, players can grab, toss, and eat Jawas, stormtroopers, droids and other enemies, plus pull TIE fighters out of the sky, fight AT-STs, and destroy everything in sight.
Previously shown content for Kinect Star Wars included the Jedi and Podracing modes. First revealed at Comic-Con 2011, the Podracing game mode challenges players to race alongside the surviving participants of the Boonta Eve Classic in memorable Pods and other unlockable vehicles from the Star Wars universe.
Developer: Big Park | Publisher: Microsoft Games Studios
Launching in North America on Oct. 25, in Asia, Australia, and New Zealand on Oct. 27, and in Europe on Oct. 28, “Kinect Sports: Season Two” lets YOU be the champion with six of the world’s most popular sports, taking the most popular Kinect franchise to the next level with new in-game voice commands, enhanced full-body gameplay, and the ability to compete with friends and family any time through the new Challenge Play mode.
The roster of action-packed experiences in “Season Two” expands with two new sports from the line-up debuting at gamescom for the first time: Darts and Tennis!
BONUS OFFER: Pre-order your copy today and receive exclusive unlockable avatar gear for a limited time only! – details at www.xbox.com/kinectsportsseasontwo.
Halo Wars is now available for download using the Games on Demand service. It is currently only available to Asia, Canada and US Xbox Live Users.
Content: Halo Wars Price: Check pricing for your region Availability: Asia, Canada and US Dash Text: (Online Interactions Not Rated by the ESRB) This game supports English. Download the manual for this game by locating the game on https://marketplace.xbox.com and selecting “See Game Manual". Halo Wars is a strategy game based on the legendary Halo® universe. Command entire armies of Spartans, Warthogs and more into combat as you join the crew of the “Spirit of Fire” to battle the alien Covenant. Designed from the ground up for the Xbox 360, Halo Wars let you effortlessly command powerful armies in epic battles.
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A EA Spokesman has confirmed the beta rumors. "As for the beta, we'll have more details later this week"..
Gamestop leaked news about the upcoming beta and even provided a launch date. (November 19th, 2009).
"Stay tuned to the blog or follow us on Twitter for future developments on all things Battlefield Bad Company 2," said producer Gordon Van Dyke in response to the beta/demo question.
In "Battlefield: Bad Company 2", the ‘B’ company fight their way through snowy mountaintops, dense jungles and dusty villages. With a heavy arsenal of deadly weapons and a slew of vehicles to aid them, the crew set off on their mission and they are ready to blow up, shoot down, blast through, wipe out and utterly destroy anything that gets in their way. Total destruction is the name of the game, delivered as only the DICE next generation Frostbite™ engine can. Either online or offline, enemies will soon learn there is nowhere to hide.
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