Neon Blood is a JRPG/Graphic Adventure with a 2.5D aesthetic based on the use of 2D PixelArt sprites with 3D-modeled environments.
In the year 2053, after the Third World War, humanity was reduced to a single megacity, Viridis, formed by two cities, the luxurious Bright City and the dystopian Blind City.
Axel McCoin, a detective from Blind City, will be motivated by his ideals to rebel against the injustices caused by the drastic class difference between the two cities that exist in the dystopian society they inhabit, becoming a symbol of a revolution.
Broken Sword - Parzival's Stone offers a major evolution in adventure gaming with the simplicity of a point-and-click adventure brought bang up to date with innovative, immersive gameplay. A unique ‘Super 2D’ graphic style offers stunning hand-drawn backgrounds, applied to 3D geometry which delivers the visual style, in high resolution, but with the flexibility to create incredible cinematography that is only possible in 3D.
George and Nico reunite but are soon drawn into a terrifying conspiracy in a world of hidden treasure hunters, brutal mediaeval histories, and Quantum Physics.
Known for combining scripts laced with sharp wit with logical but nonetheless challenging puzzles guarding the way, Broken Sword is a celebrated franchise within the adventure genre, having first hit the scene on PC and PlayStation back in 1996. The games are famous for transporting fans to various locations around the world as the stories link back to real historical events, famously focusing on the city of lights and love, Paris, as well as Syria, Egypt, Spain, Scotland, Ireland, and even Glastonbury, amongst numerous others.
coherence (@coherenceio) announced a new collaboration with game developer Gardens, who recently revealed that they received $31.3 million in funding on the back of an impressive playable demo shown behind closed doors at GDC.
Multiplayer is a fundamental part of Gardens’ in-development ARPG and the team have been using coherence’s revolutionary network engine from the outset, allowing what began as a small team to create a multiplayer RPG experience that wowed investors like Lightspeed Venture Partners and Krafton.
Gardens is composed of a team of talented developers who have worked on titles like Journey, What Remains of Edith Finch, Marvel’s Spider-Man, Ultima Online, Outer Wilds and more. With their new Action RPG, they are building on multiplayer ideas and lessons from titles like Journey, delivering an adventure set in a gorgeous fantasy wilderness with multiplayer co-op elements that emphasize tactile interactions between players as they collaborate to navigate the world, solve puzzles and awaken dormant magic.
coherence’s mission to redefine how multiplayer games are made is perfectly embodied in Garden’s new title. coherence has helped enable the talented team to combine indie-like design innovation, creativity and playfulness, with global ambition and commercial focus. coherence is also the first network engine that a designer can use with no need for coding, offering a powerful set of tools that allows developers to have working multiplayer prototypes running in a matter of minutes. It is an open, easy-to-use, and highly scalable offering that anyone, from big studios, to small indie teams, can take advantage of, while remaining a highly-intuitive and streamlined way of creating, testing and deploying networked games.
Powered by Nightdive Studios’ proprietary KEX engine, Rise of the Triad: Ludicrous Edition is a true-to-form remake of the genre-defining shooter built with the original source code. Join the H.U.N.T. in a quest to save Los Angeles from an evil cult, or get down and dirty in fast-paced 11-player multiplayer COMM-BAT without the dial-up woes of yesteryear. Enjoy a classic accompanied by modern creature comforts like 4K resolution, 60+ frames per second, cloud saves, and more.
Rise of the Triad: Ludicrous Edition is more than a faithful recreation of the highly influential, genre-defining shooter. Thanks to Nightdive Studios’ proprietary KEX engine, it is the original shooter in its true form, built with the original source code. Experience a perfect mix of past and present with 60+ frames-per-second gameplay, classic pixelated artwork upscaled to 4K resolution, increased field-of-view, cloud saves, achievements, and more.
Join the H.U.N.T., an elite squad of special forces and investigate mysterious activity off the California coast and unravel the mystery of the Triad cult. Select from five operatives, each with their own hit points, speed and accuracy statistics, and blast a path back to Los Angeles. Play through five separate campaigns including new episodes, expansion packs and never-before-seen Rise of the Triad content from previously-lost beta builds.
Moon Beast Productions, the independent games developer founded by industry veterans Peter Hu and Phil Shenk, has announced the appointment of Erich Schaefer to their executive team as Chief Creative Officer. Erich will be leading the creative direction on Moon Beast’s unrevealed Action RPG project, and hopes to revolutionise the genre alongside his long-time collaborators from Blizzard North.
Erich Schaefer previously founded four development studios: Blizzard North, Flagship Studios, Runic Games, and Double Damage Games. He co-created Diablo I and II, the Torchlight and Rebel Galaxy franchises, serving as Creative Director and Lead Designer. He is also responsible for Hellgate: London, but he survived, phoenix-like, and now has unlimited powers.
Erich Schaefer, Chief Creative Officer at Moon Beast Productions
“I’m extremely energized to be teaming up with Peter and Phil again. At this stage in my career, I’m pretty choosey,” said Erich Schaefer, Chief Creative Officer at Moon Beast Productions, “I want to work on projects that are fun and genuinely try to do something different. It’s impressive what the Moon Beast team has built in such a short time. It fired up my imagination with possibilities, and that’s a huge part of why I wanted to come aboard.”
Peter Hu, President and Co-Founder at Moon Beast Productions
“We started Moon Beast to take a fresh look at ARPGs. So much of what we see today is a fairly linear evolution from the original Diablo,” said Peter Hu, President and Co-Founder at Moon Beast Productions. “Going back and reinventing the isometric ARPG genre with Erich is like a dream come true for me. In this short time since we've reunited, we’ve generated some of the most incredible ideas and it’s sparked a creative drive that I haven't truly felt since the Diablo II days."
Phil Shenk, CEO and Co-Founder at Moon Beast Productions
“Each of us brings a unique perspective and invaluable experience to the table. Erich’s superpower is cutting through the noise to find the heart of the fun. His instincts and skills have been honed through decades of bringing innovation and delight to tens of millions of players worldwide. We’re very honored and excited to be working with Erich again.” said Phil Shenk, CEO and Co-Founder at Moon Beast Productions. "This is the first time we’ve officially said we’re working on an ARPG. I doubt it’s a surprise, given our history, but now we can confirm it. Our mission is to find new ways to make this kind of game more fun for players and more efficient to operate as a service.”
Ahead of the studio’s attendance at GDC 2023, the team is preparing an early prototype to show to select prospective partners.
Pre-orders for Honeycomb Aeronautical's (@flyhoneycomb) Charlie Rudder Pedals are now available over on the official store! Limited first production quantities will be available for USA customers with delivery scheduled for June 30th. Delivery will be available on August 30th through the global retail network for EU and global customers. Order now and take your flying experience to the next level!
The Charlie Rudder Pedals are designed to provide pilots with the most realistic and immersive flight experience possible. Featuring a durable aluminum construction and all new innovative belt drive system, the pedals offer a revolutionary experience when it comes to feeling connected to the aircraft’s flight controls. Using the latest generation of magnetic Hall Effect sensors, the pedals have more precise coordination in flight and minimize over-correction, and are fully adjustable to fit any pilot's needs. With the high-friction surface strips and deployable carpet spikes included, unwanted slipping will be a thing of the past.
We are excited to finally announce that pre-orders for the Charlie Rudder Pedals are now open! We will have limited first production quantities available for our USA customers with delivery scheduled for June 30th.https://t.co/mkiS8f9Awopic.twitter.com/mNyYduIwVs
PRE-ORDERS now open for USA customers! Be one of the first to own the Honeycomb Aeronautical Charlie Rudder Pedals. Limited first production quantities available for our USA customers with delivery scheduled for June 30th. Limit 1 per customer. All scalpers will be banned from purchasing from our website*