PBA Pro Bowling 2021 is officially licensed by the Pro Bowlers Association and includes 26 of the top pros in the game today along with in-game commentary from the TV broadcast team of Rob Stone and hall-of-famer Randy Pedersen.
Play online versus your friends, competing head-to-head and in tournaments, or start your PBA Career in a deep single player experience. This game has something for everyone with options for both an authentic simulation mode or an explosive arcade style of gameplay!
Exciting new features for 2021 include:
Online Head-to-Head Mode.
Bowl as your Favorite PBA Pro.
Stepladder Finals added to over 100 Career Mode Tournaments.
Improved Ball and Pin Physics.
Lane Physics now include Oil Pattern Breakdown and Carry-down.
Andrew Anderson added to the game.
Over 150 balls to choose from and earn - adding 40 of the hottest brand new balls from all of the top manufacturers that are used on the PBA Tour.
PBA Pro Bowling 2021 is out now on Consoles and PC!
BANDAI NAMCO Entertainment America Inc. has confirmed that Naruto Uzumaki (Last Battle) will join the roster of fighters as a playable DLC character for Naruto To Boruto: Shinobi Striker.
Naruto Uzumaki (Last Battle) will be the first-ever “Heal-type” iteration of Naruto to be featured in Naruto To Boruto: Shinobi Striker , with the ability to activate the powerful Sage of Six Paths Mode via his Secret Technique. The new Naruto Uzumaki (Last Battle) DLC will emerge from the shadows and onto Naruto To Boruto: Shinobi Striker at a later date.
Naruto To Boruto: Shinobi Striker is out now for the Xbox One, PlayStation 4, and PC via STEAM.
For additional Naruto To Boruto: Shinobi Striker information, including screenshots, achievements and game trailers, please follow @XONEHQ on Twitter, like us on Facebook, subscribe to us on YouTube, install the free Xbox app for android, and stay tuned!
Paradox Interactive has announced that MegaCorp, the latest addition to Stellaris: Console Edition’s third expansion pass, will be available for budding titans of industry starting January 26th. Secure funding for your corporation by viewing the brand new story trailer!
MegaCorp will grant console gamers the power to usher their federation into a new era of opulence and luxury or poverty and corporate slavery on a galactic scale. Watch the brand new story trailer below and read on to learn more.
Exciting new innovations included in MegaCorp include:
Corporate Culture: Bigwigs and C-suite execs of a MegaCorp can conduct business on a galaxy-wide scale with a host of new civics. By constructing Branch Offices on planets within empires they have trade agreements with, the MegaCorp can add a portion of the planet’s Trade Value to their own network. Using the new Corporate Authority government type, build a financial powerhouse and dominate galactic trade.
City World: With Ecumenopolis, players can increase the population density of core worlds to proportions that are “too big to fail”, eventually creating a megacity spanning multiple planets.
Caravaneer Fleets: Watch out for those pesky Caravaneers, nomadic traders who walk the fine line between salesman and scammer. These slippery wheelers-and-dealers stay aloof from galactic politics and always have a sales trick up their sleeve. Expect surprises when these master barterers wander through your space or when you visit their home systems.
More Megastructures: The finance department has approved the budget for your own glorious Matter Decompressor, Mega-Art Installation or Strategic Coordination Center! You’ve got the green light to use these to acquire new scaling capabilities for your megalopolis.
Galactic Slave Market: Acquire and dispose of labor on an industrial scale. Grant them freedom or keep them as livestock - it’s up to you!
VIP Status Comes with its Perks: Keep your economy competitive in a cutthroat galaxy with additional Ascension perks.
Advisors and music: 3 Additional Advisors and 4 music tracks to help you conquer the Galaxy.
Easy Day Studios has launched full cross-platform mod integration on all platforms for Skater XL, making over 250 pieces of community content available on Xbox One, PlayStation 4, and Steam. The response from gamers has set a new record on the mod.io platform with over one million downloads of community content in a single day, firmly establishing Skater XL as the top ranked game.
“Setting a day one launch record for downloads demonstrates not only the hunger for more the Skater XL content, but truly illustrates the evolution of the skateboarding game genre towards being a platform for creativity and self expression,” said Dain Hedgpeth, co-founder of Easy Day Studios. “This is just the first drop of UGC as gamers can check back regularly into Skater XL for more community content in addition to original new content and features we plan to add in the near future.”
“Skater XL’s community and their excitement for mods on consoles have blown us away,” said Scott Reismanis, co-founder of mod.io. “One million downloads in 24 hours was beyond our wildest expectations and has set a new record at mod.io, showing us how exciting UGC across all platforms can be.”
The Easy Day dev team will be adding more community content on a regular basis, as well as applying patches to fix bugs when they happen. Patches resolving some crash issues associated with the update have already gone live on all platforms and performance improvements for the original three community levels released for console will also go live shortly.
Let's take a look at the new Skater XLUpdate 1.1 Launch Trailer!
Skater XL is now available as a for $39.99 USD on Xbox One, PS4, and PC via Steam, and at brick and mortar retailers for Xbox One and PS4. The Switch version of Skater XL will launch in 2021.
Asobo Studio has confirmed that the Microsoft Flight Simulator 2020 VR update, a new runtime (104.2012.9003) for Windows Mixed Reality headsets, is out now!
The long awaited VR feature is now available for all to play in Microsoft Flight Simulator 2020. Headsets that run on the Windows Mixed Reality, Oculus, and SteamVR platforms are supported. However, the sim has been optimized for the following headsets: HP Reverb G2, HP Reverb G1 and the Samsung Odyssey+.
Microsoft Flight Simulator is the next generation of one of the most beloved simulation franchises. From light planes to wide-body jets, fly highly detailed and stunning aircraft in an incredibly realistic world. Create your flight plan and fly anywhere on the planet. Enjoy flying day or night and face realistic, challenging weather conditions. Create your flight plan to anywhere on the planet. The Sky is Calling.
Are motion controllers supported?
Motion controllers are not supported.
How do I fly in VR?
VR can be entered at any point in the sim.
The default keyboard binding to enter VR mode is CTRL+TAB; however, this binding may not be present if you are using a customized keyboard mapping. To check your current bindings, go into the VR Mode tab of General options. Here you will see a list of your current bindings for VR mode. If no bindings are shown, then you will need to bind the VR commands in Controls.
Please note that if you wish to fly in VR with Online Functionality turned off that you must first launch the sim with it turned on.
I cannot switch to VR during a flight
Please verify that your headset is properly connected and ready to use. You can check your headset’s connection by launching your respective platform’s app. For example, for Windows Mixed Reality this is the Mixed Reality Portal.
What are the control bindings for VR?
You can find a list of the control bindings in the VR Mode tab of General options.
Why is the framerate unstable right after I switch to VR?
There are two graphics settings in the sim: one for the desktop and the other for VR. When you switch between the two modes the sim dynamically switches settings, which may briefly impact its performance.
I would like to increase the frame rate. What can I do?
Update your graphic drivers to the latest version.
Reduce the graphics settings under VR Graphics options.
Render Scale has the greatest impact on the framerate, especially if you are using higher resolution headsets.
Reduce the traffic settings in the VR Traffic options (deactivated by default in VR).
Why am I losing mouse and keyboard input?
We recommend using manual input switching if you are using a Windows Mixed Reality headset. You can configure this option in the Mixed Reality Portal options in the “Headset display” tab under the “Input switching” section.
How do I preview VR Motion Smoothing in Flight Simulator?
Please follow the steps below to preview this improvement in the sim:
Install the OpenXR Developer Tools for Windows Mixed Reality from the Microsoft Store. You can get it here: https://www.microsoft.com/en-us/p/openxr-developer-tools-for-windows-mixed-reality/9n5cvvl23qbt
Launch the OpenXR Developer Tools.
Go to the Developer Settings tab and toggle the “Use latest preview OpenXR runtime.”
If you encounter any major problems, try turning the “Use latest preview OpenXR runtime” setting off and re-launching Microsoft Flight Simulator to see if the issue goes away. Please report any problems in the forums so that we improve the experience for everyone!