Monday Night combat is now available for download from the Xbox LIVE Arcade for Xbox 360. Monday Night Combat is a class-based, third-person shooter, available in All Xbox LIVE regions for just 1200 MS Points.
Content: Monday Night Combat Price: 1200 Microsoft Points Availability: All Xbox LIVE regions Dash Text: (ONLINE INTERACTIONS NOT RATED BY THE ESRB) Monday Night Combat for Xbox LIVE Arcade is a class-based, third-person shooter…and the most lethal sport of the future! It blends combat, finishing moves, gameshow-like challenges and rewards. The game features grapple moves, upgradable skills and a deep meta-game. Blitz mode pits 1 to 2 players on a split screen or up to 4 players over Xbox LIVE against waves of robot armies. In Crossfire mode, players play competitively, 6 versus 6, to destroy the enemy's Money Ball while protecting theirs aided by robots. Enjoy an extensive Career Mode that lets players to use their money to customize classes and show off their accomplishments with hundreds of new ProTags.
Bungie released even more Halo: Reach screenshots to the public. The screenshots were taken from gameplay of both Multiplayer and Campaign maps from Halo: Reach. The screenshots below have been taken from www.4news.it.
NAMCO BANDAI GAMES AMERICA AND NAMCO NETWORKS AMERICA TO JOIN FORCES. Companies Will Integrate to Capitalize on Today’s Gaming Market, Under the NAMCO BANDAI Games America Inc. Label.
SAN JOSE, Calif., August 5, 2010— NAMCO BANDAI Games America Inc., and Namco Networks America Inc., today announced that the two companies will integrate under the NAMCO BANDAI Games America Inc. label to further NAMCO BANDAI Holdings vision of creating games that appeal to a mass audience and to best compete in the worldwide gaming industry.
Under the NAMCO BANDAI Games America label, the company will leverage talent from both the mobile and console businesses to develop and publish interactive content across multiple platforms – including all major video game consoles, Apple iOS products, mobile, PC and the Web. It will not only continue to build upon its rich portfolio of immersive and interactive gaming titles, but will also further strengthen the company’s position by expanding its presence in the social gaming space.
“We strive to make games accessible to gamers across multiple platforms. Combining the companies’ deep pools of talent and resources is the best way for us to achieve our goal of broadening our consumer base,” said Kenji Hisatsune, President, CEO and COO of Namco Networks. “I am very excited about uniting these dynamic groups and look forward to delivering top-notch content that’s appropriate for multiple gaming platforms and communities.”
The companies expect the transaction to be complete in Q1 2011 and will operate as one united organization. At that time, Kenji Hisatsune will serve as the newly-appointed President and CEO of NAMCO BANDAI Games America.
One of the major concerns regarding Kinect ahead of its release this November is lag.
Besides the lack of any physical feedback, the lag that some demonstrations have had between when a player moves and that action is registered on-screen has some people worried. But according to Blitz Games chief technical officer Andrew Oliver, the lag we've seen doesn't need to be there and could be eliminated by developers.
Blitz Games is currently working on, among other things, The Biggest Loser for Kinect. Oliver was asked about the issue of Kinect lag in an interview with Gamasutra, and he explained that Blitz is not using a skeletal system like other fitness games which "takes a little bit of time to calculate." He said, "But this is all software-based, so where some people might see some little cracks, they're easily fixable by software."
Asked if there is any actual delay between the camera and what you see on the screen, Oliver explained, "It depends on what technology you're using. I have seen a few games with a bit of lag, but that is the software choice of the creators; they've programmed it a certain way, and they'll come up with new techniques. We will tighten and tighten it. There doesn't need to be a lag. We can get it down to maybe two frames behind, which is pretty insignificant; you won't notice. We're just learning new tricks. Ours is pretty tight."
Oliver likens the current learning process to developing for a new game console: "... game designers are running forward in a completely new area and learning this stuff. It's like any console. The first few games will look like nothing compared to second and third generation."
This isn't the first time a developer has suggested that lag won't be an issue; back in June, Rare's executive producer of technology and communications, Nick Burton, claimed, "Lag is not an issue." That was, however, what you would perhaps expect to hear from a Microsoft-owned developer. Blitz is arguably less likely to be biased, but whether or not that is indeed the case, hopefully lag really is an issue that we won't have to deal with in Kinect games for long.
According to EA, NBA Jam for Xbox 360 and will only be available with the purchase of NBA Elite 11. There are no plans as of yet on selling it as a standalone title.
Electronic Arts has revealed players who purchase the pro hoops simulation NBA Elite 11 for PlayStation 3 and Xbox 360 will receive a free downloadable copy of NBA Jam.
Copies of NBA Elite will include a redeemable code to download the remastered arcade title. The PS3 and 360 editions of NBA Jam will feature three game modes: Play It Now, Classic Campaign and Online.
It's not clear how much the PS3/360 version of NBA Jam will differ from the Nintendo Wii release, which will sell for $49.99.
Mark from "Game Hunters" shares his first impressions of the soon to be smash hit, "Sims 3" for Consoles.
One of the highest-rated computer games in recent memory is making its way to consoles. Electronic Arts' The Sims 3 will be available on Xbox 360, PlayStation 3 and Nintendo Wii on October 26.
Can EA take a "lean in" experience, where you micromanage the lives of little people, and make it appeal to a more "lean back" gamer? From what we've seen at a recent press event in New York City, they've figured out how to do it.
First off, The Sims 3 for consoles has everything the PC version has, says EA, but with tweaked controls, a better suited user interface and fun extras such as karma powers and a reward system.
If you've ever played the computer version, you're well aware of how the game mechanics work: you take care of the needs and desires of your customizable Sims, mingle with the neighbors, excel in your career and decorate your home with unlockable items.
The Xbox 360 and PlayStation 3 versions, which mark the first time The Sims has appeared on next-generation consoles, also lets you exchange items with friends over the Internet, while the Nintendo Wii game has its own unique town and careers, a 4-player minigame, and the ability to swim in the ocean or go windsurfing.
One of the coolest new features of The Sims 3 on consoles is "karma powers," where you can cast a spell, of sorts, to help your sim out in a number of ways. For example, does a pretty Sim like someone other than your own Sim? Use "Cosmic Curse" to the take out the competition by giving her suitor some serious flatulence. Is your Sim feeling down and needs a "Best Day Ever"? Everything will go right for your Sim as they go to work and get a promotion, and then come home to find an attractive neighbor at their doorstep. Each power only lasts a couple of hours, so be selective when and how you use it.