Starting on September 3rd You can hit the 360 market place and download the 4 Latest GOW maps free.
The Hidden Fronts map pack contains the following new maps for you to wage human versus...Um well lets just say it, "Mole People" War on.
Bullet Marsh Kryll-infested swamp, Stay in the Light, or shoot out the generator and create some darkness, and we all know what happens when you stray into the dark with Kryll arround.
Garden Warning, this psudo-Greenhouse is not exactly relaxing, watch out for clouds of poisonous pestisides, dont forget to vent an area before entering, or you can use the poison spray to get rid of a few pests of your own.
Process Remember the underground, with the flowing product that looked like liquid gold? well guess who gets to do get their MP groove on in that Disco Inferno now.
Subway Your typical Locust infested underground public transpertation hub. Think the E-Train may be running late today.
See you there boys and girls. Ps. Please dont forget to DIGG our News stories if you find them Entertaining and or Helpful.
Mass Effect will ship to retailers throughout North America on November 20, 2007. The recipient of more than 50 awards, including the 2007 Game Critics Awards for “Best Console Game” and “Best RPG” at the Electronic Entertainment Expo last month in Los Angeles, Mass Effect is poised to become the must-play RPG of 2007
Vivdendi games has confirmed that a Timeshift DEMO will be available from 28 Septemeber, 2007 from the Xbox Live Marketplace
Weighing in at 582MB the Timeshift DEMO will give you a taste for what's installed in the full version. Download it to test the game before its release.
Timeshift will also be available on PC.
About TimeShift:
Set in the near future, TimeShift from Saber Interactive will take the first-person genre to an entirely different dimension marked by erratic time and unrelenting action. The unprecedented technology behind TimeShift will allow gamers, for the first time, the ability to slow, stop and reverse the flow of time while remaining completely unaffected. Set in an engrossing storyline, gamers must learn to master this new skill while navigating through the new universe and ultimately complete the adventure. Using Saber Interactive’s proprietary Saber3D Engine, the story will progress through virtual environments of cinematic quality, and the game’s sophisticated AI will challenge gamers to think creatively on how to use their new powers.
id Software, Splash Damage and Activision Prepare For an All-Out Assault at Retail.
SANTA MONICA, Calif., Aug 30, 2007 (BUSINESS WIRE) -- The ultimate online team and objective-based multiplayer experience is locked and loaded! id Software(TM) and Activision, Inc. (Nasdaq:ATVI) announced today that Enemy Territory: QUAKE Wars(TM) for Windows(R) PC has gone gold and will be available in retail outlets in Europe and Australia on September 28, 2007 and on North American store shelves beginning October 2, 2007. Developed by Splash Damage, the prequel to the futuristic wars in the QUAKE II storyline pits the armies of Earth's Global Defense Force (GDF) against the invading alien Strogg in the multiplayer action shooter that transports players to the front lines in the battle for Earth.
"After months of testing, tweaking and balancing Enemy Territory: QUAKE Wars, I'm pleased to finally be able to say 'It's Done!'" said id Software CEO Todd Hollenshead. "We've had a ton of fun getting the game ready for the masses and I'm looking forward to seeing the massive battle for the top of the online leaderboards begin!"
To date, Enemy Territory: QUAKE Wars has won more than 15 awards and has been heralded as one of the most anticipated new titles in 2007 by nearly a dozen publications.
"The opportunity to develop Enemy Territory QUAKE Wars has been mind-blowingly cool!" said Splash Damage Owner and Creative Director Paul Wedgwood. "The passion and effort put in by our team at Splash Damage, combined with the amazing direction and mentoring we've received from id Software has led to an award-winning game that we're incredibly proud of. Our team can't wait to join fans across the globe to fight in Earth's battle for survival!"
Enemy Territory: QUAKE Wars for Windows PC is rated "T" by the ESRB and carries a suggested retail price of $49.99 for the regular edition and $59.99 for the Limited Collector's Edition. To learn more about the game and to secure a pre-ordered copy, visit http://www.enemyterritory.com/.
Enemy Territory: QUAKE Wars takes place in the year 2065 and gives gamers the chance to play as the GDF or Strogg in one of five unique character classes, either online or offline with computer controlled AI teammates and opponents. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.
Enemy Territory: QUAKE Wars is also in development by Nerve Software for the Xbox 360(TM) video game and entertainment system from Microsoft and by Activision Foster City for the PLAYSTATION(R)3 computer entertainment system.
This Sunday and continuing through till Monday Sept 3, 2007 all Xbox Live Users will be able to download four arcade favorites for Half Price!
Celebrate this Labor Day weekend by downloading four Arcade favorites for half the price! For the 48 hour period beginning at 12:00 a.m. GMT on Sunday, September 2 (5:00 p.m. PDT on Saturday, September 1) and continuing through 11: 59 p.m. GMT (4:59 p.m. PDT) on Monday, September 3, the following Xbox LIVE Arcade games will be available for half their usual price:
“Small Arms”
– 400 Microsoft Points (normally 800 MP)
Small Arms is a hybrid fighting/platforming/shooting game. Up to four players battle it out with a set of interchangeable "gun arms". Each character starts with an initial weapon, and can pick up new ones as the match progresses. The levels in the game are looking really cool, and contain a number of interactive elements. Easy to pick up but hard to put down, “Small Arms” is a frantic multiplayer action game with the feel of an arcade shooter.
“Zuma Deluxe”
– 400 Microsoft Points (normally 800 MP)
Do you have what it takes to unearth the secrets of this fast-paced action puzzler that is sweeping the gaming world? Quick reflexes and pattern-solving strategy will serve you well as you rotate the stone frog to shoot colored balls into place. Make sets of three or more balls to succeed – and don’t let the chain of balls reach the golden skull! Explore more than 20 realms in Adventure mode and put your skills to the test in this fast-paced puzzle game.
“Gauntlet”
– 200 Microsoft Points (normally 400 MP)
The original dungeon crawler lets four adventurers explore and fight together as a warrior, valkyrie, wizard, and elf. Four-player online support makes the Xbox Live Arcade version of this fantasy arcade classic a worthwhile, inexpensive indulgence for nostalgic fans of the good old days of gaming.
“Dig Dug”
– 200 Microsoft Points (normally 400 MP)
The classic arcade action title Dig Dug is now available for play on your Xbox 360™ through Xbox Live® Marketplace. Experience the fast-paced action of this quarter-cruncher from 1982 as you take control of Dig Dug himself and vanquish Pookas and Fygars. Experience the fast-paced action of this quarter-cruncher from 1982 as you take control of Dig Dug himself and vanquish Pookas and Fygars.
Well it looks like the guys over at CharlieOscarDelta.Com have finally made a decision on the cover art/packaging for COD 4.
Here's what the guys from COD had to say:
As you remember, we posted five ideas here on Charlie Oscar Delta. The initiative isn't all that different from what we do when designing our games. When crafting levels, modes and scripts, we often bring gamers into our office to obtain honest, unbiased feedback. It made sense that we should do it with our packaging as well. And it made even more sense to bring you guys into the fold.
We didn't expect the amount of feedback that was given. We appreciate your opinions. We spent the last month refining the package that we are calling "Charlie" around the office. And, while, yes, it looks like the "Charlie" comp, it actually combines some of the feedback that we received from you - particularly combining the lighting of "Echo" with the intensity of "Charlie".