Wild West Gamers will enjoy this installment of DLC for Bound In Blood. Fight through some the most historical battles that took place in the wild west. History buffs and gamers unite with this DLC pack.
Today Ubisoft announces that the "Old West Map Pack” Game Add On for Call of Juarez: Bound in Blood will be available August 6th, 2009 on the Xbox 360® video game and entertainment system from Microsoft and the PLAYSTATION®3 computer entertainment system. Due to the overwhelming positive response and consumer success, the release of this first Game Add On pack will provide consumers with even more legendary Wild West shootouts. The "Old West Map Pack” contains four multi-player maps.
The four new maps will allow players to relive even more historical events of American history, including General Custer's last stand at Little Big Horn, the Vulture Mine robbery and two famous prison escapes. The download's four maps are all playable in every game mode.
Multi-player Map Details
Little Bighorn - An open terrain level reconstructing the famous battle of Little Bighorn of June 25–26th, 1876, when General Custer's troops were obliterated by combined American Indian forces.
Vulture Mine - Based on a theft of gold from the mine, outlaws must breach the storage facility and rob the gold stash while destroying a lift in order to Escape.
Fort Smith - In this prison escape, outlaws must breach a jail wall, ring an alarm at a nearby Sheriff's office and then try to escape.
Elmira Prison Camp - The epic escape from Union Civil War Prison at Elmira, NY, on October 7, 1864 is recreated. Prisoners must blow up the camp and make their way to an armory and attempt to gain means of transport.
All detailed information contained in this news article is directly from a official press release.
Looking for the latest gaming info, release dates, screenshots, trailers and much much more??? Then look no further than HQ..
We have been busily working away to bring you the most complete and up-to-date gaming, hardware and technical info for your xbox 360 console and we need your input.
What are you looking for when you come to HQ?? Let us know in the forums..???
To keep up-to-date with everything on 360-HQ be sure to install our FREE and totally secure toolbar which will automatically update your internet browser 24x7. You will also get a chance to play our FREE HQ Arcade flashgames with hi-scores.. Check out the toolbar here - http://toolbar.360-hq.com
The final installment of DLC for Fallout 3 will be avilable for download today (Monday August 3rd 2009) for both the Xbox 360 and PC. PS3 sometime later.
The new DLC, Titled "MOTHERSHIP ZETA" begins with your character picking up a strange radio signal. You will follow this signal and come upon the crashed UFO and alien body that you may have already come across during your previous explorations. At this point you will be enveloped by a spinning cloud of blue energy as your are transported/abducted into that UFO's Mothership!
Hopefully you did not feel too bad for the dead alien because it seems his buddies are not the friendly kind.
After being transported to Mothership Zeta, you will need to escape your captures short of your Anal probe. The ship is said to be very large and about the size of the Operation Anchorage level. And by the looks of the video you will have quite a bit of fun exploring the ship. You will need to fight your way to the command deck to take control of the spacecraft and again prevent the destruction of civilization.
Expect to find brand new weapons, armor, enemies and some other abducted waste landers, and even a few cows!
The mother ship is in high orbit over the earth which you can see when looking out some of the ships windows. The earth looks much like mars but with clouds. A stark reminder of just how much damage was done to the earth and how rare plant life and water are. You can click HERE to see the game play trailer for the Mothership.
This DLC is said to be the last of the Fallout 3 content and should cost you 800 MS bottle caps.
So what are you waiting for? Go grab yourself a Nuke Cola, Fire up the 360 and kick some Alien Ass!
Thats right Marvel vs. Capcom fans the game you been wanting and asking for for so long is now up on live and ready to download, while this is not a cheap game and you would be paying for something you probably already own in some other format why not get it in the new format.
Content: Marvel vs. Capcom 2 Price: 1200 Microsoft Points Availability: All Xbox LIVE regions Dash Text: (Online Interactions Not Rated by the ESRB) Fans asked, and Capcom listened! One of the most popular fighting games of all time returns! MvC 2 brings legendary characters from throughout Marvel and Capcom history to duke it out in an insane tag-team fighting experience. Featuring an unprecedented 56-character roster and now with enhanced HD graphics and online play, one of the best fighting games ever just got better! Buy it today! This game requires the Xbox 360 hard drive for storage. There are no refunds for this item.
Developer: Backbone Emeryville Released: 7/29/2009 Publisher: Capcom Genre: Classics Game Rating: T (Teen)
Blood
Suggestive Themes
Violence
Should you be a fan of the Xbox Live community games then you will want to read about all the changes to names and prices, here is the official word from creators.xna.com on the subject.
New Countries
We have two new additions to our family of Creators – welcome Japan and Germany! Additionally, we have an update for Singapore and Sweden…
Japanese and German Creators can now submit Indie Games (as of July 23, 2009)
o Japanese-specific forums are now available here on CCO!
Localized versions of XNA Creators Club Online in Japanese and German.
Creators can now submit their Indie Games into Japanese, German, Singapore and Swedish Xbox LIVE Marketplaces!
Note: In Japan the Xbox LIVE Indie Games Marketplace will be available to consumers on August 11, 2009.
Reputation
Ever wonder who’s a seasoned Creator and who’s just dropping by? With our new Reputation system, Creators receive points and levels based on their activity on XNA Creators Club Online. Your profile and reputation may reflect items such as MVP or XNA Team badges, reputation score, and more. Learn more about how you earned and how to keep your Reputation high in this article.
Tokens
Help media outlets help you - Premium Creators now have the ability to give out tokens for their games! Each game title will receive a maximum of 50 tokens, and you decide how to distribute them. Tokens are a great way for media outlets to easily review and potentially increase awareness of your game, and will be available to all creators beginning July 30th on the My Business page.
Servicing Your Game
Today, when a Creator has an update to their game, they notify users via the Xbox.com forums…not anymore! As of August 11, 2009, if Creators have an approved update to their game, customers who’ve already purchased the game will automatically be asked if they want to download the most updated version of that game.
* Submitting XNA Game Studio 3.1 games: Starting today, Creators can submit games updated or created in XNA Game Studio 3.1! Be aware that even after passing Playtest and Peer Review your 3.1 games will not appear on Xbox LIVE Marketplace until the new Xbox LIVE Dashboard launches on August 11, 2009. We will also continue to accept XNA Game Studio 3.0 versions of games until October 22, 2009. After October 22, 2009 if you want to submit or service your Indie Game, you will need to provide XNA Game Studio 3.1 .ccgame files.
Price Changes
Indie Games will have three price points to choose from, to keep them more in-line with other products available on Xbox LIVE Marketplace. Games can be sold at 80, 240, or 400 Microsoft Points. Only games 50 MB and under can be priced at 80 Microsoft Points. How does this affect currently priced games?
Games currently at 400 Points: Will retain current price point, but have the option to change to one of the new price points during an update or price change event.
Games currently at 800 Points: Can remain at 800 points for the life of the game unless an update needs to be submitted, at which time one of the new price points will need to be chosen. The option to price your game at 800 Microsoft Points will remain until October 22, 2009.
Games currently at 200 Points: Will remain at 200 points until October 22, 2009. At that point, XNA will automatically change these games to 80 Microsoft Points. For price changes, game updates, and new games the 200 price point is no longer available.
Only Games less than 50MB are eligible to be sold at 80 points.
Between now and October 22, 2009 a game can be updated as often as the user wants just like they can today (excluding the seven day submission jail)
As ever, price changes to a game can only be made every 90 days.
Name Change
We began the change from Xbox LIVE Community Games to Xbox LIVE Indie Games with the launch of XNA Game Studio 3.1. Our roll out of this change continues today, in the following places:
XNA Creators Club Online
Xbox LIVE Community Games channel now is called Xbox LIVE Indie Games
Xbox LIVE Indie Games box art both in dash on and Xbox.com Marketplace
The name change to Xbox LIVE Indie Games will be reflected on Xbox.com, the remainder of the console and in the Xbox LIVE Marketplace later this summer!
With the release of The Lost And Damned doing so well im sure The Ballad Of Gay Tony cant fall short of its sell marker but the real question is will it be a game with a gay character or just a big stereotype pushed to the limit?
Next-Gen reports: Rockstar has just confirmed an October 29 release date for the second Xbox 360 exclusive Grand Theft Auto episode, titled The Ballad Of Gay Tony.
Announced in late May, the episode will launch as DLC for Microsoft’s console priced at $19.99/£13.60, or 1600 MS points, and will require players to have a copy of Grand Theft Auto IV and an Xbox Live membership in order to download it.
Publisher Take-Two will simultaneously release Grand Theft Auto: Episodes From Liberty City, which will bundle the first Xbox 360 downloadable GTA episode, The Lost And Damned, and episode two, The Ballad Of Gay Tony, on one retail disc for $39.99. Users will not require a copy of GTA IV or an Xbox Live membership to play the title.
While specific download figures haven’t been released, The Lost and Damned broke the Xbox Live first-day revenue record for DLC, while retail sales of Grand Theft Auto IV topped $500 million during its first week of availability.