DogTag is a squad based military game, where a marine battalion has been sent in to replace a retreating rebel faction. A few weeks later, intelligence confirms that the colonel leading the battalion had engaged in a mutiny against central command with the support of (some or all of) the troops under his command. His reasons, at this stage, are unknown.
Players will control an elite Special Ops Squad whose mission is to arrest and retrieve the command structure behind the rebellion. If retrieval is not possible, players need to neutralize the battalion command. How will the player decide to pull the trigger when the enemy is a friend?