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xBermuda360
Current Version: v0.1.4 | Written by A600


This is a port for the Xbox 360 of the Bermuda Syndrome interpreter done by Gregory Montoir and possible thanks to the SDLx libs by lantus. Includes source code.

To make it work, you need to copy the BERMUDA folder from your Bermuda Syndrome CD. The music will play only if you convert the midis to 22 Khz stereo Vorbis .ogg files and copy them to the MUSIC folder. You can use this online converter: http://audio.online-convert.com/convert-to-ogg for that.

This is the list of the midis needed:

midi\flyaway.mid --> track02.ogg
midi\jungle1.mid --> track03.ogg
midi\sadialog.mid --> track04.ogg
midi\caves.mid --> track05.ogg
midi\jungle2.mid --> track06.ogg
midi\darkcave.mid --> track07.ogg
midi\waterdiv.mid --> track08.ogg
midi\merian1.mid --> track09.ogg
midi\telquad.mid --> track10.ogg
midi\gameover.mid --> track11.ogg
midi\complete.mid --> track12.ogg

The xresizer.xex included, allows to resize the screen for those with overscan problems. It generates a xbox.cfg with this default settings:

xpos=0
ypos=0
xstretch=0
ystretch=0


CONTROLS
--------

Left Analog -> Up / Down / Left / Right
Dpad -> Up / Down / Left / Right
A -> Use Object / Select Option / Select Dialog Line
B -> Up
X -> Use Weapon
Y -> Inventory
Left Trigger -> Display Status Bar
Right Trigger -> Run / Holster Weapon / Hold
Left Shoulder -> Load Game State
Right Shoulder -> Save Game State
Right Analog Up -> Select Game State Slot #1
Right Analog Right -> Select Game State Slot #2
Right Analog Down -> Select Game State Slot #3
Right Analog Left -> Select Game State Slot #4
Right Analog Thumb -> Exit to Dashboard
Start -> Skip Dialog
Back -> Restart Game



Related Link: http://www.epforums.org


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