Second and third games in zombie shooter franchise compiled for release on Nintendo's console next spring.
Resident Evil: Umbrella Chronicles has the coveted zombie-lightgun-style-arcade-shooter-for-the-Wii subgenre cornered, but Sega is looking to break Capcom's death grip on the market. Today, Sega announced that it is prepping The House of the Dead 2 & 3 Return for the Wii.
As the name suggests, the game includes versions of The House of the Dead 2 and The House of the Dead III in one package. Players will be able to choose from six game modes, including the standard arcade and time attack options, and there will be single-player campaign and multiplayer modes for two players. This won't be the first time these two titles have been paired up; the 2002 Xbox release of The House of the Dead III also included an unlockable House of the Dead 2 for those who beat the game.
Sega has not specified what changes would be made to the original games, but it did say the game will use the Wii Remote and the Nunchuk (and be designed with the Wii Zapper in mind as well). No price point was announced, but Sega expects the game will ship in spring 2008.
Remember the --George Bush Hates Black People comment a while back? Well looks like the finger pointers have a new guy to kick around. As if video games did not have enough haters and opportunists using it to further their own careers and Ideals, Well here comes another. Apparently our hero in Resident Evil 5 "Chris Redfield" is a racist, and the game is teaching young children that black people are evil savages and that white people need to dispose of them.
Well according to one web site anyway called Black Looks. I had seen this coming folks, as soon as I saw the trailer for the game, and here it begins, Surely the ACLU and Al Sharpton will be up in arms soon. Apparently the blood, gore and violence is not a problem, the problem is that the infected (some call them zombies) are all black (do to the setting in Africa) and the guy fending them off is white.
The author claims " This is problematic on so many levels, including the depiction of Black people as inhuman savages, the killing of Black people by a white man in military clothing, and the fact that this video game is marketed to children and young adults. Start them young… fearing, hating, and destroying Black people." Check out the BLACK LOOKS site to see for yourself..
Take a look at the offending video your self HERE.
Little update, Richard Windsor over at http://www.aeropause.com, voiced his thoughts, on this moronic blog posting.
Not only is her argument baseless and without intelligent merit, it is obvious she did not even bother doing any research whatsoever. So here are 5 reasons why her arguments are dead wrong.
Have you been waiting for more info screenshots or trailers for the upcoming Resident Evil 5 game for Xbox 360? Well, the wait is over..
Utilizing the Xbox 360 unprecedented power, Resident Evil 5 promises to revolutionize the series by delivering an unbelievable level of detail, realism and control. Resident Evil 5 is certain to bring new fans to the series while expanding the world of video game entertainment to new heights; confirming once again Capcom’s long standing reputation as a bold innovator within the industry.
The full Resident Evil 5 trailer is now available for download for the Xbox LIVE Marketplace right now.. Get downloadin'!
Microsoft have announced that DEVIL MAY CRY® 4 is in development for the Xbox 360 and will be released simultaneously on the Xbox 360 and PS3 maximizing the strengths of both systems.
Press Release in Full:
CAPCOM®’S DEVIL MAY CRY® 4 EXPLODING ONTO MULTIPLE PLATFORMS
The Next Generation of Capcom’s Smash Hit Action Franchise Comes to Next Generation Systems, PC
SAN MATEO, Calif — March 19, 2007 Capcom®, a leading worldwide developer and publisher of video games, today announced that the highly anticipated Devil May Cry® 4, already in development for Sony Computer Entertainment’s PLAYSTATION®3 (PS3™), is now also in development for Xbox 360™ video game and entertainment system from Microsoft and for PC. Each version of the game will be maximized to take advantage of the systems’ strengths, leading to a breath-taking visual and gameplay experience. Devil May Cry 4 will be released simultaneously for the PS3 and Xbox 360 system.
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“Capcom is committed to making its titles available to as wide an audience as possible, and has been building its technology base to meet that goal,” said Mark Beaumont, executive vice president, officer and head of Capcom consumer software publishing in the Americas and Europe. “This announcement means that PS3, Xbox 360 and PC owners worldwide will be able to experience the latest installment of one of Capcom’s pillar franchises.”
From the producer of the original Devil May Cry® and Resident Evil® 4 comes the next installment in the hugely successful stylized action series that has so far achieved global sales of nearly seven million units. Devil May Cry 4 immerses gamers in a gothic supernatural world, where a new protagonist clashes with a familiar hero. As the new leading man, Nero, players will unleash incredible attacks and non-stop combos using a unique new gameplay mechanic, his powerful “Devil Bringer” arm.
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With the advanced graphical capabilities of the next-gen systems, high definition visuals and intricate detail come to life as players explore new and exotic locales. Dynamic action and undeniable style combine with unprecedented fighting options and a gripping story to produce the incomparable experience that only a Devil May Cry game can deliver.
Lead designer chronicles a game's evolution from the first-person shooter "Unreal Warfare" to the best-selling third-person Gears of War.
SAN FRANCISCO--It was a big week for Cliff "Cliffy B" Bleszinski. The Epic Games designer took the stage several times on Wednesday night at the Game Developers Choice Awards, where his game Gears of War won four trophies, including Game of the Year. Given his reputation for letting les bon temps roulez, many wondered if Bleszinski's post-ceremony celebrations might put a damper on his 9 a.m. presentation the following morning.
But when the hour was nigh, Bleszinski looked surprisingly chipper as the jumped behind the podium. "I know a lot of you were at the bar last night, so I'll do my best to keep you awake," he joked. He went then whipped up some excitement by confirming that Epic Games does "intend to do a sequel" to Gears of War. The revelation was hardly surprisingly, though, since it was initially revealed last November when a Microsoft marketing executive said a Gears "trilogy" was planned. Also, the fact the game has sold over 3 million copies to date all but cemented a sequel.
Then, Bleszinski went out to talk about Gears' history. The title began as "Unreal Warfare," a more military-themed game inspired by Tribes and Team Fortress. "We thought, let's do something with vehicles and something that involves a lot of territory control," Bleszinski said. He also said they wanted the game be tied in with connection with Unreal Tournament 2004 and would feature an opponent race called the "Geist." However, Epic's "lead cabal" reconsidered when they: a) decided they wanted a separate, single-player-driven game, and b) realized Nintendo had copyrighted the "Geist" as the title for their ghostly GameCube game. His second choice, "The Worm," also didn't stick.
Bleszinski said the seeds of Gear of War were sown by three titles. The first was Capcom's Resident Evil 4, which made an indelible impression on Bleszinski even before its January 2005 release. "I really liked the pacing and the over-the-shoulder view," said the designer.
Cliffy B drops some knowledge on the audience.
The second game was Namco's 2004 shooter kill.switch. Though it had much less success critically or financially than RE4, Bleszinski felt "it had the best cover system at that time." He felt incorporating a similar cover system would really change the pace of Gears and set it apart from other shooters.
Another inspiration was the classic arcade game Bionic Commando. In it, players must shoot a grappling hook in order to ascend from platform to platform vertically. Bleszinski thinks Gears has the same mechanic--jumping from cover point to cover point to advance--on a horizontal axis.
Another interesting tidbit was that Gears started out as a first-person shooter. However, after seeing the impressive graphics of the first Unreal Engine 3 demo, Bleszinski and the rest of the project's lead cabal decided "it would be a crime not to see" the game's hero, who would eventually be named Marcus Fenix. Bleszinski said seeing Fenix so up close you could see him issue orders and even notice the scar on his ear would make players associate with the character more.
In the last EGM (Electronic Gaming Monthly) issue a rumour was reported about Microsoft intention of acquiring Capcom in order to make the famous Asiatic software-house a first-party developer.
Obviously, this is something like a sci-fi rumour! Capcom is one of the greatest Japanese software-houses and during its 27 years of activity it has never been a first-party developer.
Capcom acquisition would certainly help Microsoft with Xbox 360 sales in Japan as it will imply the exclusive on several games such as Devil May Cry (which has always been a Sony PS exclusive) and Resident Evil series.
Furthermore, it would be superficial to think that Dead Rising great success has been the only reason for such a "join-venture".
What do we think? This rumour will probably end in an air bubble but history teaches us (see Rare and Bungie acquisitions) that Microsoft is unforeseeable...