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Project Sylpheed for Xbox 360 Descends to Retailers

Project Sylpheed for Xbox 360 Descends to Retailers
Published by: forahobby on Tuesday, July 10, 2007
Tagged: Gaming, Xbox 360,

Space pilots everywhere ready their weapons as the Xbox 360 exclusive arcade-style space shooter lands at retail.

Starting today, the galaxy will be filled with all willing and able pilots with the release of “Project Sylpheed,” exclusively for the Xbox 360. Published by Microsoft and Square Enix, “Project Sylpheed” is rated “T” for Teen and will be available at retailers in North America at the estimated retail price of $39.99.

Developed by Game Arts, developers of the original “Silpheed,” and SETA Corporation, “Project Sylpheed” revitalizes the franchise from a side-scrolling arcade classic into a next-generation, intergalactic 3-D dogfight.

Gamers play as main character Katana Faraway in the immersive story line of “Project Sylpheed,” as they attempt to save the Terra Central Government (TCG) against the evil ADAN alliance. “Project Sylpheed” features almost an hour of beautifully orchestrated cinematic cut-scenes between extreme battles where enemies can number in the thousands. Fully customizable starships and intense space combat provide gamers with the experience of triumphing over insurmountable odds, against swarms of enemies and battleships hundreds of times the size of their starfighters.

Eager intergalactic aerial pilots have the opportunity to hone their skills on the “Project Sylpheed” demo, which is available on Xbox LIVE Marketplace. The demo includes an entire mission with an expanded weapons arsenal as players will experience the frenetic space combat available in “Project Sylpheed,” in addition to a full tutorial level and in-game introduction trailer to familiarize them with the challenges ahead in the beautiful and expansive final game.

360-Hq Game Database: Project Sylpheed for Xbox 360

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“Project Sylpheed” - Engagement July 10, 2007

“Project Sylpheed” - Engagement July 10, 2007
Published by: forahobby on Tuesday, July 03, 2007
Tagged: Gaming, Xbox 360,

As we prep for deployment of “Project Sylpheed,” starting July 10 across the nation, we must arm our fighters with the necessary data to engage the enemy.

First and foremost, rookie pilots must learn the fundamental flying techniques that allow for an easy pick up and play experience. As pilots become more versed in the basic maneuvers and want to challenge their navigating skills in “Project Sylpheed,” controls can be adjusted to professional level, which includes yaw, roll and pitch. Before long, yawing, rolling and pitching will become second nature and almost instinctive while in the midst of an intergalactic dogfight.

Pilots interested in taking flight to the next level will also need advanced movement techniques – 180 degree turns and flips, squadron commands, afterburners, power cut, speed match and padlock mode – which will come in handy as they face an overwhelming number of enemy fighters. Afterburners allow for rapid flight, but while they are activated, a pilot’s course is not easily altered and the shield gauge is drained. During the engine power cut, attempts to change course while coasting will change the direction the craft is facing, without changing its flight path. Additionally, the speed match is useful for maneuvering behind an enemy in a dogfight, while the padlock mode helps to keep track of critical targets by keeping them locked in the center of the screen.

Project Sylpheed” is developed by Game Arts and SETA Corporation exclusively for the Xbox 360 console, and published by Microsoft and Square Enix. The information provided in this briefing can be used for all your upcoming coverage needs.

Dont forget to visit the Project Sylpheed official Web site at www.project-sylpheed.com.

360-Hq Game Database: Project Sylpheed for Xbox 360

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Project Sylpheed Demo now available: XBL Marketplace

Project Sylpheed Demo now available: XBL Marketplace
Published by: forahobby on Friday, June 15, 2007
Tagged: Gaming, Live Marketplace, Xbox 360,

A demo of Project Sylpheed is now available to download from the Xbox Live Marketplace. The demo is weighs in at 613 MBs.

Heres some more detailed information which was sent to us here at 360-hq. Read on.

To: TCG Squadrons

The Terra Central Government (TCG) requests all willing and able pilots to strap in, power up and get ready for the launch of “Project Sylpheed.” The Xbox 360 exclusive “Project Sylpheed,” published by Microsoft and Square Enix, has gone gold and will start shipping to retailers on Tuesday, July 10. “Project Sylpheed” is rated “T” for Teen and will be available at the estimated retail price of $39.99.

Eager intergalactic aerial pilots will have the opportunity to hone their skills on the “Project Sylpheed” demo, which is available starting today on Xbox LIVE Marketplace. The demo includes an entire mission with an expanded weapons arsenal as players will experience the frenetic space combat available in “Project Sylpheed,” in addition to a full tutorial level and in-game introduction trailer to familiarize them with the challenges ahead in the beautiful and expansive final game.

Developed by Game Arts, developers of the original “Silpheed,” and SETA Corporation, “Project Sylpheed” revitalizes the franchise from a side-scrolling arcade classic into a next-generation, intergalactic 3-D dogfight. Gamers will be immersed by the deep storyline of “Project Sylpheed,” assigned with saving the TCG from the brink of chaos, supported by beautifully orchestrated cinematic cut-scenes between extreme battles. Fully customizable starships and intense space combat provide gamers the experience of triumphing over insurmountable odds, against swarms of enemies and battleships hundreds of times the size of their starfighters.

Gamers who are prepared to engage in epic space combat can get more information at “Project Sylpheed’s” official Web site, which just launched today, at www.project-sylpheed.com. Additionally, the new trailer for “Project Sylpheed” is debuting on the site and Xbox LIVE Marketplace as well.

Click the read more link to view the full story...


360-Hq Game Database: Project Sylpheed for Xbox 360

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Xbox 360 Games: Upcoming Release Dates

Xbox 360 Games: Upcoming Release Dates
Published by: Jbrizzel on Saturday, June 09, 2007
Tagged: Gaming, Xbox 360,

June:
Call of Juarez
Fantastic Four Rise of Sil
Monster Madness: Battle for Suburbia
Tenchu Z
Ratatouille
Dirt
The Darkness
Harry Potter Order of the Phoenix
Hour of Victory
The Bigs
Transformers Cybertron
Transformers The Game
Overload

July:
NCAA Football 2008
Vampire Rain
Project Sylpheed
All Pro Football 2K8
Two Words
NASCAR 2008

To view full list, select read more.

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Project Sylpheed and Vampire Rain Set to Conquer Summer Boredom

Project Sylpheed and Vampire Rain Set to Conquer Summer Boredom
Published by: forahobby on Friday, April 06, 2007
Tagged: Gaming, Xbox 360,

Gamers fearing the usual summer slump can rest at ease as Microsoft prepares to release two different, yet equally captivating titles in North America for Xbox 360™. Players can pilot a space fighter and warp into a distant era with the arcade style space shooter, “Project Sylpheed,” or save humanity from the wrath of a new breed of vampire’s in the stealth horror shooter, “Vampire Rain.”

Reminiscent of summer days spent hunched-over a coin-op machine in a dark arcade, “Project Sylpheed” is a 3-D makeover of the classic, mid-‘80s scrolling shooter franchise “Silpheed.” Developed exclusively for the Xbox 360 by Game Arts and Seta Corporation for Square Enix, developers of the legendary “Final Fantasy” franchise, “Project Sylpheed” launches players through an exhilarating space combat experience driven by a deep, multilayered storyline. Feast on more than 50 minutes of visually stunning Japanese CG animation footage that propels the engaging story forward between space combat missions. As Katana Faraway, players must pilot a Delta Saber space fighter equipped with a highly customizable arsenal of weapons. In order to succeed, players must execute squadron commands and monitor their speed, shield, radar and weapons as they maneuver out of challenging situations and defend Earth against the evil ADAN forces.


Xbox 360 Screenshot for Project Sylpheed

In addition to non-stop space action, gamers can embark on a pulse-pounding mission in “Vampire Rain,” leading a highly-trained black-ops unit on a secret mission to eliminate the deadliest supernatural enemies ever faced: the intensely fast and super agile Nightwalkers. Players must traverse all areas of an eerie and rain soaked city by moving across rooftops and through back alleys, avoiding detection to ensure the best strategic use of high-tech weaponry. Developed by Artoon, “Vampire Rain” combines stealth, survival horror and shooter aspects of several classic games to bring an intense and hair-raising experience that can be enjoyed alone or with friends over Xbox LIVE ®. Who can keep their cool under the heat of the dog days with Nightwalkers in hot pursuit?

More detailed information and game art can be found by visiting:
- http://www.xbox.com/en-US/games/p/projectsylpheedxbox360/
- http://www.xbox.com/en-US/games/v/vampirerainxbox360/.

News-Source: GamerPulse
360-Hq Game Database: Project Sylpheed for Xbox 360
360-Hq Game Database: Vampire Rain for Xbox 360

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Square Enix Hints At Broader Format Support

Square Enix Hints At Broader Format Support
Published by: patto on Tuesday, September 26, 2006
Tagged: Gaming, Xbox 360,

Square Enix senior vice president Michihiro Sasaki has hinted that the company may spread its support more widely across formats, compared to the current and previous generations of console.

Quoted by an article in the Wall Street Journal, Sasaki suggested that, “We don't want the PlayStation 3 to be the overwhelming loser, so we want to support them.” He added, "But we don't want them to be the overwhelming winner either, so we can't support them too much."

The remarks suggest that Square Enix may now believe itself to be as important to the success of the PlayStation brand, in Japan at least, as the format is to the company’s profits. However, rather than placing itself in the role of kingmaker, Sasaki seems to suggest simply that the company will spread its range of titles more evenly amongst the competing formats.

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