April's 2019 Games with Gold lineup for Xbox One includes: The Technomancer and Outcast: Second Contact. For Xbox 360 owners (and through Xbox One backward compatibility), April kicks off with Star Wars Battlefront II, followed by Tom Clancy's Ghost Recon: Advanced Warfighter 2.
Play together with Xbox Live Gold. April's 2019 Games with Gold lineup for Xbox One includes: The Technomancer and Outcast: Second Contact. For Xbox 360 owners (and through Xbox One backward compatibility), April kicks off with Star Wars Battlefront II, followed by Tom Clancy's Ghost Recon: Advanced Warfighter 2. April's lineup provides over $109 dollars in value and up to 3000 in gamerscore.
On Xbox One, Xbox Live Gold members can download The Technomancer ($39.99 ERP) for free during the month of April. Outcast - Second Contact ($39.99 ERP) will be available as a free download from April 16th to May 15th.
For more Xbox Games With Gold Announcements and additional information on all of the games mentioned, check out all of our Xbox coverage, follow us on Twitter, Facebook and YouTube, download the free Xbox app for Android and until next time, game on!
Major Nelson has announced that starting February 26, 2013 and running through March 4, 2013, over 60 Xbox 360 Games on Demand titles will be on sale up to 75% off with some as much as 85% off for the "Xbox Ultimate Game Sale".
Each day, a different set of titles will be on sale, so be sure to follow Major Nelson on Twitter where he'll announce what that day's special offer is. The Ultimate Game Sale only occurs once a year so you won’t want to miss it. Content availability and pricing may vary by region.
For a comprehensive list of titles you can expect to see on sale this year continue reading just after the break and don't forget to visit the 360-HQ games database for all of our previous coverage.
Today Ubisoft announced that it would release a special Legacy Edition for Tom Clancy’s Ghost Recon Advanced Warfighter 2, the follow up to the popular squad-based action franchise.
This new Legacy Edition will include the original game, and an additional disk containing all the GRAW 2 downloadable packs available on Xbox Live to date! It includes:
32 additional maps, a combination of new maps and best of maps!
New game modes and a large variety of exclusive ground-breaking missions
Exclusive additional weapons that enrich the tactical possibilities in Single Player
Tom Clancy’s Ghost Recon Advanced Warfighter 2 Legacy Edition is scheduled for release on the Xbox 360 in April 2008 and will be available in stores at Mid-Price.
On 360-Hq.Com we do our best to provide you with the latest information, screenshots, trailers and achievements no matter which country/region you are from.
This time we have a full list of upcoming titles for release on the xbox 360 for our Australian members and readers.. Check it out below!
Aussie members, here is the release schedule for the next few months on Xbox 360.
At 360-Hq we do our best to bring you all the latest and greatest gaming and technology info for your xbox 360.Read below for insight and detailed info on eight games that will rock your 360, starting next year...
Gears of War 2
We loved Epic's system seller as much as the next gamer. Probably EVEN MORE. But, come on, after the neverending hype it had... it patently wasn't finished, was it? The whole 'leaping into a jeep and roaring off just as the long-awaited Brumak tottered into view' reeked of a stitch-up, and when it was announced at E3 that PC owners would be getting a shedload of extra content... that was a ripe fart in the face for 360 owners.
Except, if you really believe those naysayers then you're missing the bigger picture. As critically acclaimed as it was, Gears ended up being a sacrificial lamb to some extent. Why? So that the true blockbuster - Gears 2 - a bigger, better, ballsier and markedly more ambitious outing could shine even brighter. Epic are already well into development with their Halo 3 killer; in fact, by the time it's announced to widespread gasps and hollers at the climax of the Microsoft presentation at E3 '08 in the summer, Gears 2 may even be at a stage where it's on course for a 'shock' Christmas 2008 release.
Don't believe it's possible given Epic's tradition of not releasing games until they're done? How about this: the hard work has been done already in Gears 1; the world, the characters, the engine, animations, multiplayer, it's all already in place. Gears 2 is all about refinement and spectacle. Certainly, the additional content in the PC version of Gears 1 is going to be highly symp-tomatic of what we can expect in Gears 2. You can bet too that Epic'll be gauging its critical and commercial reception as a dry run for their sequel.
At this moment, the Unreal Engine 3 is being tweaked so that monstrosities like the Brumak can now be brought to life and battlefields are far more expansive - more bosses, tides of larger enemies and a nippier frame rate.
If Epic are confident enough to give their Unreal editor toolset to Joe Public, just imagine what kind of wonderlands their designers are whipping up. The five fresh chapters exclusive to the PC version, all featuring large-scale out-door 'trench warfare' style mash-ups, are a taste of what we'll be playing in the sequel. Put your mortgage on tidied up vehicle sections (the Krill escape was clever, but fatally flawed), and - whisper it! - taking to the skies for an on-rails airborne encounter as Epic attempt to mix gameplay up a bit.
Interestingly, President of Epic Games Mike Capps mentioned in an interview this month that Gears' super-popular multiplayer mode was almost given the chop because he "thought it wasn't coming together fast enough". Yet now that CoD4 has come along with its near-flawless matchmaking and multilayered levels of customisation, Epic are going have to raise their game to compete.
Again, while the PC version boasts a new multiplayer mode and refined lobby system, the coding team will be looking demonstrate more ingenuity in multiplayer Gears 2. Like, one player becoming a Berserker and chasing down rival humans or Locusts; and a survival face-off to see who can stay alive as wave after wave of Krill bear down on you. Other things on Epic's 'To Do' List: a longer, deeper Campaign; new weapons, including a flamethrower; four player co-op; a class system; new executions; more choice in the branching level design; true destructible cover; enhanced squad AI and - finally! - a half-decent grenade tossing system. Oh, and a story which kicks things on - but also looks back. That means a playable prologue mission detailing exactly what Fenix did to wind up in the slammer. Exciting stuff.
When many of the year’s biggest games involve shooting people in the face, it should be no surprise that violence in games was again a common theme in videogame politics in 2007.
Contrary to popular belief, however, there are many popular titles that don’t involve bullets in bedlam. But you’re not going to hear politicians rally against the carpel tunnel you’ve developed from Guitar Hero. That kind of stuff doesn’t win votes.
And in an industry where blood and guts in games frequently splash headlines, former Entertainment Software Association boss Doug Lowenstein was well-aware of the challenges the industry would face after he left his post for new opportunities earlier this year.
"Damn it, get up there and defend [your work]," he implored in what would be his farewell speech at the Las Vegas DICE Summit in February. "… If you want to be controversial, fine, … that’s great. But damn it, don’t duck and cover when the shit hits the fan.”
Manhunt 2
And the shit did hit the fan in June, when Rockstar and Take-Two’s Manhunt 2 was granted an "AO" by the Entertainment Software Rating Board due to the game’s violent content. It proved to be one of the first big, public challenges for the newly-appointed management at Take-Two, and a microcosm for the struggle between the entire games industry and legislators. Manhunt 2 was edited, re-rated under an “M,” released in October, was hacked into, in turn releasing said violent content in the PSP version, and politicians, much like ambulance chasers, were all over it like stink on Donkey Kong.
In effect, Manhunt 2 acted as a catalyst for much of the videogame-related political headlines throughout the year.
In August, California Sen. Leland Yee demanded that the ESRB make the ratings process more transparent following the ESRB’s re-rating of the game, just a few months after the Federal Trade Commission lauded the ESRB for the strides made in keeping mature games out of minors’ hands. In November, the cross-party quartet of US Senators including Hillary Clinton, Joe Lieberman, Evan Bayh and Sam Brownback made a similar demand, calling for a “thorough review” of the ESRB in the wake of Manhunt 2’s release.
And after all that, the game launched to ho-hum sales and lukewarm reviews—a truly anticlimactic event upon which so much time, money and energy had been spent. But it still served, and continues to serve, as yet another lesson to an industry whose audience is now old enough to think for themselves.