Truck Driver: The American Dream is the latest entry in the Truck Driver series, powered by Unreal Engine 5. The game is developed by SOEDESCO Studios (@SOEDESCO) in Pilsen, Czech republic, and Kyodai (@KyodaiLTD), a small studio in Bulgaria. Kyodai explains how they are enhancing the Truck Driver gameplay and how the new engine helps create a more immersive experience.
"For Truck Driver: The American Dream, we collaborated with Soedesco Studios. Our goal was to expand upon the foundations of the beloved original game by adding a strong narrative element that will add more depth to the game.
We've also introduced several key features to enhance the overall experience as a whole. Notably, Truck Driver: The American Dream now utilizes the new Unreal 5 engine from Epic Games. This upgrade has allowed the team to significantly increase the scale of the main map and enhance the world's detail with more assets and modern effects like ray-tracing, all while running at a smooth 60FPS."
Take a look at some new screenshots of Truck Driver: The American Dream in the gallery and watch the official teaser trailer below.
Asterix & Obelix: Slap Them All! 2 is a slap-filled beat ’em Up with an original storyline. You’ll visit many different places along the way: forgotten ruins in a murky forest, the largest Roman camp ever, and even Lutece… A journey towards distant lands, packed with diverse environments, punctuated by numerous encounters and, of course—featuring a generous distribution of slaps! All accompanied by original animated scenes that bring the story to life!
The game takes the fighting to the next level with more enemies and bosses, as well as many new features and gameplay improvements. In addition to their unique moves that they can “charge”, and more dynamic and fluid fights, Asterix and Obelix also benefit from a Fury mode and a devastating Ultimate attack. Not to mention the possibility of destroying certain elements in the environment and throwing barrels or menhirs in combat!
The Romans and all other enemies better watch out!
Asterix & Obelix: Slap Them All! 2 Features:
Beautiful, brand new levels, from Lutece to… the end of the world!
A action-packed storyline, full of twists and turns.
A new Fury mode that can be activated in combat…
…and a unique Ultimate attack for each character.
New enemies and bosses to deal out the slaps to!
The ability to destroy certain elements of the environment.
Former executives from Funcom (@Funcom), Lockwood, and Bohemia (@bohemiainteract) have raised $5M to create a new studio ‘Red Rover Interactive’ and innovate the hardcore survival genre.
With the goal of creating truly captivating multiplayer experiences and shaking up the survival genre in the process, brand new studio Red Rover Interactive can today lift the lid on its future plans.
The new outfit - which has already established bases in the Norwegian capital Oslo and Newcastle in
England’s North East - has been founded by games industry veterans who collectively worked on series such as Conan Exiles, Dune Awakening, DayZ, Avakin Life, Crysis 2, Ryse, and Ghost Recon, amongst others.
Red Rover’s goals? Initially, to
utilise the studio’s considerable collective experiences working with successful multiplayer-focused IP to catapult the survival genre in a new direction, placing player agency and drama front and centre. And more long term? In the developer’s own words, to “create the most novel and engaging multiplayer experiences on the market.”
“We believe multiplayer interactions are fundamentally more powerful than PVE ones,” says Red Rover Interactive CEO Fred Richardson. “This is something most persistent online games don't leverage, often being built as single player experiences that support many players. We plan to lean into this, starting with the survival genre which we are intimately familiar with, taking it in a genuinely new direction.”
Red Rover Interactive is headed up by:
CEO Fred Richardson (Funcom, Ubisoft Reflections)
COO Joe Stevens (Lockwood Publishing, Ubisoft Reflections)
Design Director Marek Zilavy (Bohemia Interactive, Funcom)
Technical Director Daniel Ratzer (Funcom)
Art Director Sebastian Zimmermann (Nordeus, Jagex, Crytek)
Red Rover Interactive is focused on cultivating mid-sized, close-knit, co-located teams. This begins with the foundational team of 17 members, most of whom have collaborated previously, leveraging their significant shared experience. From a creative standpoint, the studio aspires to produce titles designed for infinite engagement, perfectly suited to the age of content creation.
The studio has already secured significant seed investment from Behold Ventures and The Games Fund, as well as other participating investors such as Lifelike Capital, GEM capital, Acequia Capital, and a suite of angel investors, coming in at just under $5 million.
Now, with its sights set on the horizon, Red Rover Interactive is calling on fearless developers with a thirst for the extraordinary to join its ranks. Developers ready to shape genre-defining projects in Oslo or Newcastle are invited to step into the ring.
Cricket 24 is the culmination of a decade of Cricket video game development and includes teams from every corner of the globe. Players will be able to take on major cricket nations including Australia and England in the official Ashes, West Indies, New Zealand, Ireland, and more, plus for the first time ever, professional Indian T20 teams, all set in over 50 detailed official stadiums. Cricket 24 is the most complete video game simulation of cricket seen to date.
Set to feature more licensed content than any other cricket video game before, Cricket 24 will include teams and nations from all around the globe, creating the most complete video game simulation of cricket seen to date.
Create and take your player from club cricket to international fame in Career Mode or challenge your friends online regardless of platform via cross-platform multiplayer support, all taking place in over 50 highly detailed and official stadiums.
Game development studio OtherSide Entertainment (@OtherSide_Games) announced a new strategic partnership with the Aonic video gaming group to continue to grow the studio and deliver original titles that take games to new levels of the studio’s signature “player agency” focus.
The co-founders of OtherSide, Paul Neurath and Warren Spector, are best known for their work pioneering the “Immersive Simulation” genre. Games like SYSTEM SHOCK, THIEF, and DEUS EX empower players to tell their own stories through their playstyle choices. The mission of OtherSide is to innovate and take this genre forward. Paul and Warren are just two of a larger team of talented and passionate game developers at OtherSide who embrace this mission.
“I am thrilled to closely partner with Aonic,” says Paul Neurath, CEO of OtherSide. “It is rare to have such tight alignment of vision with a partner. And in getting to know the Aonic team over the past half-year, we have grown to deeply respect their company culture and the caliber of their team. This is a new chapter for OtherSide, and I can’t wait to see what we can accomplish together with Aonic.”
“Great partnerships and great games arise from shared goals, shared vision, and shared values,” says Warren Spector, Chief Creative officer and co-founder of OtherSide. “Aonic and OtherSide come together with all of these factors in place. The Aonic mission of supporting the creation of innovative games is inspiring; the cooperative “family of studios” approach they’re taking to growth and collaboration is unique and smart; and their cultural values are in line with the kind of studio Paul and I wanted to create when we founded OtherSide. I see great things coming from this partnership, things that will surprise and delight players.”
“Aonic was created to be a partner that adapts to the needs of each studio to support them in the best possible way without taking away any independence. From the first meeting, we knew that Paul, Warren, and the whole OtherSide team would be a fantastic match for our collective. We are thrilled to see what synergies will emerge from this new and exciting partnership, and all gamers can look forward to the amazing games we will create together.” says Olliver Heins, CPO and co-founder of Aonic.
Tinkertown, the magical sandbox adventure from Thunderful (@Thunderfulgames) and Headup (@HeadupGames), is out now on PC via Steam. You can get it for $16.99 / €16.99 / £13.49 with a 40% launch discount. The game features Steam Deck support, online multiplayer for more than 4 players, and will come to consoles soon.
Gather your friends and come to Tinkertown - A refreshing new Multiplayer Sandbox Experience! Grab your shovel, pickaxe, and sword and enter the realms of Tinkertown. A magical place awaits, filled with loot, danger, and creativity. Enjoy all of this with friends or face the world by yourself, crafting your own village - from small shacks to impressive castles and towering townships, let your imagination guide you. Gather resources as you explore this procedurally generated world to craft tools, weapons, furniture, and even complete buildings!
New features for the release include a Journal that will accompany you on your epic adventure showing NPCs, achievements, and quests - with all quest progress and rewards shared between players on the server meaning everyone can reap their well-deserved rewards. Another new feature introduces rapport-building with NPCs by solving quests and upgrading their houses with decorations they like, which will grant players additional rewards! The Journal also includes recipes and resources found during your travels with hints leading to new discoveries as well as a Bestiary that shows all the monsters you've encountered, where to find them, when to find them, and their specific lore.
Rightfully, Beary Arms launches on Xbox consoles in 2024! Daylight Basement Studios' (@DayliteBasement) bullet hell rogue-lite Rightfully, Beary Arms will unleash its furry fury on Xbox consoles in 2024. But Beary won't wait that long to blast off, as he joi..