Can Console Esports Emerge Again?Published by forahobby on Wednesday, November 24, 2021
As something still relatively new in the grand scheme of things having only been around in its current form for around ten years or so, esports will likely go through a huge amount of change in a relatively short period of time.
For now, the PC market continues to dominate with the biggest games like League of Legends, Counter-Strike, Valorant, and DotA, and with the growth of other verticals including the likes of esports betting with users turning to https://bonuscodeindia.com/ for some advantages too, it is showing how quickly esports is growing in markets all around the world. But it wasn’t always this way as early on in the days of esports, there had been a large console presence with games like Call of Duty and Halo being the different platforms most competitive titles – is there a path bath to console esports once more?
One thing to be said for console is that it will likely always carry a much larger audience for certain titles – the more casual nature of play and the larger accessibility for buying the consoles will always attract a bigger audience for actual players rather than just viewers, so there will always be a big pool of players to choose from. This may be negated as some events turn towards PC for many games instead, but the few that still do welcome console esports will benefit from this. There’s also a very deep-rooted community supporting console esports that will keep this scene alive too, even if there aren’t global events that support the platform, smaller community events likely will continue to do so.
Ease of broadcasting may be more essential to getting console esports off the ground, however, with PC the big successes have come as custom lobbies for different games can be made with more spectator tools used for broadcasting, as well as the ability to broadcast each players point-of-view without a performance hit – for console esports to find the same success it once did this will certainly be ground to re-tread and to look at improving once again as live streaming and viewership are the important benchmarks to hit and something that console platforms had struggled with as early viewing options would remain quite limited. The gap is closing for actual game performance with the newer consoles pushing for higher framerates and higher resolutions too and is something that is less of an issue than it used to be.In the short-term PC will continue to lead the global stage for esports particularly with recent changes for the biggest games formerly home on console, but there is still a great opportunity for console platforms to re-emerge and capture a more specific audience so long as necessary changes are made.
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