Yeah you saw the six up there and it is set to be an Infinity Ward developed tittle and Activision Publishing CEO Mike Griffith has said a lot more in this interview with Edge-online.com but the mass point here is how well the COD franchise is doing when it comes to down loadable content.
The Edge article in question reads as follows: Activision raked in millions in sales with 2007's Call of Duty 4, but the publisher sees more opportunities beyond the retail box with the upcoming sequel.
"We ... see strong opportunities to monetize online gameplay," said Activision Publishing CEO Mike Griffith during an analyst day on Monday. "The average Call of Duty player has spent nearly five full 24-hour days of their lives online since purchasing the game.
"Over time, we'll qualify more opportunities to increase the monetization of these activities."
Infinity Ward-developed CoD4 has paid downloadable maps available on digital storefronts, but with CoD5, developed by Activision studio Treyarch, downloadable content will be a considerably bigger priority.
Griffith added that Activision "plans to increase online monetization" with CoD5, offering "3x the amount of content available for download and premium content called 'Day One Advantage.'"
Strong support for online aspects of games also drives retail sales, he said.
"Continuing to engage consumers online with Call of Duty [4] is a large part of the reason you still see the title selling for $59.99 in stores and the absence of any used games in the market for Call of Duty," said Griffith.
CoD4 has sold 11 million units to date.
Griffith also said he expects CoD5 to be "Treyarch's highest-quality game ever."
As for CoD6, he confirmed that Infinity Ward's next game is slated for 2009.
You all know the game and you have all played it or spit out one of the many catch phrases in your life time but now you will be able to do it again but this time you can do it from the XBOX 360 console, this is going to be a damn near got to have game if you have ever played this game so get your MS points ready.
The ShackNews post reads as follows: The Xbox Live Arcade version of 3D Realms' classic shooter Duke Nukem 3D is arriving on September 24, GameTrailers has revealed. The price of the downloadable title remains unknown.
In addition to the classic Duke experience, Duke 3D XBLA includes an innovative replay and clip sharing feature, online co-op and deathmatch, achievements, and concept art unlocks.
I'm sure we will post up to date info on this game title as soon as get more info but till then if you have not seen this game get to looking it up as the humor alone is worth the time it takes to play though the game.
Its go time and you better be ready for the action since the hardcore gamers roll out for the Double XP so if you still don't have your gold cross like me then you might want to cram as much COD4 time as passable in this weekend and see if you cant get a prestige or 2 in.
CALL OF DUTY® 4: MODERN WARFARE™ GAME OF THE YEAR
VARIETY MAP PACK AVAILABLE THIS WEEKEND FOR HALF PRICE
Xbox LIVE to Host Exclusive Double XP Weekend from Sept. 12-14
This weekend the bullets will fly as Call of Duty® 4: Modern Warfare™ Variety Map Pack hits half-price on the Xbox LIVE® online entertainment network for a limited time. Starting Sept. 12 (8:01 pm/GMT) and running through 8.00pm on Sept. 14, Activision Inc.’s (Nasdaq: ATVI) blockbuster DLC by Infinity Ward will be available for 400 Microsoft Points. As part of the limited time offer, Xbox LIVE will also will host a Double XP Weekend, allowing players to earn twice as many Experience Points. Additionally, during the release, the limited edition Prestige gamer pics will also be made available, for free download on Xbox LIVE® Marketplace.
Members of Infinity Ward will also be online between 8.00pm – 12:00 am/GMT on Saturday, September 13 to play with fans. While online, players should be sure to add the following Infinity Ward gamertags to their friends list:
More details on the Call of Duty 4: Modern Warfare Variety Map Pack, Double XP weekend and information regarding terms, conditions, and official rules are available on the official event page: www.infinityward.com.
Call of Duty 4: Modern Warfare is rated “16+” by the PEGI for Violence and Bad Language. For information and updates on Call of Duty 4: Modern Warfare, players can visit: www.callofduty.com.
Once you read this article by gamekyo.com you should get the feeling this game is going to be huge and with a staff this big how could it not be, the article talks about how the Resident Evil 5 team is taking every step they can in order to hit a home run with this game and it sure sounds like there on the right path.
The gamekyo post reads as follows: Capcom has revealed some very interesting details about Resident Evil 5 for the PlayStation 3 and Xbox 360 in its latest press release. Capcom wants to sell 2.3 million units of Resident Evil 5. "In addition to developing tools, we have also strengthened our game development structure. As more than 400 people including company employees and outside contractors are working on this particular title, we have reorganized the structure to assign appropriate human resources, manage development process and offer mental health care to staff in order to ensure smooth operation. Our belief while developing Resident Evil 5 was that no detail was too small when it came to graphics.". Capcom went to Africa to improve Resident Evil 5 graphics, "Our staff visited Africa, a new backdrop in the series, to experience the real Africa where the contrast between light and the darkness is stunning.". Capcom has also announced that Resident Evil series sold 34.5 million units worldwide.
Here we go again and it looks like this crap will never see an end, just one more case of a guy and a game and the systems inability to hold a person accountable for there own actions but then again why point your finger at a person committing a crime when its so easy to blame a game.
Here is the story as posted on The Sun web page: A TEEN sex beast attacked four women in an imitation of violent computer game Grand Theft Auto, a court heard yesterday.
Ryan Chinnery, 19, prowled streets in his car targeting females he thought were prostitutes after becoming obsessed with the video nasty.
He assaulted his victims, none of them hookers, by night in a two-month period.
And the court was told he may have been influenced by the virtual reality game, in which a character drives around on “missions” — including approaching prostitutes who can be beaten up.
A copy of Grand Theft Auto was found at his home by police. Yesterday Chinnery was told he faces a long prison sentence after he admitted two sex attacks. Two similar offences were left on file.
The pervert was 17 when he began hunting women in June last year close to Ashford, Kent, where he lived with his girlfriend, Maidstone Crown Court was told.
He attacked his first victim under a railway bridge, pulling down her trousers and touching her breasts. A month later he dragged another woman along a path before they fell down an embankment into a river.
He fled, apologising, after three lads hauled them out. The third victim was attacked as she walked home from work. Chinnery grabbed her arms and only let go as a man approached.
He struck the woman on the ear before running off.
Chinnery’s most serious attack came when he seized a 42-year-old woman round the throat. She broke an arm as they toppled down a bank, but he made her remove her clothing, sexually assaulted her, and performed a sex act on himself.
Chinnery was arrested two days later after a DNA profile matching him was found on the woman.
He claimed he had been at home playing on his computer at the time of the assault, but finally admitted it, breaking down in tears.
Prosecutor Eleanor Laws said Chinnery’s love of Grand Theft Auto “may go some way to explaining his attitude towards women”. She said: “Prostitutes in it can be subjected to violence.
“There may be some connection with the defendant admitting spending a lot of time playing that game.”
Judge Philip Statman adjourned sentencing until October 22 pending probation and psychiatric reports. The case will fuel debate on the effects on youngsters of violent computer games.
One pal said of Chinnery: “He’s a really quiet bloke. I can’t believe what happened.”
This crap has got to stop, if there is one more case of GTA games holding guns to the head of some goon kids head and forcing him to act like a complete fool then I'm just going to get my agility orbs and bounce from roof to roof to stop him.
This was all started as a rumor that was posted by ShackNews but it ended with pure fact and Microsoft has even started to drop some of the employees that are not working on Halo Wars, as soon as Halo Wars is complete Ensemble Studios will close there doors.
Here is the post that started it all from ShackNews: "Shacknews has learned via multiple independent reports that developer Ensemble Studios (Age of Empires) will shut down operation following the release of its upcoming title Halo Wars.
According to sources, Those attached to Halo Wars have been offered incentives to stay on the project until completion.
Halo Wars, an RTS based on the Halo franchise, was announced in September of 2006. The Xbox 360 title is currently slated for release sometime in the first half of 2009.
Ensemble Studios was founded in 1995. The Microsoft-owned company is best known for the Age of Empires series of RTS games."
With that said Microsoft responded to the rumor with this E-mail that was sent around to all employees of the company: “Today, we shared with our employees at Ensemble that we have plans to close the studio after Halo Wars RTM. Such a decision is never easy. Like any business, we’re accountable for making tradeoffs and the right level of investments that will drive profit and future growth. However, as we reviewed our first-party portfolio and where we need to invest and divest our resources to achieve our long-term strategies, it became clear to us that closing the studio and redeploying those resources to other more scalable ventures is the right thing for our business at this time.
“Unfortunately, our decision to close Ensemble will adversely impact many of the studio’s team members. Following the closure, the Ensemble leadership team will form a new entity and have agreed to partner with Microsoft to develop future products and provide support for Halo Wars post launch. While the new company will be hiring a portion of the Ensemble employees, its size and resources prevent it from offering positions to the entire Ensemble team. We hope to integrate much of this creative talent into MGS or the broader IEB team, where we have relevant openings.
“Ensemble Studios has produced many notable games over the years – including the Ages franchise – that have helped MGS become a leader in interactive entertainment. And now, Halo Wars is already proving to be a hit by people who have seen and played early versions of the game. The Ensemble team is committed to continuing its development, testing and support of Halo Wars through to the completion of halo wars. We’re also working closely with the studio’s leaders to ensure a smooth launch of the game in early 2009 and continuing support thereafter. We will support the studio in every way possible as they work to deliver this highly anticipated game.
“This action notwithstanding, I want to emphasize that the overall investment Microsoft is making in video game development is not diminished, and we will continue to bring in talent to work on titles and franchises where we’ll see the most ROI. Our priority is to continue to nurture the creative freedom that allows us to successfully drive our business strategy forward. Meanwhile, we’re launching some outstanding games over the next few months. We’ve just launched Too Human and Viva Piñata: Trouble in Paradise, and soon we’ll see many other games hit retail store shelves, including Scene It! 2, Fable 2, Gears of War 2, Banjo-Kazooie: Nuts & Bolts, Lips and, of course, Halo Wars.
“I want to thank you for your hard work and focus as we head into the next few months and make this a blowout year for first-party games. Please be supportive and respectful of our Ensemble colleagues as they go through this tough time.
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