This week sees the release of two Xbox Live Arcade games: Powerup Forever and Meteos Wars. Both of these games will cost 800 Mircosoft Points each and will be out on December 10th.
Meteos Wars will take you on a ride through an intergalactic journey where you slide, stack, and ignite your blocks to blast away the world-ending Meteos. Only you can stop them from falling and crushing your planet! Also don't forget to hook up with your friends on Xbox Live for some intense multiplayer fun!
* Procedurally Generated Environments – Never experience the same game twice as all of the enemy types and locations are procedurally generated.
* Innovative Growth Mechanic – Adds a unique twist to the shooter genre which adds an exciting new element to the game.
* Power Up your weapons – Power up cool new weapons, such as lasers, shields and bombs, that boost your arsenal as you evolve
* High Definition Graphics – True next-gen graphical effects and an exciting abstract art-style provide eye-popping visuals (1080i).
* Multiple modes of play
o Survival Mode – Survive relentless waves of non-stop enemies
o Guardian Rush Mode – Defeat a series of guardians in the shortest length of time
o Defender – How long can you survive only using a shield?
o Overkill Mode – Unlimited weapons!
Codemasters announced today that Rise of the Argonauts is set to ship to stores in the U.S. on December 16, 2008 for the Xbox 360, the PlayStation 3 and the PC.
Rise of the Argonauts immerses players in a gladiatorial adventure set in a wondrously imagined vision of ancient Greece. Taking the role of Jason, a hero and expert warrior, players will battle alongside Hercules, Achilles, Atalanta and other Argonauts as they engage in brutal combat against formidable beasts and enemies, in a vast world alive with fickle gods, jaw-dropping panoramas, deep exploration and epic quests.
Microsoft Game Studios announced today that Ensemble Studios' action-based strategy game set in the Halo universe, Halo Wars, will be available in U.S. stores on March 3. Pre-orders for “Halo Wars” are taking place at participating retailers nationwide now. Fans who pre-order will receive an exclusive in-game Warthog with flame decals.
The game will also ship on March 3, 2009 in Canada, Mexico and South America. A few days earlier, on February 27, 2009, the game will be released in Europe and the Middle East, while Japan and other countries in Europe will get the game on February 26, 2009.
Microsoft also confirmed that there will be a Limited Collector’s Edition of Halo Wars that includes a special in-game “Honor Guard” Wraith, a graphic novel, six Leader cards and a “Spirit of Fire” patch. As an additional exclusive, limited edition owners will get early access to the in-game “Halo 3” Mythic Map Pack.
The Limited Collector’s Edition retails for an estimated retail price of $79.99, while the standard edition is available at $59.99. A first for a “Halo” franchise game, “Halo Wars” is rated “T” for Teen.
I know this has been a topic here at the 360-HQ before and that no one ever said it was a bad idea so i think you will all find this VG247 news post about one of the latest Major Nelson podcast to be more then enough to get your blood pumping and your mind set for some Crackdown 2.
VG247 reports: Microsoft’s given a less than subtle hint that a sequel to Realtime World’s beloved open-city 360 shooter, Crackdown, is a little more than fantasy.
“I’m here to tell you on behalf of the community, I want - we need - another Crackdown,” Xbox Live’s director of programming, Larry Hryb, told MGS boss Phil Spencer in the latest Major Nelson podcast.
“That’s all I’m going to say, so you don’t have to confirm for deny anything. I’m just saying we want it.”
“Yes, Crackdown’s one of my favourites,” said Spencer. “I’ll leave it at that.”
A sequel to Crackdown never materialized as “the numbers just didn’t add up,” we were told by Realtime Worlds studio boss Colin Macdonald told us this summer.
Macdonald himself said at the time that the studio was open to negotiations on a second game.
“I don’t think the door’s closed,” he said. “Obviously, right now we’re tied up with APB and everything else, but hopefully in the future we’ll have the resource and something can be worked out with Microsoft.”
Crackdown, a first-party Microsoft game, shipped in February 2007 to general critical acclaim.
There's a new Fable 2 patch making its way through Microsoft certification and our friends over at Lionhead Studios made a list (and checked it twice) of all the changes, including the removal of child assassinations.
No firm release date for the patch has been announced, but you can glance over the list of Fable 2 patch fixes after the break. The update, for the most part, will be enthusiastically welcomed by gamers, especially those who experienced those evil Abbot and Charlie bugs. Also, due to controversy stemming from folks which are probably pro-children activists, the patch will make it so that your children can no longer be targeted for assassination.
* The Ritual / Monk's Quest – Fixed the issue with the Abbott becoming unresponsive if you leave Oakfield before he finishes talking. This will fix the problem if you've already hit it, too.
* Rescuing Charlie / Rescue My Baby – After rescuing Charlie, you are now able to interact with objects.
* Guild Cave chest – Resolves any issues with previously inability to retrieve items unlocked from Limited Collector's Edition, website or Chicken Kickin' game. If you've already hit this bug you should now get your items.
* The Spire (Pt2) – No more issues with ship captain being unresponsive.
* The Hero of Skill (Pirate King) – You'll no longer get stuck during Hero of Skill quest (Bloodstone).
* T.O.B.Y. / Trouble In Bloodstone – You'll no longer get stuck during T.O.B.Y. quests (Bloodstone).
* Your child will no longer be chosen as an assassination target.
* Furniture Shop in Albion (Bowerstone) will now always have something for sale.
* Additional unspecified fixes.
Airburst Comes to Xbox 360 - High Altitude, Balloon-busting Battles for Xbox Live Arcade
New York — Freeverse and Strange Flavour today announced that Airburst is well into development for Xbox Live Arcade. With quick pick-up-and-play action, this all-new Airburst is an ideal Live Arcade title and promises to be one of the best party games on the platform.
Floating high above the ground on a platform made of balloons, you have to fend-off the deadly chainsaw-bladed burster ball, and redirect it toward your opponents' balloons. Airburst has crazy power-ups, unique character powers, and a wealth of game types to reward strategy as well as reflexes.
Airburst is being developed in the U.K. by Freeverse's partner studio, Strange Flavour. Aaron Fothergill, Managing Director of Strange Flavour, has said, "The power of the Xbox360 is allowing us to do some really amazing things in terms of graphics and features. We think gamers will be very pleased with what we have in-store."
The XBLA version of Airburst is a new game, which is a fusion of all the best elements of the original Airburst and Airburst Extreme, with a dash of new features just for the Xbox 360.
More details on the title will be released in the coming weeks.