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Aliens Colonial Marines Patch
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X_Splinter
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Post Posted: Thu Mar 21, 2013 9:35 pm   
Post subject: Aliens Colonial Marines Patch
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The console patch resolves issues in both single and multiplayer, adding safeguards to protect save data, tweaking partner AI and modifying the game's difficulty.

In addition to numerous bug fixes, the Xbox 360 patch also improves the game's collision detection and adds additional animations.

This console patch follows a sizeable PC texture update that dropped on Monday. It weighed in at a hefty 3.8GB.

-- General --

- Added additional safeguards to better protect save data.
- Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
- Addressed several scenarios under which players could spawn without a weapon.
- Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
- Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
- Smart Gun animation now properly tracks targets.
- Addressed some instances where Xenos would display erratic animations.
- Increased light radius for player’s shoulder lamp.
- Adjusted aim assist to better reflect player input.
- Miscellaneous bug fixes.

-- Campaign --

Tweaked enemy and friendly AI to be more aggressive and responsive.
Modified campaign difficulty to account for improved AI responsiveness.
Improved enemy collision detection regarding doors and Power Loader.
Players will no longer bleed out immediately when downed in a Power Loader.

-- Versus --

Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
Crusher pick-ups now correctly appear as highlighted for clients.

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forahobby
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Post Posted: Mon Mar 25, 2013 10:28 am   
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sweet. I heard it had loads of issues, especially multiplayer. I have yet to check it out, but will be soon! Smile Maybe we can catchup for some co-op X-Splinter?
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X_Splinter
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Post Posted: Mon Mar 25, 2013 1:52 pm   
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forahobby wrote:
sweet. I heard it had loads of issues, especially multiplayer. I have yet to check it out, but will be soon! Smile Maybe we can catchup for some co-op X-Splinter?


I havent tried it after the patch because of Tomb Raider and BF3 but I would love try it out on co-op

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forahobby
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Post Posted: Tue Mar 26, 2013 2:48 am   
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X_Splinter wrote:
forahobby wrote:
sweet. I heard it had loads of issues, especially multiplayer. I have yet to check it out, but will be soon! Smile Maybe we can catchup for some co-op X-Splinter?


I havent tried it after the patch because of Tomb Raider and BF3 but I would love try it out on co-op


If you're not busy this weekend, and are hanging around on Xbox LIVE, I will send you an invite so we can catchup mate.. I will be terrible at it probably. lol.. I will be online most of this Easter Weekend.. 4 days off! wooo hooo!

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X_Splinter
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Post Posted: Tue Mar 26, 2013 3:21 pm   
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forahobby wrote:
X_Splinter wrote:
forahobby wrote:
sweet. I heard it had loads of issues, especially multiplayer. I have yet to check it out, but will be soon! Smile Maybe we can catchup for some co-op X-Splinter?


I havent tried it after the patch because of Tomb Raider and BF3 but I would love try it out on co-op


If you're not busy this weekend, and are hanging around on Xbox LIVE, I will send you an invite so we can catchup mate.. I will be terrible at it probably. lol.. I will be online most of this Easter Weekend.. 4 days off! wooo hooo!


With this terrible weather I'll probably spend some serious time on the Xbox, so we may kill some xenomorphs.

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tms_crazy_taxi
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Post Posted: Fri Mar 29, 2013 8:06 am   
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may actually have a look at it now


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dartht33bagger
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Post Posted: Fri Mar 29, 2013 11:43 pm   
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Hopefully this will actually make the game playable. Every review that I watched for it made the game look terrible. I can't believe there was so much hype around such a flop of a game.
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