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GTA Online: The Business Update Coming Next Week, Tuesday March 4th

GTA Online: The Business Update Coming Next Week, Tuesday March 4th
Published by: forahobby on Thursday, February 27, 2014
Tagged: DLC, Gaming, Live Marketplace, Xbox 360, Xbox Live,

Rockstar Games announced today that more content for GTA Online is incoming next week. Players will be able to enjoy the perks of rising through the ranks of their Los Santos and Blaine County business ventures with The Business Update, coming Tuesday March 4th to PSN and Xbox Live.



Thrill-seekers and weekend warriors can hop in any of three all-new, blazing fast sports cars: the Albany Alpha, Dinka Jester and Grotti Turismo R... or take to the skies in the new Vestra airplane.

Take to the skies in the luxurious Vestra.

Swing by Ammu-Nation to pick up two new weapons, the Heavy Pistol and Special Carbine, which both offer some serious firepower.

Dress for success with formal and business casual attire options like new suit jackets, slacks, glasses, heels and blouses, or don new all-business hairstyles and currency themed tattoos. There's also a collection of new masks, perfect for disguising yourself during the next hostile takeover.

The Heavy Pistol and Special Carbine, two new weapons available as part of The Business Update.

Just like the recent Valentine's Day Massacre Special, the new vehicles and weapons will be available in both Story Mode and Online. In Story Mode, weapons will be deposited into all three characters' inventory with two full ammo-clips and all three cars are accessible from their garage properties. In GTA Online, players will be able to purchase the new weapons and their attachments at any Ammu-Nation location while the vehicles will be available for purchase from Legendary Motorsport and Elitas.

The Turismo R and Alpha evading LSPD pursuit through downtown Los Santos.

Don't forget that this weekend is the last chance for players to grab the Albany Roosevelt limousine, the Gusenberg Sweeper machine gun and all the rest of the exclusive items from the Valentine's Day Massacre Special before they're gone. Once purchased in-game, they are player’s to keep - but they will no longer be available to purchase after midnight EST this Sunday, March 2nd.

And stay tuned for details about our upcoming Business Update Event Weekend as well as more info to be revealed on future updates including Online Heists, the Capture Creator update, new Assassination and Flight School missions for Story Mode and much more...

Xbox 360 Games: Grand Theft Auto V

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Serious Sam Double D XXL available on Today on the Xbox Live Arcade

Serious Sam Double D XXL available on Today on the Xbox Live Arcade
Published by: forahobby on Wednesday, February 20, 2013
Tagged: Gaming, Live Arcade, Live Marketplace, Xbox 360, Xbox Live,

Mommy's Best Games, Devolver Digital, and Mastertronic, announced today that "Serious Sam Double D XXL" is now available to download from the Xbox Live Arcade for 800MSP ($10).


Serious Sam Double D XXL features all new achievements, a robust leaderboard so co-op buddies can compete for bragging rights in campaign missions and tough-as-nails challenge maps. Let the heavy ordinance fly in this side-scrolling shooter featuring all the over-the-top action of the Serious Sam series. Stack guns one on top of the other, up to 6 GUNS HIGH, and take down unrelenting waves of beasts. Bring a friend for two-player action, and upgrade your guns to fire deadly acid rockets, cybernetic bees, chainsaw Yo-yos, even pats of butter and much more!

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Serious Sam Double D XXL Launching on Xbox LIVE Arcade Feb. 20

Serious Sam Double D XXL Launching on Xbox LIVE Arcade Feb. 20
Published by: forahobby on Friday, January 11, 2013
Tagged: Gaming, Live Arcade, Live Marketplace, Xbox 360, Xbox Live,

Mommy's Best Games, Devolver Digital, and Mastertronic, have announced that Serious Sam Double D XXL will launch February 20, 2013 for 800 Microsoft points via the Xbox LIVE Arcade.


Serious Sam explodes into the second dimension using everything in his arsenal to battle the legions of Mental’s horde. Let the heavy ordinance fly in this side-scrolling shooter featuring all the over-the-top action of the Serious Sam series. Stack guns one on top of the other, up to 6 GUNS HIGH, and take down unrelenting waves of beasts. Bring a friend for two-player action, and upgrade your guns to fire deadly acid rockets, cybernetic bees, chainsaw Yo-yos, even pats of butter and much more!

Serious Sam Double D XXL has been rebuilt and reloaded with all-new features, missions, and weapons with a wild campaign cooperative mode featuring titular Serious Sam and his brother-in-arms, Dan “Huff” Huffington. The revolutionary Gunstacker goes even deeper with over 30 new guns to mix and match for some of the most ridiculously awesome action ever to grace Xbox LIVE Arcade!

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Battlefield 3 Multiplayer Update/Patch Arrives Tomorrow

Battlefield 3 Multiplayer Update/Patch Arrives Tomorrow
Published by: forahobby on Monday, September 03, 2012
Tagged: Gaming, Xbox 360, Xbox Live,

DICE announced today that the next multiplayer update for Battlefield 3 goes live with lots of tweaks, fixes and load balancing tomorrow September 4th.


There will first be a small (184MB) Title Update automatically downloaded when you start the game. When restarting the game, you will get a popup notifying you that Multiplayer Update 4 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 4 both on Xbox Live Marketplace and in our in-game store as a manual download.

Battlefield 3: Armored Kill, the third expansion pack for Battlefield 3 will be available for Premium Members on Xbox LIVE and PC in North America on September 11 and in Europe September 13. PS3 premium members get access to Armored Kill September 4th.

Battlefield 3 Premium members get 2 weeks early access to Armored Kill as well as Battlefield 3: Aftermath coming this December and Battlefield 3: End Game coming in March of 2013. Check out the full change list just below.

WEAPONS BALANCING



Reload timer adjustments
A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon. Full details below:
  • Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
  • Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7
  • Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88
  • Short and long reload increased: ASVal
  • Long reload reduced, shot reload increased: M4A1
  • Long reload increased: P90

Damage output/range adjustments
  • UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.
  • PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.
  • M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443
  • M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.
  • 12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage.
  • AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.
  • 12 Gauge buckshot close range damage has been slightly increased.
  • Slightly reduced the range penalty for the suppressor on the SCAR-H.
  • Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.
  • Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.
  • Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
  • Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
  • Slightly reduced the range penalty for the suppressor on the SCAR-H.
  • Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
  • Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
  • Increased the damage of the M5K.

A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons.

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Battlefield 3: Armored Kill Tank Superiority game mode details

Battlefield 3: Armored Kill Tank Superiority game mode details
Published by: forahobby on Tuesday, August 07, 2012
Tagged: Gaming, Live Marketplace, Xbox 360, Xbox Live,

The Armored Kill expansion pack for Battlefield 3 hits this September bringing the heavy-hitting new game mode Tank Superiority.


Battlefield 3: Armored Kill is all about vehicle warfare. Introducing the new vehicle class Tank Destroyer, this third expansion pack will also feature an all new game mode where tanks reign supreme.

Tank Superiority is a highly tailored game mode for Armored Kill where platoons featuring Main Battle Tanks and Tank Destroyers fight for control over a single flag – often placed in extremely open and hard-defended terrain. The new game mode resembles a “King of the Hill” struggle and is available on all four maps in Armored Kill, each map featuring a mix of up to 16 tanks.


As there is only one flag with a tight capture radius per map, heavy tank battles tend to flow back and forth as teams seek to bleed tickets from their opponent. For tank drivers, success usually comes by staying together in packs of 2-3 tanks working together. Going solo to the capture point typically means you get overwhelmed by a large group of enemy tanks.

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Battlefield 3 update hits PS3 March 27th, Xbox 360 & PC coming soon

Battlefield 3 update hits PS3 March 27th, Xbox 360 & PC coming soon
Published by: forahobby on Saturday, March 24, 2012
Tagged: Gaming, Xbox 360, Xbox Live,

EA and DICE have been hard at work collecting and working on feedback and suggestions for the next BF3 update, and have announced that the next patch for Battlefield 3 will be released for PlayStation 3 on the 27th of March. More information on the Xbox 360 and PC updates will come soon.


This patch includes many gameplay tweaks and balances; several suggested by you. The full list of changes and updates is as follows. This update will also bring the “Rent a Server” functionality to Xbox 360 and Playstation 3. For more updated information on this functionality, check back next week.

FIXES FOR PC SERVER OPERATION
- Having the same map occur multiple times in the maplist now works properly
- If adding a new map to the servers maplist after a clear and then running “mapList.runNextRound” the server will ignore any remaining rounds on the map that it still run since before the clear and move to the new first map in the list. The server will now have reset the current rounds per map and run the map in the list for the number of rounds stated when adding the map.
- Maplist can contain up to 1000 entries now
- mapList.list will return at most 100 entries. To get the entire list, perform mapList.list repeatedly with increasing offsets (like banList.list)

GENERAL GAMEPLAY FIXES
-Players should no longer take fall damage from short falls.
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
-Fixed some situations that would unintentionally make a player unrevivable.
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
-Spawn protection will no longer be canceled by the player looking around.
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to sidearms and back now takes less time.
-Increased the effectiveness of explosive resistance.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
-CRAM weapons on Carriers now count towards stationary weapon awards.

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