The Resident Evil Revelations demo is now available to download on Xbox LIVE, PlayStation Network, Nintendo eShop and Steam. The Xbox LIVE demo weighs in at 317.17 MB.
The critically acclaimed survival horror title takes players back to the events that took place between Resident Evil 4 and Resident Evil 5, revealing the truth about the T-Abyss virus. Resident Evil Revelations features series favorites Jill Valentine and Chris Redfield, plus their respective BSAA partners - Parker Luciani and Jessica Sherawat.
The story is set at a time before the Kijuju and Lanshiang bioterror incidents when the BSAA was still a young organization. Join Jill Valentine aboard a ghost ship in the Mediterranean Sea searching for her old partner, Chris Redfield. Play as Jill in this demo. The typefaces included herein are solely developed by DynaComware.
Major Nelson has announced that starting February 26, 2013 and running through March 4, 2013, over 60 Xbox 360 Games on Demand titles will be on sale up to 75% off with some as much as 85% off for the "Xbox Ultimate Game Sale".
Each day, a different set of titles will be on sale, so be sure to follow Major Nelson on Twitter where he'll announce what that day's special offer is. The Ultimate Game Sale only occurs once a year so you won’t want to miss it. Content availability and pricing may vary by region.
For a comprehensive list of titles you can expect to see on sale this year continue reading just after the break and don't forget to visit the 360-HQ games database for all of our previous coverage.
Capcom has confirmed that Resident Evil Revelations will release across North America on May 21 and Europe on May 24, 2013 for the Xbox 360, PlayStation 3 and Wii U. The title will also be available to download digitally on PS3 and Windows PC for $49.99 on May 21, with digital versions for Xbox 360 and Wii U system to follow.
The fear that was originally brought to players in Resident Evil Revelations on the Nintendo 3DS system returns redefined for home consoles complete with high quality HD visuals, enhanced lighting effects and an immersive sound experience. Furthermore, the home console version will deliver additional content including a terrifying new enemy, extra difficulty mode and improvements to Raid Mode such as new weapons, skill sets and the opportunity to play as Hunk and other characters from the series. Raid Mode, which was first introduced to the series in the original version of Resident Evil Revelations, sees gamers play online in co-op mode or alone in single player taking on the hordes of enemies across a variety of missions whilst leveling up characters and earning weapon upgrades.
According to recently leaked information from the Korean Ratings Board, Capcom is hard at work adapting their popular Resident Evil: Revelations (known as Biohazard: Revelations overseas) 3DS game to what would presumably be a fully-HD or otherwise visually-enhanced version for the Xbox 360 and Playstation 3.
The folks at CVG were one of the first to spot the entry, and believe there is some chance that the re-release could be planned as a digital download for Playstation Network and Xbox Live users.
Resident Evil: Revelations made its debut on the Nintendo 3DS portable gaming device earlier this year, and was praised by many critics and longtime fans of the series alike. With a plot centered around Jill Valentine and Chris Redfield, both now working for the Bioterrorism Security Assessment Alliance (BSAA), Resident Evil: Revelations lets gamers in on the events that took place between Resident Evil 4 and Resident Evil 5.
While the leak from the Korean Ratings Board certainly increases the odds that the Resident Evil: Revelations Xbox 360 and Playstation 3 ports will likely be headed stateside, localization is far from a guarantee. In fact, a number of Resident Evil games have never seen official releases in the United States
The entire list of achievements for Xbox 360 title Resident Evil 4 HD have been leaked. There are 12 achievements worth a total of 1000 points.
Similar to the Achievements for Code Veronica X HD, the Achievements for Resident Evil 4 HD mostly revolve around the story's progression. Achievements can be unlocked only after you acquire all bottle caps and costumes, respectively.
Apart from one achievement requiring gamers acquire the entire wardrobe of alternative costumes (by completing both the main game and extra Ada Wong-centric mode Separate Ways), gamers should be able to unlock the rest of the list by playing through natural story progression.
Unfortunately, there are no rewards for playing the game's Mercenaries mode, for helping the stray dog or getting Ashley to call you a pervert.
"Resident Evil 4 HD" will be released as a downloadable Xbox LIVE and PSN game to coincide with the 15th anniversary of the Resident Evil series this Fall 2011 (Q3). It will "have all the bonus content from the previous RE4 releases, including the Separate Ways epilogue.
Lead designer chronicles a game's evolution from the first-person shooter "Unreal Warfare" to the best-selling third-person Gears of War.
SAN FRANCISCO--It was a big week for Cliff "Cliffy B" Bleszinski. The Epic Games designer took the stage several times on Wednesday night at the Game Developers Choice Awards, where his game Gears of War won four trophies, including Game of the Year. Given his reputation for letting les bon temps roulez, many wondered if Bleszinski's post-ceremony celebrations might put a damper on his 9 a.m. presentation the following morning.
But when the hour was nigh, Bleszinski looked surprisingly chipper as the jumped behind the podium. "I know a lot of you were at the bar last night, so I'll do my best to keep you awake," he joked. He went then whipped up some excitement by confirming that Epic Games does "intend to do a sequel" to Gears of War. The revelation was hardly surprisingly, though, since it was initially revealed last November when a Microsoft marketing executive said a Gears "trilogy" was planned. Also, the fact the game has sold over 3 million copies to date all but cemented a sequel.
Then, Bleszinski went out to talk about Gears' history. The title began as "Unreal Warfare," a more military-themed game inspired by Tribes and Team Fortress. "We thought, let's do something with vehicles and something that involves a lot of territory control," Bleszinski said. He also said they wanted the game be tied in with connection with Unreal Tournament 2004 and would feature an opponent race called the "Geist." However, Epic's "lead cabal" reconsidered when they: a) decided they wanted a separate, single-player-driven game, and b) realized Nintendo had copyrighted the "Geist" as the title for their ghostly GameCube game. His second choice, "The Worm," also didn't stick.
Bleszinski said the seeds of Gear of War were sown by three titles. The first was Capcom's Resident Evil 4, which made an indelible impression on Bleszinski even before its January 2005 release. "I really liked the pacing and the over-the-shoulder view," said the designer.
Cliffy B drops some knowledge on the audience.
The second game was Namco's 2004 shooter kill.switch. Though it had much less success critically or financially than RE4, Bleszinski felt "it had the best cover system at that time." He felt incorporating a similar cover system would really change the pace of Gears and set it apart from other shooters.
Another inspiration was the classic arcade game Bionic Commando. In it, players must shoot a grappling hook in order to ascend from platform to platform vertically. Bleszinski thinks Gears has the same mechanic--jumping from cover point to cover point to advance--on a horizontal axis.
Another interesting tidbit was that Gears started out as a first-person shooter. However, after seeing the impressive graphics of the first Unreal Engine 3 demo, Bleszinski and the rest of the project's lead cabal decided "it would be a crime not to see" the game's hero, who would eventually be named Marcus Fenix. Bleszinski said seeing Fenix so up close you could see him issue orders and even notice the scar on his ear would make players associate with the character more.