Dash into a stylish and thrilling action adventure platformer game set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Prince of Persia: The Lost Crown Features
Unleash Your Inner Warrior - Use your Time Powers, combat and platforming skills to perform deadly combos and defeat time-corrupted enemies and mythological creatures. Acquire and equip new Amulets at shopkeepers to play as you see fit.
Lose Yourself in the Prodigious Mount Qaf - Discover a cursed Persian-inspired world filled with bigger-than-life landmarks. Explore a variety of highly detailed biomes, each with its own identity, wonders, and dangers. Use your wits to solve puzzles, find hidden treasures and complete quests to learn more about this corrupted place.
Live an Epic Adventure - Immerse yourself into a Persian mythological fantasy through an intriguing and original story. Cross paths with colorful characters to better unravel the mysteries of Mount Qaf.
Embark on a Carefully Crafted Experience - Enjoy high-quality graphics, immersive cinematics, and fresh Artistic Direction, along with a unique gameplay fluidity thanks to 60 frames per second rate on all platforms.
Experience the classic tale that redefined action-adventure gaming in The Sands of Time Remake, the first full-scale remake of Prince of Persia by Ubisoft. Embark on a journey to save your kingdom from the treacherous Vizier. - Master the Sands of Time and use your dagger to reverse, accelerate, freeze, and slow time itself. - Fight cursed enemies and solve puzzles along the way. - Experience incredible graphical enhancements and re-designed gameplay mechanics. - Unlock Prince of Persia, the original game from 1989, along your journey.
Let's take a look at the official announce trailer and key features for the upcoming remake:
GAME FEATURES
A CLASSIC REBORN - Experience the original epic tale of the Prince on his journey for redemption. Travel back in time with the return of the Prince's original voice actor, Yuri Lowenthal, and discover a brave new Farah.
REIMAGINED FOR TODAY - Fight new enemy character models and enjoy entirely new cinematic sequences along with enhanced voices, sounds, parkour animations, and soundtrack.
WIELD THE POWER OF TIME - Master the Sands of Time and use your dagger to reverse, accelerate, freeze, and slow time itself while solving puzzles along the way.
BREATHTAKING GRAPHICAL UPDATES - Immerse yourself in ancient Persia with more realistic graphics, pre-baked rendering, and VFX as you fight cursed enemies along your journey.
MODERNIZED CONTROLS - Camera, controls, and combat have been completely rebuilt and updated for today’s standards. Choose between original or modernized mapping.
EXPAND YOUR EXPERIENCE WITH BONUSES - Unlock the original Prince of Persia game (’92 Mac version) along your adventure and access it from the Main Menu whenever you want. Even more surprises await!
The Prince of Persia: The Sands of Time Remake will be available for Xbox One, PlayStation 4 and PC on January 21, 2021, and is available to pre-order digtally for $39.99 / €39.99 / £34.99 / AU$59.95.
Jordan Mechners'Karateka is now available to purchase on Xbox Live for 800 Microsoft Points ($10).
From PRINCE OF PERSIA creator Jordan Mechner, the original side-scrolling karate classic comes to XBLA with art by Jeff Matsuda (BATMAN: The Animated Series) and music by Grammy-winning composer Christopher Tin (CIVILIZATION IV). Fight to save the lovely Mariko from the evil warlord Akuma and reunite her with her True Love!
Price: 800 Microsoft Points ($10) File Size: 1016.89 MB Download: marketplace.xbox.com (free demo) 360-HQ Video Games: Karateka
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Outland , a new downloadable side-scrolling platformer developed by Housemarque is now available for download from Xbox LIVE for 800 Microsoft Points ($10).
Content:Outland Price: 800 Microsoft Points Availability:Check availability in your Xbox LIVE region Dash Text: In the middle of Balance and Chaos, now stands one man whose efforts may bridge the ancient divide, or doom the world to destruction. The award-winning studio Housemarque, maker of Super Stardust HD, has teamed up with Ubisoft to create an ambitious platformer inspired by epic adventures such as the Prince of Persia® series. Each player’s adventure will take him between light and darkness and force him to adapt to an ever-changing world.
Over the course of the last year of owning an Xbox 360 my Gamerscore has been steadily climbing, although I wouldn't go so far as to say that it's impressive. My score is exactly 11,715, which I suppose is a decent number for only a year of gaming. According to the new "Achievement Progress" tab on my 360's dashboard I have a potential Gamerscore of 51,640. This is, of course, made much higher by games that I popped in for only a second before never playing them again (Spiderman 3, Fable 2, Too Human, Guitar Hero: Metallica, Prototype, Flock, Need for Speed Carbon, and many others among them), but I've also only gotten 100% in one game in all of my hours playing the 360 over the course of the last year, that game being the original Banjo-Kazooie for XBLA.
Needless to say, I've gone for 100% in many of my other games, but with no success. Several achievements for Left 4 Dead alluded me due to the necessity of having a great team to acquire them (Safety First and Nothing Special come to mind), and I put over 100 hours in Tales of Vesperia before deciding halfway through my second playthrough that I simply did not have the time to go for the full 1000. Despite my lack of success at getting all the achievements in each game I played, I often spent hours grinding away at games that I otherwise would have put down much sooner; I did this all for the sake of getting something extra tacked onto the big flashing number that greets me whenever I turn on my console.
While going for the insanely difficult "Manbearpig" achievement in the surprisingly fun XBLA release, South Park Tower Defense, I had a bit of an epiphany. As I restarted the level for the 10th time due to the drunkeness and overall inability to do anything correctly of my teammates, it hit me that I was not having fun. I had performed a meaningless task in a game that would have otherwise been enjoyable for hours, with no reward to myself. Even if I had gotten the achievement, I still could've spent those hours of my time doing something interesting instead of just tacking on another 20 points to my Gamerscore. What other games could I have been experiencing for the first time if I had chosen to spend my time with them instead? Mass Effect and The Orange Box are sitting unplayed in my library, and I know that once I dive into those games I'll enjoy them a lot, so why would I waste my time going for achievements in games that I have already played to the point of souring them?
Take for instance the "Smile" achievement in Geometry Wars 2, where players not only have to beat the ridiculously difficult "Sequence" mode, but they have to intentionally fail on some parts of it in order to make the sequence board look like a smiley face. That's not fun! I had to spend hours just to beat sequence in the first place; beating the mode while intentionally doing badly on the 2nd, 4th, 11th, 15th, 17th, 18th, and 19th levels of it (as the "smile" achievement requires) would likely take an entire day, and the reward of getting 25 meaningless achievement points would simply not be worth it.
I'd love to hear from someone who got the "Light Seeds Master" achievement in Prince of Persia. Tell me, was that fun for you? I bet following around the predetermined paths and revisiting all of the environments more than twice, all for the mindless collection of over 1,000 of those God-forsaken light seeds was just a blast. How about it, those of you who found every flag in Assassin's Creed? Were those few points really worth the hours upon hours that you spent holding down the trigger button and running laps around the cities?
For me, I think that while achievements are often fun little distractions that can add on significantly to the amount of time (and ultimately value) that players get out games, really hard achievements that require repetitive action, grinding, or otherwise boring activities that wouldn't be considered fun should be completely ignored in favor of spending gaming time with something new. Instead, it might be better to just enjoy games for what they are, playing through the campaign and, if necessary, letting that stand as the experience that was had with the game.
Despite my rather staunch stance on the fact that a Gamerscore isn't worth anything and shouldn't be pursued with too much of a person's time, I do believe that achievements are a great way to get more out of a game in an interesting and fun way. The best achievements are ones that can be acquired through cooperative play, as getting in other people on a challenge can make for a fun experience. I eventually got the "Manbearpig" achievement in South Park TD by playing the game locally with friends, and explaining the game's mechanics and successfully completing the challenge was pretty enjoyable, but I don't think that I'll ever return to the game to go for the other two achievements that I'm missing. As gamers, we should always get our money's worth out of games, but we should also know when to put a game down and go do something else, regardless of whether or not we've wrung all the silly achievement points from it. There are too many fantastic games available on the 360 to only experience a few, so go ahead, rent some random games that you think might be fun to just play through one time. Dig into the back catalog for your game system and just have fun.
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