Namco Bandai announce Magnacarta 2 Xbox 360 ExclusivePublished by: forahobby on Friday, May 01, 2009
Tagged: Gaming, Xbox 360,
Namco Bandai GAMES announces MAGNACARTA 2 EXCLUSIVELY FOR XBOX 360®. Active turn battle system, HYBRID VISUAL STYLE and SEAMLESS WORLD NAVIGATION COMBINE in a unique new take on traditional rpg genre.
SANTA CLARA, Calif., (April 29, 2009) – NAMCO BANDAI Games America Inc., today announced MagnacartaTM2 exclusively for the Xbox 360® video game and entertainment system from Microsoft. Developed by SoftMax, the team behind the original Magna Carta: Tears of Blood, and powered by the Unreal Engine3, Magnacarta 2 combines a deep storyline, beautifully detailed graphics and a unique active turn battle system to create a fresh new RPG experience.
Magnacarta 2 introduces an original new storyline driven by intense themes of love, hate, politics, betrayal and the ultimate question of choosing one’s own fate. Players are immersed in the world of the Lanzheim Continent, a conflict-ridden land deeply divided by a fierce civil war. Powered by the Unreal Engine3 and featuring character designs by famed Korean artist Hyung-Tae Kim, the game bears a striking visual style unlike any other RPG through its blend of photo-realism and Japanese manga influences. The deeply emotional story is driven by beautifully rendered CGI cut-scenes featuring fully voiced dialogue to draw players into the immersive experience.
Delivering more than 40 hours of gameplay, Magnacarta 2
features a unique battle system which combines strategic turn-based battles and real-time gameplay, creating a fresh twist on the traditional RPG formula. The game seamlessly blends world navigation and battles as everything happens in the same environment with no load screens or abrupt changes in the action when a fight begins or ends. Players can utilize objects found in the environment to their advantage and likewise, creatures and field objects dynamically react to the player’s actions. A free roaming camera further adds to the unrestricted interaction with the world. Players are also given flexible control over their party with the ability to pre-assign attributes for each AI character and freedom to easily switch control between all the characters at any time.