It all starts in Liberty City. With the revolutionary freedom to go anywhere and jack anyone, Grand Theft Auto III puts the center of the criminal underworld at your fingertips, if you have enough guts to take it.
Welcome to the 1980s. From the decade of big hair and pastel suits comes the story of one man's rise to the top of the criminal pile. Grand Theft Auto returns with Tommy Vercetti’s tale of betrayal and revenge in a neon-soaked tropical town full of excess and brimming with possibilities.
Five years ago, Carl ‘CJ’ Johnson escaped the haze of Los Santos, San Andreas...a city tearing itself apart with gang trouble, drugs, and corruption. Now, it's the early 90s. CJ’s got to go home - his mother has been murdered, his family has fallen apart, and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of cops frame him for homicide, forcing CJ on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets in the next iteration of the series that changed everything.
Grand Theft Auto: The Trilogy - The Definitive Edition is available digitally today (November 11) through the Microsoft Store on Xbox, PlayStation Store, Nintendo eShop, and the Rockstar Games Launcher, with a physical release for Xbox Series X|S, Xbox One, PlayStation 4 and Nintendo Switch on December 7.
In the early days of video games, developers had to contend with the small amounts of storage which were possible on game cartridges. The original Nintendo Game Boy had cartridges ranging from just 32 KB up to 8 MB while the Super Nintendo Entertainment System could (in theory) support cartridges of up to 128 MB in size. However, in practice only 117.75 MB was available, and most games could only use around 32-48 MB.
When you compare that to modern games, which can take up dozens or even hundreds of
gigabytes, you can see how little developers used to have to work with.
With so little storage space, video games had to be optimised over and over again, removing any unnecessary code, compressing images, and using other coding tricks to minimise their size. There was no room for anything other than the core game files, extra features, or bonus content.
That was until consoles started supporting optical media like CDs, DVDs, Blu-Ray, and the quirky proprietary GD-ROM that was used in the Sega Dreamcast. CDs came with 700 MB of storage, DVDs had more than 4 GB, and the Blu-Ray could store up to 50 GB.
The extra storage let developers for consoles like the Xbox create larger games and accompany them with minigames - smaller applications that used the same game assets but were separate from the main storyline.
These minigames are a fun way to take a break from the main missions or levels and add variety to the playing experience. Although they’re intended to be a side dish to accompany the game’s main course, some have been so popular that they’ve stolen the show.
Here are some of the best minigames made for Xbox consoles.
Today is Black Friday and Microsoft have just rolled out some special one-day only sales with pretty big savings for all Xbox LIVE Members around the world. These special prices are available today only. After that the normal pricing will return.
Not near your console but still want in on the deals? Don’t worry, purchase the items on Xbox.com using the below links and when you get back to your console your items will be in your download queue.
Don't forget about the other Cut-price content available until Nov 29th.
Here is the list of items* on sale for today only:
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Just when you guys thought that Grand Theft Auto San Andreas came out that it was Game Over, your so wrong. Rockstar has surpassed themselves again, by announcing Grand Theft Auto 4 for 360 and PS3, for all you GTA fans that play on LIVE, that means Exclusive Xbox Live Content. Rockstar has even set a date for the release for the game for both consoles which will hit shelves on October 16th, 2007. Can't wait to see what the boys over at Rockstar come up with next for the GTA series.