Journey through a brand new adventure filled with handcrafted puzzles, hauntingly beautiful locations and challenges for your brain’s grey matter. Explore the world through the eyes of one of the most famous inventors, the father of electricity, the man behind alternating current, the science wizard, Nikola Tesla.
Science brings mysteries toward the light one by one, strips them of their secrets and makes them part of something greater. It is true that some myths are rooted too deeply, are too resilient, and even seem to have a mind of their own as they resist men of science trying to shine the light of understanding. But in the end, science and mystery are anything but anathema to each other. On one stormy night, a person was brought into this world. A child of both darkness and light, full of mysteries and full of scientific curiosity, just starting to build a myth of their own.
Explore the eerie abandoned industrial buildings of Nikola Tesla’s most ambitious facility in Wardenclyffe, which was meant to become an important city where the future is today, and every societal process is improved upon by the principles of free wireless electrical energy.
30 years after the original FLASHBACK, Paul Cuisset invites you to immerse yourself in an action-packed cyberpunk universe where the fate of humanity itself hangs in the balance. The Morphs are preparing their final attack, determined to enslave every civilization in the Solar System - and it’s your mission to fight back!
Developed in close collaboration between Paul Cuisset’s team and Microids Studio Lyon, Flashback 2 will welcome players to discover a brand new story blending action, puzzle, and infiltration. This adventure will take you to familiar places like Neo Washington or the Jungle, as well as new locations like Neo Tokyo or a mysterious space station.
Flashback 2 will launch this November on Xbox Series, Xbox One, PlayStation 4, PlayStation 5, Nintendo Switch and PC (digital).
Ubisoft's “Flashback”, a remake of the iconic 1992 video game by Delphine Software, is available to download right now via the Xbox Live Arcade for 800 Microsoft Points ($9.99).
In “Flashback” you'll take on the role of Conrad B. Hart of the G.B.I. and uncover a vast and deadly alien conspiracy that threatens everything it means to be human. But before you can save the human race you must rediscover who you are, as you desperately search for the missing data files containing your memory to piece the puzzle together. 20 years after the original game’s launch, Conrad is enlisted back to active service for the triumphant return of one of the best adventure-action games ever created.
Activision has been recording voiceovers for the next Call of Duty game in Los Angeles, a source tells Siliconera. "Call of Duty 2013" takes place in the Modern Warfare arc and the main character in the game is "a battle hardened veteran in his mid-thirties with a nihilistic point of view."
Here are some of the lines "Ben Burke" (which we’re told is a codename) has to recite in Call of Duty 2013:
"Reminds you of Phuket, doesn’t it? Only this time the dust gives you cancer… OK, park yourself and get ready. When this thing kicks off, put a hole in anything that moves."
"This is Sentinel Zero One, successful crypto change on C2 net break, requesting immediate update of blue force picture and status of artillery, over. I have you broken and unreadable, I say again, requesting updates to friendly positions and status of arty support. Do you read, over?"
"We’ve got KVA on the move! They’re going to strongpoint the main gate, ETA two mikes! We’re providing support for our heavy rollers! Ready up and let’s move!"
"Goliath, this is Sentinel Zero One! We have enemy armor at the gate, hundred meters north of our position! Requesting close-air grid mark three-one-six!"
If your tight for MS Points and looking for a bargain, from now until this time next week the "All Fronts Collection", which contains 19 mulitplayer maps will cost you only 400 MS Points! Go on and tell me that's not a bargain..
This "Gears of War 2: All Fronts Collection DLC" features all 19 downloadable Gears 2 multiplayer maps and a bonus deleted single-player chapter, “Road to Ruin,” from the Gears of War 2 campaign.
“For multiplayer fans, this pack brings together the complete set of Gears 2 multiplayer maps: Allfathers Garden, Canals, Courtyard, Flood, Fuel Depot, Fuel Station, Gold Rush, Gridlock, Grind Yard, Highway, Mansion, Memorial, Nowhere, Sanctuary, Subway, Tyro Station, Under Hill, War Machine, and Way Station—everything in the Flashback, Combustible, Snowblind, and Dark Corners downloadable packs combined.”
With the release of the news that Halo ODST will be a 60 dollar title most fans had the reaction "i don't want to pay 60 bucks for an add-on" but here to explain what you will get for your 60 dollars is a Bungies interview with The Seattle Times, lets hope it can live up to it hype and 60 dollar price line.
Seattle Times reports: All sorts of changes are under way inside the dark and mysterious Kirkland bunker where Bungie, the renown game studio, is putting final touches on the next version of "Halo."
For one thing, Bungie is going into a dramatically new direction with "Halo 3: ODST," the latest installment in the blockbuster sci-fi shooting franchise that established Microsoft's Xbox console and has sold more than 27 million copies worldwide. It's also Bungie's first release since the studio became independent of Microsoft in 2007.
"Halo" is the Harry Potter of video games, a staggering success with devoted fans who can't wait for every new edition, so there's a risk in tinkering with the formula.
Apparently fans are pleased with previews they've seen so far. "ODST" remains the most-anticipated game of the year, with 53 percent of gamers in a Nielsen survey planning to buy the $60 title after it goes on sale Sept. 22.
In previous versions of "Halo," an armored supersoldier called Master Chief blasts his way along fixed routes, battling aliens and uncovering a Wagnerian story about giant rings with awesome powers.
"ODST" picks up the story of the supporting cast — orbital drop shock troopers, the "regular" soldiers who fought alongside Master Chief.
For "the kind of story we want to tell — which is a little bit more human story — they seemed like a really great candidate for a hero in the 'Halo' universe," explained Joseph Staten, writer and creative director.
Staten, who studied theater at Northwestern University and military history and political science at the University of Chicago, said the game has more drama and mystery than before.
"As far as the dialogue goes, we were trying to get a bit of hard-boiled, thriller, femme fatale and square-jawed gumshoe — a little touch of that," he said. "That most clearly comes through in the dialogue between Buck, your squad leader, and Veronica, this shadowy naval intelligence officer."
Structural change
The structure of the game is also different, for "Halo." Instead of trudging along a fairly set path, "ODST" begins in a dark and mostly empty city that players can freely explore, an "open world" model popularized by the "Grand Theft Auto" games.
Players who prefer traditional "Halo" can head directly to sites in the city that trigger "flashbacks," putting them into classic "Halo"-style missions fighting aliens and blowing things up. Clues to the mystery come from playing through these missions.
"We're doing a lot of pretty neat things in terms of mixing it up, introducing some non-linearity, some free exploration," Staten said. "This is also a mystery story so there's a lot more clue-finding and mystery-solving than you would normally find in a game of this kind — nothing that strays too far from the fun 'Halo' experience, but we definitely decided to take a little bit of risk and have some fun with this one."
Multiplayer option
Lifelike characters are just one way that "ODST" is more realistic and approachable.
The game also adds a new multiplayer option called Firefight that's designed to be quick and easy for small groups of friends to play on the same console or online. Groups of four cooperatively work through sessions that may last about 30 minutes.
It's an alternative to the more intense, competitive multiplayer sessions that draw about 1 million players per night to the Xbox Live online-game network.
Firefight is also a nod to the real-world demands on players' time, especially now that most original "Halo" fans are well into the parenting years. The average age of video-game players overall is now 35, according to the Entertainment Software Association.
Players like Staten, a 37-year-old father of two.
"To find an hour to play, or five hours a week, that's asking a lot of me," he said. "Firefight, from my point of view, is aimed at guys like me who have families and have lives outside of playing games and work. We love to play games, but we want them to be compatible with our real lives. For Bungie, at least, Firefight is really a nice first step down that path."