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  | Xbox 360 News Selector |  |
  | Not All The Improvment For 360 Update Are For Looks |  |
Not All The Improvment For 360 Update Are For Looks Published by: wes213 on Saturday, July 19, 2008 Tagged: Gaming, Xbox 360,
If you have an XBOX 360 (and i know you do if your reading this) then you will really want to read this one over and might find your self reading it twice like i had too, keep in mind it did say that no real source was given for this info so it would be best to keep this as a "we will see kind of thing"

According to Gamespot, Microsoft’s supposedly seen a 30 percent improvement in load times on games installed to the 360 hard drive, although no direct source is given. From the article:
"One of the not-so-cosmetic changes in the fall update will be the ability to let you play your games directly from the hard disk. The new feature will let users install all of the game content directly onto the hard drive to improve game load times. Microsoft reports that it has seen a 30 percent improvement in load times in internal testing. As an interesting data point, Microsoft went out of its way to tell a group of reporters that the full Devil May Cry 4 hard disk installation took roughly 10 minutes on the Xbox 360. The installation took twice as long when we conducted our own installation tests on the PlayStation 3. Another side benefit of having games installed on the hard disk is reduced noise, since the optical disc no longer needs to spin up. However, you will still need to have the game disc in your optical drive while you’re playing it, presumably as a piracy check."
I would say this is some of the biggest news i have seen in some time now, if it holds true.
News-Source: uk.gamespot.com |
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  | PODCAST: OzBoxLive Radio #031 – Land of the Rising Sun |  |
PODCAST: OzBoxLive Radio #031 – Land of the Rising Sun Published by: forahobby on Monday, May 19, 2008 Tagged: Gaming, Live Marketplace, Xbox 360,
The latest edition of Australia's hottest Xbox 360 podcast OzBoxLive is now available for your listening pleasure from the official site.
In this weeks episode of OzBoxLive Radio…
- News and Announcements with Kane and Mick
- Review - Devil May Cry 4
- Interview - Kelvin (Dwight19)
- Xcessory of the Week - Microsoft Points
- Group Discussion - Xbox in Japan
- Competition - Tell us in 25 Words or less…
What would you do to make the NEXT Xbox console a hit in Japan?
You could win a copy of Dynasty Warriors - GUNDAM, along with a copy of Australian 360 AND a “Making of - MASS EFFECT DVD“, AND a Halo 3 Bag worth $50 Bucks AND lots more goodies.
REMEMBER our final OzBoxLive Game Night is this Sunday. We are playing HALO 3.
Go to www.OZBOXLIVE.com Now to sign up and check out the latest episode.
Official Site: http://www.ozboxlive.com
All OZBoxLive News: http://www.360-hq.com/news-search-OzBoxLive.html |
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  | The Epic Battle For First Continues - Xbox Live Top 10 |  |
The Epic Battle For First Continues - Xbox Live Top 10 Published by: wes213 on Thursday, February 07, 2008 Tagged: Gaming, Xbox 360, Xbox Live,
In a recent news article on HQ we mentioned that Call of Duty 4 took the top spot, leaping ahead of Halo 3 and breaking Bungie's dominance that it held since its launch in September 2007.
It's now a new week and look who's back on top and showing true dominance.
360-HQ Top 10 Update
Most recently on 360-Hq we have implemented alot more Xbox Live Game tracking stats for our members and have started to list our own TOP 10 games played on Xbox Live by HQ Members.. We will do our best to add the HQ Top 10 Xbox Live Games to our news everytime the official Xbox Live Info is updated.
All HQ Top 10 Live Stats are generated live from the database via our members gamercards. Check out the 360-Hq Games Database for further info and the latest top 10.

Major Nelson.com confirmed that Call of Duty 4 was the most played game on Xbox Live for the week ending January 28. Halo 3, unsurprisingly, came in at second place.
When games of this magnitude go head to head, its a safe bet that one wont stay on top for too long.
i for one will be keeping an eye on that #1 spot to see who can hold on to it the longest.
Here’s the full top ten list from xbox live and our own 360-Hq Xbox Live Stats.:
Check out the 360-Hq Games Database for more information on the latest Xbox 360 games including screenshots, videos, cheats, achievements and everything else xbox 360.
360-Hq Game Database: here |
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  | Devil May Cry 4 Demo Available This Thursday 24th Jan, 2008 |  |
Devil May Cry 4 Demo Available This Thursday 24th Jan, 2008 Published by: wes213 on Wednesday, January 23, 2008 Tagged: Gaming, Live Marketplace, Xbox 360,
Capcom have confirmed that Thursday, January 24th, 2008 will be the release date for the new "Devil May Cry 4" playable demo which will be available for download via the Xbox Live Marketplace.
The demo introduces gamers to the gothic-inspired supernatural world of Devil May Cry 4, new protagonist Nero and the awesome power of his Devil Bringer. The demo consists of a sampling of sections from the full game, chosen to showcase Devil May Cry 4's varied locales, allowing gamers to familiarize themselves with Nero's unique abilities. Players will receive instruction on the various new actions that the Devil Bringer bestows, such as the ability to slam creatures to the ground, cover great distances in a single bound or even grab enemies while on the ground or in the air and pull them towards Nero to continue an attack combo. The Exceed system allows Nero to "rev up" his sword as if it were a motorcycle throttle and unleash devastating attacks. Players will need to master all these techniques before the end-of-demo showdown with the mighty Berial.
 View more "Devil May Cry 4" Screenshots
Fully demonstrating the power of the next generation of consoles, the Devil May Cry 4 demo brings to life the coastal city of Fortuna and its surroundings in exquisite detail, such as the port and the snow-capped mountain ranges.
News-Source: http://www.capcom.com
360-Hq Game Database: Devil May Cry 4 for Xbox 360 |
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  | Detailed Australian Xbox 360 Game Release Dates |  |
  | Xbox 360 Gets Its Own Devil May Cry 4 Afterthought Bundle |  |
Xbox 360 Gets Its Own Devil May Cry 4 Afterthought Bundle Published by: wes213 on Wednesday, December 26, 2007 Tagged: Gaming, Xbox 360,
Xbox 360-only gamers coveting the recently announced PlayStation 3 bundle that packs in Capcom's Devil May Cry 4 in Japan can rest easy—you're getting your own barebones bundle, too!
No, there isn't some super cool Power Glove-esque Devil Bringer controller pack-in, nor is there a sweet limited Nero action figure bonus. Capcom couldn't even be bothered to throw in a t-shirt. It's just the console and the game. I suppose the custom cardboard box will appeal to some, but for 37,800 yen, I'd have expected at the very least a huggable Trish pillow.
News-Source: kotaku.com |
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  | Xbox 360 Vs. PS3 DMC4: No Difference |  |
Xbox 360 Vs. PS3 DMC4: No Difference Published by: wes213 on Monday, December 24, 2007 Tagged: Gaming, Xbox 360,
Every time a title is announced for both Xbox 360 and PS3, the microanalysis begins as to which platform's version will be superior.
Capcom has recently chimed in on the difference between the PlayStation 3 Devil May Cry 4 and the Xbox 360 one, and as usual, it's good news for gamers with a 360.
"Either or, makes no difference," is the response on the company's official blog.
"As I’ve been telling people for months, there ain’t no difference between the two. Kobayashi-san and his team have gotten Capcom’s Framework engine to sit up and bark on command on both systems in a most excellent fashion. All you system fan boys, settle down," writes Capcom.
Devil May Cry 4 was originally announced as a PS3 exclusive, but announcements were subsequently made for Xbox 360 and PC as well. DMC 4 is scheduled for release in North America on February 5, 2008.
News-Source: XboxToday
360-Hq Game Database: Devil May Cry 4 for Xbox 360 |
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  | Capcom Confirms Devil May Cry 4 Demo |  |
Capcom Confirms Devil May Cry 4 Demo Published by: wes213 on Sunday, December 09, 2007 Tagged: Gaming, Live Marketplace, Xbox 360,
Gamers Will Have the Opportunity to Experience the Power of the "Devil Bringer" Before Purchasing the Game.
Capcom®, a leading worldwide developer and publisher of video games, today confirmed that owners of Sony Computer Entertainment’s PLAYSTATION®3 computer entertainment system and the Xbox 360® video game and entertainment system from Microsoft will be able to experience Devil May Cry® 4 early, thanks to the release of a playable demo. A free downloadable demo of the game will be available on the PLAYSTATION®Store and Xbox LIVE® Marketplace in early 2008. Devil May Cry 4 has been rated M for Mature by the Entertainment Software Ratings Board (ESRB).
The demo introduces gamers to the gothic-inspired supernatural world of Devil May Cry 4, new protagonist Nero and the awesome power of his Devil Bringer. The demo consists of a sampling of sections from the full game, chosen to showcase Devil May Cry 4’s varied locales and allows gamers to familiarize themselves with Nero’s unique abilities. Players will receive instruction on the various new actions that the Devil Bringer bestows, such as the ability to slam creatures to the ground, cover great distances in a single bound or even grab enemies while on the ground or in the air and pull them towards Nero to continue the attack combo. The Exceed system allows Nero to “rev up” his sword as if it were a motorcycle throttle and unleash devastating attacks. Players will need to master all these techniques before the end of demo showdown with the mighty Berial. |
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  | Capcom: Third-Party Exclusives Still Viable |  |
Capcom: Third-Party Exclusives Still Viable Published by: wes213 on Saturday, December 08, 2007 Tagged: Gaming, Xbox 360,
“I wouldn’t say that platform exclusivity is a dead concept,” Capcom marketing VP Nique Fajors tells Next-Gen.
With hefty development costs and no single dominant leader in terms of installed base in this console war, the third-party exclusive seems to be a dying breed.
But there’s still room even in today’s industry for third-party platform exclusive titles, according to Capcom, as long as the title uses the hardware right and costs are reasonable.
“Exclusives are driven by gameplay functionality and cost,” Fajors told Next-Gen in a recent phone interview. “If you get your gameplay functionality and costs right, exclusivity can work.”
Capcom remains a big believer in multiplatform development, nonetheless. The game maker recently made waves by announcing the Xbox 360 million-seller Lost Planet is now on its way to PS3. Devil May Cry 4, once considered a big exclusive for PS3, is now also on its way to Xbox 360. A wide array of other publishers have brought franchises that were platform exclusive in previous generations across multiple platforms.
“We have so many viable options for development, and consumers have so many choices,” Fajors said, adding that it seems that consumers are becoming less loyal to one single platform.
“I can remember when I was younger, I was committed to Sega. I wouldn’t buy a Nintendo platform. So I rode all the Sega platforms, from Genesis through Saturn and all the way up. I think consumers increasingly don’t have that kind of loyalty anymore.
“…Fundamentally, do I think [platform exclusivity] is dead? No, I don’t believe it’s dead. It goes back to economics, consumer interest and unique playability.”
Capcom’s slate of platform exclusive titles and franchises includes Zack & Wiki for Wii, Phoenix Wright for DS and Dead Rising for Xbox 360.
News-Source: Next-Gen |
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  | Ninja Gaiden 2 |  |
Ninja Gaiden 2 Published by: wes213 on Saturday, November 10, 2007 Tagged: Gaming, Xbox 360,
You’ve got red on you - Ryu Hayabusa sharpens up his act for a 360-exclusive sequel, while Tecmo’s Ninja Gaiden: Dragon Sword, like the initials, fits perfectly on to the DS.
Anyone else would have crawled under a rock after last year, when Tomonobo Itagaki railed against the makers of Tekken, dismissed underachieving gamers as ‘ninja dogs’, then produced the utterly average Dead Or Alive Xtreme 2. But there he was, the brains and mouth of Team Ninja, swaggering across the stage at this year’s TGS. His trademark braggadocio may have lost some currency over the years, but mention of Ninja Gaiden clearly has not.
With many still discovering and returning to 2004’s breakneck bloodbath, be it through 360 emulation or PS3’s Sigma remake, there’s no denying the timeliness of announcing a proper sequel. The hardcore, faced with the rise of non-gaming and Japan’s labored uptake of new consoles, are yearning for some old-school pain. Ninja Gaiden 2, as you discover from the off, has more than enough to go around.
“I’d like to say that we’re not depicting this violence for the fun of it,” insists Yoshifuru Okamoto, the game’s producer. “We want it to actually have meaning inside the game, in terms of the experience. Violence is a key challenge of this project – we don’t even think it’s possible to alter it. I understand that in Japan we will be Z rated [the dreaded adults-only rating, which effectively brands games as culturally hazardous]. In the US, though, we’re confident we’ll be an M [for Mature].”
Integral or not, the violence in Ninja Gaiden will have you feeling like Lady Macbeth after just five minutes’ play. Granted, heads did roll in the first game (in most versions, at least), but this is something else. Ryu Hayabusa’s staccato sword-swipes literally chop his opponents to pieces, leaving heads, shoulders, knees and toes in great puddles on the floor. Better – sorry, worse – still is what happens to the pieces left attached: without a hand or foot, for example, enemies will writhe, hobble and hop around until finished off. And like the Black Knight himself, they’ll fight you the entire time.
“The enemy AI changes as he loses an arm or a foot,” Okamoto explains. “Our objective is to show cool action right up until the enemy is killed. But our ninja won’t search bodies or steal weapons from the dead. Bodies remain solely for the purpose of graphic realism. I think the increased power of Xbox 360 has made a unique way of depicting violence possible: how the blood is spilt, how the body is dismembered and how the parts remain on the ground.”
With this in mind, together with an image of Jack Thompson spontaneously combusting upon sight of it, it’s worth pointing out that there is a story beneath the carnage. While Itagaki will doubtless say otherwise during the remaining months of development, Team Ninja is especially keen to expand Ninja Gaiden’s audience. “After we released the previous Ninja Gaiden,” says Okamoto, “we thought about the game and realized that a gap was forming between what we originally wanted and the reaction of the players. It was very much about the difficulty level – and we felt the need for casual gamers to enjoy our game as well.”
It’s too early for Okamoto to go into detail, but he promises a more intense and ‘interesting’ game than before, with a wider variety of rival characters and boss battles. Foremost will be a rival ninja to Hayabusa – a nemesis central to the game’s events. The proposed enemy types sound a mite familiar – demonic beasts and gun-toting commandos join the usual ninja hit squads – but their attack patterns and strategies, whether grouped or isolated, are more varied. The need to find the right weapon for each challenge, furthermore, will be brutally enforced.
“It all started with the weapons we wanted Hayabusa to carry,” says Okamoto, “turning him into some kind of super ninja. This led us to think about the actions which would fit these weapons, and how that in turn would affect the game’s fun factor.”
But the problem, as it exists in this early alpha code, is less a question of challenge and intrigue than that old Team Ninja bugbear, visual evolution. You could cut and paste concerns over Ninja Gaiden 2’s technology from reviews of either DOA4 or DOAX2: it just doesn’t feel particularly modern. Ironically for a game which cuts more flesh than a chef who moonlights as a serial killer, it’s disconcertingly clean. Light and shadow effects, for both characters and environments, are quite deficient, leaving some very smooth (60 frames per second) but flat visuals.
He might not have lived under a rock for the last year, but you have to wonder how much Itagaki and his team have isolated themselves from the influence, and more importantly the examples, of other studios’ games. Okamoto openly admits to a policy of looking away from ‘the competition’, and speaks little of conflict with Devil May Cry 4 because he ‘hasn’t seen it’. Ninja Gaiden will certainly make headline news simply for its gore, and will probably be enjoyable as hell for the masochistic elite. But if it wants to speak to casual gamers as well, then graphics are a language it can’t afford to ignore.
News-Source: Next-Gen |
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