Infinity Ward has released a new patch for Call of Duty 4: Modern Warfare which addresses the issue reported by community member Uzi Kidding which now catches some files bypassing the pure client test.
In addition this update will set properties so that Anti-lag is always enabled upon map loads, an optimization for Sniper Rifle accuracty at certain distances, as well a fix so text chat between rounds of multiplayer will no longer cut out at the end. The 1.3 patch will also include all previous fixes from previous patches.
One of the main features we put special attention to while creating Warhound is the AI behavior. A special system currently in the state of intensified production and testing makes AI behavior increasingly indistinguishable from those of soldiers on a real battlefield.
There is no room for scripted, predefined enemy behavior in the next-gen games. The artificial enemy is to be no different from the real one, especially when it comes to combat. The player should have no doubts that he fights a real soldier, not a predictable bot, who repeats a certain sequence of operations over and over again. An improved AI system intensifies the feeling of realism and amends visual experience.
The system is built of several modules which must collaborate precisely.
The primary one is an expanded animation module which explicitly models even the slightest details of human behavior – gestures and body movements through various actions, face mimics and even eyeball movement.
The module essential for the realistic gameplay is the Integrated Combat Behavior System. It includes all the basic movement types – walking, turning, crouching, crawling, running, passing obstacles, etc. All these must fit in well with the weapon held. There is a huge difference between the movement of a person with a big rifle and a person with a pistol. Realism also implies a wide range of behaviors depicting the combat itself. Current technology allows every single AI to scan the visible area and decide on the usefulness of nearby objects basing on their size, shape, and even material they're made of. The analysis of this data lets AI find the nearest safe cover, and react appropriately to current situation on the battlefield. Distance to the enemy, weapon held, sight and hearing range or enemy visibility are only a few factors for the system that chooses the optimal action for the moment.
All “Grand Theft Auto” fans will get their next look at the eagerly anticipated “Grand Theft Auto IV” with the release of the third official trailer, "Move up, ladies" on Xbox.com and Xbox LIVE Marketplace.
At 3pm EST, 6th December, gamers can get another glimpse at Grand Theft Auto's colorful world in HD on Xbox.com and Xbox LIVE Marketplace. While online you can also check out the first two trailers, screen shots, and a preview of the “Grand Theft Auto IV” Marketplace theme.
“Grand Theft Auto IV” is the next chapter of the award winning “Grand Theft Auto” franchise from Rockstar Games and will be coming to the Xbox 360 on day one. In addition to online multiplayer, a first for the series, gamers will experience hours of additional gameplay with two downloadable episodes exclusively available on Xbox LIVE following the release of the game. Focused on the story of Eastern European immigrant Niko Bellic, “Grand Theft Auto IV” takes players back to Liberty City and promises a cinematic story told like only Rockstar can, an extremely vast and detailed world to explore and gameplay like the series has never seen before.
When it comes to comparing price per value, Xbox 360 wins against PS3 and Wii. That's the philosophy of Don Mattrick, Senior Veep of Microsoft Interactive Entertainment.
"On a price per value basis, I think we win...relative to Sony (PlayStation 3) and Nintendo (Wii)," he said in a recent interview with MSNBC. Naturally, his opinions might be considered a tad skewed by some since he is a Microsoft employee.
"Of course, I'm biased given the role that I'm in but if I really think about it using my consumer instincts and the experience that I've had, this is the best blend of performance, price, online and games - by far," he explained.
Now that the red ring of death nightmare has subsided, he feels that there's nowhere to go but up.
"I think we're getting to the point of critical mass in terms of the number of hits. I think we have the highest rated content ever to exist on a gaming system," Mattrick bragged.
EGO to power Operation Flashpoint 2 and Race Driver: GRID
Codemasters has unveiled the latest iteration of its proprietary in-game graphics engine, an evolution of the eye-catching technology that powered the Colin McRae: DiRT title.
The EGO Game Technology Engine is the second generation of the company's middleware, and will be used in forthcoming games Operation Flashpoint 2: Dragon Rising and Race Driver: GRID, neither of which have confirmed release dates as yet.
The engine, which is multi-platform capable, has been in development for three years at the Codemasters Central Technology Unit, and this investment - part of the GBP 40.5 million spent on design and development in the past year - is something that Gavin Cheshire, vice president of Codemasters Studios, is confident will stand the company in good stead.
"Developing the engine, even through its initial phases, has been lengthy and a major investment for Codemasters," he said.
"Not every third-party is in a position to devote resources to such an ambitious project and stay competitive. However, at Codemasters, we've invested in the technology and the support infrastructure to ensure all titles have an impressive and competitive edge."
CEO Rod Cousens added: "We made significant investments in our own cross-platform, multi-genre development solution in anticipation of the next generation console transition.
"Now we are in a position to rev mature middleware technology to get the most from today's leading game systems. The EGO Engine is already making its mark on the industry with award-winning, multi-million-unit selling titles."
Ubisoft releases first details on the next R6V, Tom Clancys Rainbow Six Vegas 2.
More Vegas – Sin City is back and bigger than before. Explore all new Vegas hot spots as the environment changes from dusk to bright daylight to dawn, creating a visual experience that is as challenging as it is breathtaking
11 NEW weapons.
New Camos and Armor to add to the customization options.
11 NEW multiplayer maps, A few of which are said to be remakes from Rainbow Six 3: Raven Shield. Smaller maps that force more intense face-offs. (Sorry Snipers, I feel for you.)
More Rewards!
2 NEW multiplayer modes.
The Xbox Live part is also expanded with a new 'Search' function, for quicker results in match findings.
Ability to join matches that have already started!! So that you don't have to wait until the round is over for you to start. ( What a welcome Feature! how many times have you joined a game but it starts before you completely uplaod the screen leaving you stuck in observer mode!?)
Improved AI From Hell – AI is more challenging than ever. Now, the terrorists are equipped with thermal vision, night vision, and shields – not to mention a multitude of varying reactions – all of which are guaranteed to give you a new playing experience every time you go into battle. As you progress within the game, you’ll only be able to outsmart your enemies by taking advantage of intel opportunities, such as thermal scanning, and tactical strategies, such as leapfrogging.
Ability to choose between a male or female character in the singleplayer.
Unprecedented Customizable Experience – Create your own identity that stays the same in both single player and multiplayer modes and progresses as you do. Reap the benefits of your single player rewards in multiplayer and vice versa.
Vastly Improved Co-op mode – Turn single player mode into co-op mode at any time, just by jumping into the game. Now your friend can jump into your single player game and help you without any change to the story. Single player maps and storyline were created with co-op in mind, which means every map has multiple entry points and the story is the same.
Every cutscene in the game is real-time, like for instance Half Life.
The singleplayer portion is partly sequel and partly prequel. (!?)
The framerate is much higher, which results in a smoother and better image. ( we already know how sweet R6V graphics are, higher frame rate will be sweet)
Planned for release in the US March 1st 2008. You can actualy pre purchase it right now from Ubisoft by going to the link below, and see the cover art as well. ( lets all prey for no setbacks or delays!)
Terminator: Survivors confirmed for Xbox Series, PS5 & PC via Steam Play as a survivor in the aftermath of Judgment Day in Terminator: Survivors, a new open-world survival game by NACON (@Nacon). Build the resistance and defy the machines in Terminator: Survivors, com..