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Former FASA developer licenses properties back from Microsoft

Former FASA developer licenses properties back from Microsoft
Published by: wes213 on Sunday, December 09, 2007

Former FASA Studios developer Jordan Weisman has licensed the rights to his creations from Microsoft and plans to develop the properties.

FASA Studios was responsible for the Xbox titles Mech Assault and Crimson Skies: High Road to Revenge as well as Shadowrun for the Xbox 360/Windows Vista. As previously reported, FASA Studios closed its doors in September.
Jordan Weisman, who has established a new studio known as Smith & Tinker, recently announced on the company's web site that it had licensed the rights for "MechWarrior, Shadowrun, Crimson Skies and the other properties of the FASA catalog."
While the company has not yet announced specific plans for each property, it noted that its "goal is to surprise and delight old fans, while welcoming new fans to these fantastic worlds."
News-Source : GameIndustry

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Street Fighter IV Update

Street Fighter IV Update
Published by: wes213 on Sunday, December 09, 2007
Tagged: Gaming, Live Marketplace, Xbox 360,

CAPCOM® KICKS OFF THE NEXT GENERATION OF FIGHTING GAMES WITH STREET FIGHTERTM IV

The Next Round of the Definitive Fighting Game Experience Combines 3D Graphics with Classic Street Fighter Feel

Capcom®, a leading worldwide developer and publisher of video games, today officially announced development of Street Fighter™ IV, the next iteration of the genre-establishing fighting game series. This marks the first new entry announced in nearly eight years, following the acclaimed Street Fighter III Third Strike.

In its amazing twenty year history, Street Fighter has revolutionized the fighting genre and created a global legacy like no other. Few details have been released on the new game, outside of a heart-pounding preview trailer that set the gaming community on fire when it was released in October on the official website, StreetFighterWorld.com.

Capcom is proud to announce the return of four classic “World Warriors” in Street Fighter IV: returning favorites Ryu, Ken, Chun-Li, and Dhalsim. The characters and environments are rendered in stylized 3D computer graphics (CG), while the game is played in the classic Street Fighter 2D perspective with additional 3D camera flourishes. The traditional six-button controls for the game will return, with a host of new special moves and features integrated into the input system. Mixing tried-and-true classic moves and techniques with all-new, never-before-seen gameplay systems, Street Fighter 4 brings a brand new fighting game to fans the world over.

Everything that made the legendary Street Fighter II a hit in arcades, living rooms and dormitories all over the world has been brought to bear here, with even more surprises.

With the inclusion of Capcom's latest advancements in new generation technology, Street Fighter IV promises to deliver an extraordinary experience that will re-introduce the world to the time-honored art of virtual martial arts.

Features:

2D/3D fighting environments
Classic Street Fighter characters re-imagined for a new generation of gamers
New special moves that go beyond any Street Fighter fan's wildest imagination
Amazing locations never seen before in a Street Fighter game
New gameplay elements provide new challenges for both newcomers and the most seasoned Street Fighter pro.

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Capcom Confirms Devil May Cry 4 Demo

Capcom Confirms Devil May Cry 4 Demo
Published by: wes213 on Sunday, December 09, 2007
Tagged: Gaming, Live Marketplace, Xbox 360,

Gamers Will Have the Opportunity to Experience the Power of the "Devil Bringer" Before Purchasing the Game.

Capcom®, a leading worldwide developer and publisher of video games, today confirmed that owners of Sony Computer Entertainment’s PLAYSTATION®3 computer entertainment system and the Xbox 360® video game and entertainment system from Microsoft will be able to experience Devil May Cry® 4 early, thanks to the release of a playable demo. A free downloadable demo of the game will be available on the PLAYSTATION®Store and Xbox LIVE® Marketplace in early 2008. Devil May Cry 4 has been rated M for Mature by the Entertainment Software Ratings Board (ESRB).

The demo introduces gamers to the gothic-inspired supernatural world of Devil May Cry 4, new protagonist Nero and the awesome power of his Devil Bringer. The demo consists of a sampling of sections from the full game, chosen to showcase Devil May Cry 4’s varied locales and allows gamers to familiarize themselves with Nero’s unique abilities. Players will receive instruction on the various new actions that the Devil Bringer bestows, such as the ability to slam creatures to the ground, cover great distances in a single bound or even grab enemies while on the ground or in the air and pull them towards Nero to continue the attack combo. The Exceed system allows Nero to “rev up” his sword as if it were a motorcycle throttle and unleash devastating attacks. Players will need to master all these techniques before the end of demo showdown with the mighty Berial.

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iXtreme firmware 1.4 ALL VERSIONS

iXtreme firmware 1.4 ALL VERSIONS
Published by: jbrizzel on Sunday, December 09, 2007
Tagged: Hardware, Homebrew, Xbox 360,

A new release of ixtreme firmware, for all versions of drive (except v78/79 hitachi, which maximus will release shortly).

Features:
(v1.4) Disc jitter fix

Note: Everyone is wondering why people were getting banned a few weeks back. Here is a short summary of our speculation:

There are specific timers within the challenge/response protocol that may be checked by MS to determine as criteria for banning. We believe they are measuring one or more to find discrepancies. While a lot of this is speculation, and a lot of data is inaccurate as far as replication due to different mechanics, there may be specific timers that can be easily read. One that we are focusing on has to do with the degree's of disc rotation, which will generate a sum (0,90,180,270) and embed that data within the Security Sector file. Now, we recently have noticed a change within games in regards to that Challenge/Response timer.

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Capcom: Third-Party Exclusives Still Viable

Capcom: Third-Party Exclusives Still Viable
Published by: wes213 on Saturday, December 08, 2007
Tagged: Gaming, Xbox 360,

“I wouldn’t say that platform exclusivity is a dead concept,” Capcom marketing VP Nique Fajors tells Next-Gen.

With hefty development costs and no single dominant leader in terms of installed base in this console war, the third-party exclusive seems to be a dying breed.

But there’s still room even in today’s industry for third-party platform exclusive titles, according to Capcom, as long as the title uses the hardware right and costs are reasonable.

“Exclusives are driven by gameplay functionality and cost,” Fajors told Next-Gen in a recent phone interview. “If you get your gameplay functionality and costs right, exclusivity can work.”

Capcom remains a big believer in multiplatform development, nonetheless. The game maker recently made waves by announcing the Xbox 360 million-seller Lost Planet is now on its way to PS3. Devil May Cry 4, once considered a big exclusive for PS3, is now also on its way to Xbox 360. A wide array of other publishers have brought franchises that were platform exclusive in previous generations across multiple platforms.

“We have so many viable options for development, and consumers have so many choices,” Fajors said, adding that it seems that consumers are becoming less loyal to one single platform.

“I can remember when I was younger, I was committed to Sega. I wouldn’t buy a Nintendo platform. So I rode all the Sega platforms, from Genesis through Saturn and all the way up. I think consumers increasingly don’t have that kind of loyalty anymore.

“…Fundamentally, do I think [platform exclusivity] is dead? No, I don’t believe it’s dead. It goes back to economics, consumer interest and unique playability.”

Capcom’s slate of platform exclusive titles and franchises includes Zack & Wiki for Wii, Phoenix Wright for DS and Dead Rising for Xbox 360.

News-Source: Next-Gen

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No plans for other platforms, says Bungie

No plans for other platforms, says Bungie
Published by: wes213 on Saturday, December 08, 2007
Tagged: Gaming, Xbox 360,

No current plans for XBLA titles either

Halo 3 developer Bungie, who recently became independent of Microsoft, said that is has no plans to work on any platforms other than the Xbox 360 at this time.

In a live text interview with our sister site, Eurogamer.net, Bungie's Jonty Barnes indicated that Microsoft has been good to them and hopes the relationship continues to be their strongest one.

"We're really focused on continuing our collaboration in making the best games we can, and that right now is on 360," he said.

He also indicated that Bungie currently has no plans for Xbox Live Arcade titles, although admitting they'll "never say never."

Responding to criticism of the cost of Halo 3 downloadable content which was recently released, Bungie's Frank O'Connor noted that the pricing decision was not made by them.
"It is an expensive business with most of the Bungie team being involved at one stage or another, so I'm not surprised Microsoft is trying to recoup its costs," he said. "The maps will be free in just a few months, so the patient can simply wait it out."

O'Connor noted that there are at least two Easter Eggs on 'Stand Off,' and also said that Forge can "certainly contain toys unavailable before.

News-Source: GameIndustry

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