“Sensible World of Soccer” draws on the 96 / 97 original to re-create one of the most influential games of all time for the first time in HD.
“Sensible World of Soccer” from Codemasters. Based on the classic 1994 Amiga title, “Sensible World of Soccer” will let gamers choose between the original graphics or an updated, high-resolution look and feel — while still capturing the original’s entire world of football.
Challenge friends over Xbox LIVE, kick it solo in Career mode or flex your managerial muscles by leading a team to the Champions league! The game also features a helpful tutorial mode to bring players up to speed on the most popular sport in the world. Published by Codemasters Online, “Sensible World of Soccer” will be available worldwide, with the exception of Korea, for 800 Microsoft Points and is rated E for Everyone by the ESRB
The British Board of Film Classification has applied for a judicial review regarding the successful appeal made by Rockstar Games against the Manhunt 2 ban.
The Video Appeals Committee had previously overturned the BBFC's rejection of Manhunt 2, but now the Board is seeking to overturn that decision, as well as a suspension of the Committee's decision to grant the game a classification.
According to a statement released by the BBFC, the Board believes that if its original decision isn't allowed to stand there could be significant consequences on future classifications.
"The BBFC is contesting the VAC judgement because in the Board's view, it is based on an approach to harm which is an incorrect interpretation of the Video Recordings Act. The VAC judgement, if allowed to stand, would have fundamental implications with regard to all the Board’s decisions, including those turning upon questions of unacceptable levels of violence."
And you thought the original XBOX 1 controller was huge!
Hot on the heels of the enormous Wiimote cabinet comes an absolutely gigantic Xbox 360 that truly has to be seen to be appreciated. Thankfully, there's a video of the thing waiting in the read link, but this beastly player opens up to reveal the perfect storage area for periodicals and pamphlets that are sure to collect dust and rarely ever be touched by human hands again. Additionally, a light was added behind the power button (no, it's not red) for good measure, but last we heard, the original Xbox controller (aka Duke) was no longer on speaking terms with its biological cousin (pictured).
The Chicago Chimera has defeated the Carolina Core to win the Championship Gaming Series World Final.
The final score was 27-15, with Carolina winning the Counter-Strike: Source match, but losing in Project Gotham Racing, FIFA, and Dead or Alive.
Twelve top CGS teams from around the world were originally scheduled to battle each other for their share of a USD 1 million prize purse, although the Wuhan Dragon team had to withdraw due to visa issues.
In earlier rounds, Chicago beat Stockholm Magnetik and Birmingham Salvo to reach the final. The Carolina Core defeated the Seoul Jinhwa, London Mint, and Berlin Allianz to reach the final, only to fall to Chicago.
Jeremy "Black Mamba" Florence took home the World Final MVP award.
The inaugural CGS World Final was broadcast on television to more than 350 million viewers by DirecTV's The 101 in the US, BSkyB's Sky One, Sky Two and Sky HD in the UK, ESPN STAR Sports in Asia, SKY in Mexico and Brazil, and DirecTV throughout the rest of Latin America.
Sony stays out of IP dispute
Activision has issued a statement responding to Harmonix' claim that the company was deliberately blocking the release of a controller compatibility patch for Rock Band.
As reported earlier, Harmonix alleged that Activision was blocking a patch that would allow the PS3 Guitar Hero III controller to be used with the game Rock Band.
"We have been and remain open to discussions with Harmonix and MTV Games/Viacom about the use of our technology in Rock Band," Activision replied in a statement.
"Unfortunately for Rock Band users, in this case Harmonix and MTV Games/Viacom are unwilling to discuss an agreement with Activision."
The terms of the company's response suggest that Activision is possibly seeking a licensing agreement from Harmonix, although no mention has been made regarding the amount of money the company is asking for.
For its part, SCEA is staying out of the row, referring to it as an intellectual property matter that must be resolved between Harmonix/MTV and Activision.
Activision, meanwhile, is facing a class action lawsuit from gamers unhappy that the Wii version of Guitar Hero III outputs only mono sound despite having stereo sound and Dolby Pro Logic II surround sound advertised on the game's packaging and manual.
Microsoft Releases Xbox 360 HD DVD Emulator to Help Speed Content Production and Lower Development Costs.
New tool streamlines development and testing process for HD DVD content, accelerates advancement of next-generation interactivity, including experiences powered by Microsoft HDi technology.
REDMOND, Wash. — Dec. 13, 2007 — Microsoft Corp. today announced the release of the Xbox 360 HD DVD Emulator, enabling film studios and disc authoring companies to model the behavior of HD DVD disc content, including encoded video and HDi interactivity, in a virtual environment before committing to burning a single HD DVD disc. This comprehensive tool is among the first commercially available, software-based solutions of its kind, eliminating the need for expensive hardware or time-consuming and costly trial-and-error processes for testing HD DVD titles, helping to ensure that titles ship error-free.
The enhanced content and rich interactive capabilities of HD DVD increase the need for an efficient way to troubleshoot coding to maintain the highest-quality consumer experiences. The emulator uses a combination of available hardware (the Xbox 360 video game and entertainment system and the Xbox 360 HD DVD Player) and specialized emulation software to ultimately enable playback of near-final assets from a network storage share, portable hard drive or optical disc. This allows focused testing of the layout, the menus, and the behavior of the interactivity functionality of a title. Detailed log reports from the Xbox 360 HD DVD Emulator deliver valuable tracing information to help quickly and easily pinpoint problems with advanced interactivity code that otherwise could take hours of manual debugging.
“We are committed to supporting and advancing the HD DVD ecosystem, and the new Xbox 360 HD DVD Emulator reflects these efforts by providing developers with the software-based tools they need to efficiently deliver the highest-quality content,” said Jordi Ribas, general manager of HD DVD at Microsoft. “Microsoft developed the Emulator to help save studios and postproduction houses time, resources and costs involved with the creation of HD DVD content, and let them focus on what really matters — pushing the envelope with the format.”
Sessions using the Xbox 360 HD DVD Emulator are designed to complement existing workflows so that tests can be run at various stages. The tool offers several choices for how to run a session: directly from a network storage share, from a USB drive connected directly to the Xbox 360 console, or from an optical disc in the Xbox 360 HD DVD Player. While the tool enables the testing of content playback on the Xbox 360 HD DVD Player specifically, it effectively eliminates layers in the testing process for other HD DVD players as well.
Validated by the Industry’s Leading HD DVD Production Houses.
As part of the development process, Microsoft implemented a beta program from July through November of this year, involving more than 40 participants, including Deluxe Digital Studios, Enteractive GmbH, Imagion AG, Memory-Tech Corporation and NetBlender Inc. Participants found that the tool significantly decreased the number of hours and reduced the costs associated with the production process, freeing up time to refine and improve content.
“The authoring process for HD DVD is more complex and expensive than the process for standard DVD, and as with any new technology, it can require a lot of time and resources,” said John Harrington, CEO of NetBlender. “In the process of working with the new Xbox 360 HD DVD Player Emulator, we were able to cut the number of test discs needed per month from roughly 200 down to 50, saving more than 100 work hours per month. This positively impacted our business essentially overnight. We estimate we will recoup the low cost of the tool in less than one month’s time.”
Setting up the Xbox 360 HD DVD Emulator simply requires establishing a connection to Xbox LIVE, navigating to the Download Games menu, and adding the Emulator software to the hard drive of the Xbox 360 console. The one-time licensing fee is $2,999.
As scenarios for next-generation interactivity continue to expand and evolve, streamlining the production process for HD DVD titles frees up resources that licensees can use to focus on refining and improving content — maximizing the potential of HDi to create compelling user scenarios. The Xbox 360 HD DVD Emulator is available for sale immediately at http://www.thisishddvd.com/emulator.
More information on the Xbox 360 HD DVD Emulator and HDi License Program, as well as a downloadable case study of NetBlender’s use of the emulator, is available at:
- thisishddvd