Today's date is not April 1st and that means that this is actually happening. 3DRealms will be releasing a teaser trailer for the hilariously delayed Duke Nukem Forever tomorrow.
They also released this screenshot to prove they aren't messing around.
We are all anxiously waiting to see what 200 years of development gets you. Check back tomorrow for the fun that is sure to go down.
We're also taking bets on whether or not they will show any in-game footage or gameplay. Don't count on it.
It is not news that the Xbox 360 has some serious tech issues and it breaks a lot more than it should. Fine. MS has changed the chip configuration and there are some benefits to see if the Xbox 360 you are about to buy is the right one.
Here is how:
All you need to do is look at the UPC symbol and see the 175W, which is the wattage for the newer power supply. This confirms that a Falcon chip (65nm) is inside and not the Zephyr (90nm chip), which is an older model.
The Falcon chipped models have a much less chance of failing due to aluminum heat sinks and uses much less power so will be a lot quieter.
Tactical first-person shooter set in the Command & Conquer universe due for autumn 2008 release
CHERTSEY, UK - December 18, 2007 – Electronic Arts today revealed it is developing Tiberium™, a new game that brings a rich, original fiction to life through intense tactical action and visceral first-person shooting. Set in a stunning sci-fi world with spectacular visual effects and dramatic environments, Tiberium takes players on an adventure through a devastated Earth and places them in the heart of an epic battle for control of a powerful energy source.
Tiberium is a mysterious extraterrestrial crystal that shatters the energy output of traditional fossil fuels. It has the power to save our civilization; it also has the power to destroy it. For eleven years, an alien tower has stood dormant, looming like an unholy mountain over a wasteland once known as the Mediterranean Sea. The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. It is not a relic. It is not dormant. Deep within the tower, plans are in motion for an alien invasion. This is where the Tiberium adventure begins.
Players step into the shoes of Forward Battle Commander Ricardo Vega and will assemble an assortment of elite squads to combat the global crisis. Armed with an arsenal of weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes, Vega will lead the fight from the front lines.
Featuring a unique blend of first-person shooting and tactical squad combat, players will control multiple infantry, armour, and air squads as the fight escalates. In Tiberium, Vega is the most powerful presence on the battlefield, and the squads are his most decisive weapon. Players can take multi-squad control combat into single-player or bring the action into online multiplayer battles.
Chris Plummer, executive producer at EA Los Angeles, said: “After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. We’ve put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. We’re very proud to be part of a project that has the potential to really make a mark on the canon of sci-fi fantasy fiction.”
At 360-Hq we do our best to bring you all the latest and greatest gaming and technology info for your xbox 360.Read below for insight and detailed info on eight games that will rock your 360, starting next year...
Gears of War 2
We loved Epic's system seller as much as the next gamer. Probably EVEN MORE. But, come on, after the neverending hype it had... it patently wasn't finished, was it? The whole 'leaping into a jeep and roaring off just as the long-awaited Brumak tottered into view' reeked of a stitch-up, and when it was announced at E3 that PC owners would be getting a shedload of extra content... that was a ripe fart in the face for 360 owners.
Except, if you really believe those naysayers then you're missing the bigger picture. As critically acclaimed as it was, Gears ended up being a sacrificial lamb to some extent. Why? So that the true blockbuster - Gears 2 - a bigger, better, ballsier and markedly more ambitious outing could shine even brighter. Epic are already well into development with their Halo 3 killer; in fact, by the time it's announced to widespread gasps and hollers at the climax of the Microsoft presentation at E3 '08 in the summer, Gears 2 may even be at a stage where it's on course for a 'shock' Christmas 2008 release.
Don't believe it's possible given Epic's tradition of not releasing games until they're done? How about this: the hard work has been done already in Gears 1; the world, the characters, the engine, animations, multiplayer, it's all already in place. Gears 2 is all about refinement and spectacle. Certainly, the additional content in the PC version of Gears 1 is going to be highly symp-tomatic of what we can expect in Gears 2. You can bet too that Epic'll be gauging its critical and commercial reception as a dry run for their sequel.
At this moment, the Unreal Engine 3 is being tweaked so that monstrosities like the Brumak can now be brought to life and battlefields are far more expansive - more bosses, tides of larger enemies and a nippier frame rate.
If Epic are confident enough to give their Unreal editor toolset to Joe Public, just imagine what kind of wonderlands their designers are whipping up. The five fresh chapters exclusive to the PC version, all featuring large-scale out-door 'trench warfare' style mash-ups, are a taste of what we'll be playing in the sequel. Put your mortgage on tidied up vehicle sections (the Krill escape was clever, but fatally flawed), and - whisper it! - taking to the skies for an on-rails airborne encounter as Epic attempt to mix gameplay up a bit.
Interestingly, President of Epic Games Mike Capps mentioned in an interview this month that Gears' super-popular multiplayer mode was almost given the chop because he "thought it wasn't coming together fast enough". Yet now that CoD4 has come along with its near-flawless matchmaking and multilayered levels of customisation, Epic are going have to raise their game to compete.
Again, while the PC version boasts a new multiplayer mode and refined lobby system, the coding team will be looking demonstrate more ingenuity in multiplayer Gears 2. Like, one player becoming a Berserker and chasing down rival humans or Locusts; and a survival face-off to see who can stay alive as wave after wave of Krill bear down on you. Other things on Epic's 'To Do' List: a longer, deeper Campaign; new weapons, including a flamethrower; four player co-op; a class system; new executions; more choice in the branching level design; true destructible cover; enhanced squad AI and - finally! - a half-decent grenade tossing system. Oh, and a story which kicks things on - but also looks back. That means a playable prologue mission detailing exactly what Fenix did to wind up in the slammer. Exciting stuff.
Zoozen, a creator of consumer electronics and videogames accessories, has provided today a first look at its Ovo 360 Case.
Zoozen is delighted to give the public a first look at one of many innovative projects that our development staff are working on - Ovo 360.
The Ovo 360 for Xbox 360 is the first case in the world which has the power to transform the complete look of Microsoft's next-generation machine.
Sporting a sleek, white and sophisiticated shell, the Ovo 360 fuses the awesome power of the Xbox with an elegant and breathtaking modern day design to match.
Publisher Take-Two has announced the formation of Northern California-based development studio named 2K Marin.
Located in Novato, California, the new studio will focus on the development of original intellectual property, as well as co-developing games with other 2K studios globally.
"We're focused on continuing to bring new brands and cutting-edge gameplay to market with the creation of the 2K Marin studio," said Christoph Hartmann, president of 2K.
"2K Marin will build upon our success in creating and leveraging AAA franchises."
2K has a portfolio of development studios located in Asia, Europe, Australia and North America.
Terminator: Survivors confirmed for Xbox Series, PS5 & PC via Steam Play as a survivor in the aftermath of Judgment Day in Terminator: Survivors, a new open-world survival game by NACON (@Nacon). Build the resistance and defy the machines in Terminator: Survivors, com..