Square enix has announced that the graphics shown at E3 for FFXI are not infact, the graphics that will run on the 360 for the game but these were "ps2 screens" which make sense, the system has much more to milk than those simple of graphics. Also for those who already dont know the system will be able to play online with its ps2 and PC broters, and will make full use of Xbox live.
Some details have trickled out, courtesy of Wedbush Morgan Securities analyst Michael Pachter. In a recent research note, Pachter confirms that Microsoft "has agreed to pay a small royalty to Nvidia to allow the Xbox 360's ATI chipset to emulate the performance of the Nvidia chipset in reading certain Xbox games."
Speculation points to $375 manufacturing price, $299 retail price
Microsoft's Xbox 360 will be priced at $299 when it hits shelves later this year, according to analysts at major investment bank UBS, with Microsoft subsidising each console to the tune of $75 in order to meet that price point.
' The official word from Microsoft on downloadable content for Xbox 360 is that it will have downloadable game content, trailers, and demos, some free and some for a price '
What has not been mentioned before is that the Xbox 360 will have downloadable games.
This bit of information was revealed in a press release sent out today from GarageGames about its new President, Mark Frohnmayer. Frohnmayer had this to say: "GarageGames now has three powerful engines, and we're constantly improving our development toolset. We've got several exciting projects on the horizon including a killer casual game being developed in partnership with another company and a downloadable title for the upcoming Xbox 360."
Dan Gardiner ruminates on Microsoft's new Xbox 360 videogame console.
We must admit that when we first heard rumours that the Xbox 360 was going to use a three-core 3.2GHz processor, we were a little sceptical. Given that dual-core CPUs are only just starting to hit the PC scene, it'd be something of an achievement for Microsoft and IBM (which has been charged with developing the PowerPC-based Xbox 360 CPU) to incorporate a three-core CPU into a videogame console.
On May 12, they officially announced the systems specs, and lo and behold the developers have somehow managed to do it - and they've thrown in wireless controllers. 512MB of GDDR3 and a custom ATI graphics chip to boot. In short, it's a veritable hardware fiesta, but it's a fairly specialised one. Unlike the original Xbox, the guts of the 360 bear little resemblance to what's inside the PCs that sit on most of our desktops (unless you own a PowerPC-based Mac that is, and even then the link is a tenuous one at best).
Of course, the question on a lot of people's minds is likely to be, has Microsoft learned from its mistakes? The original Xbox has become a hacker's dream, thanks to the hardware's similarity to a standard desktop PC. Its security features were pretty rapidly unlocked, and its capabilities exploited to do things like make it function as an 'entertainment bridge' capable of streaming audio and video from your PC to your lounge room. People even figured out how to run Linux on it. Of course, doing any of this voids the warranty. Nevertheless, a dedicated community of hardware and software hackers has sprung up around the Xbox in much the same way the open source community largely revolves around Linux.
Microsoft has made moves in the entertainment bridge direction with the original Xbox, which can act as an 'extended by streaming content from a Windows XP Media Center Edition PC. But ironically, this feature was only added long after hackers had 'unlocked' this capability themselves. The Xbox 360 will act as an extender out of the box. and it's clear that Microsoft has much broader plans than videogames for this new machine.
At least initially though, its customised hardware is unlikely to make it a favourite among hardware hacking enthusiasts. Then again, they say many hands make light work ... and the console hacking community has already had a lot of practise on the original Xbox.