Umbra Software announced early last week that its Umbra 3 Visibility Solution, the same software being used in several upcoming games such as Bungie’s "Destiny", is now available for evaluations for all licensed Xbox One and Xbox 360 developers.
The Umbra 3 middleware powers up real-time graphics performance and productivity with automatic occluder generation and software based occlusion culling. The software has been fully optimized to utilize the power of Xbox One.
Umbra 3 improves development workflow by enabling both rapid content iteration and the creation of more sophisticated levels and more detailed graphics content. The software automatically generates occluders from “polygon soup” empowering artists to spend their time on what really matters – creating awesome looking game worlds. See a video of Umbra 3 in action below and learn more about the software just after the break.
Umbra 3 is an industry standard occlusion culling system being used by developers such as Bungie, Eidos Montreal, Remedy, ArenaNet, Square Enix and many others.
Umbra 3 makes sure you only render objects visible to the player. This powers up your rendering to enable better visuals running at an improved frame rate. Umbra 3 provides this as non-intrusively and with as little overhead as possible with any type of 3D content as input.
”We are very excited to be working on the powerful new Xbox One platform and being able to help our many clients realizing their vision for next-generation video games utilizing Umbra 3” said Otso Mäkinen, the Chief Technology Officer of Umbra Software.
Umbra 3 is being used in several upcoming games such as Bungie’s Destiny and it has been licensed for future projects by Remedy and many others.
The latest version of Umbra 3 is 3.2, is available for evaluations for all licensed Xbox One and Xbox 360 developers. Umbra 3 is also available for PlayStation 4, PlayStation 3, Xbox 360, PC, iOS and other platforms on request.
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