Cliff Bleszinski On Gears of War 2Published by wes213 on Saturday, August 23, 2008
Tagged: Gaming, Xbox 360,
In an interview with Cliff Bleszinski Joystiq was able to find out a little bit on the co-op and the achievements of this game and what we are in store for, the way this interview reads it sounds like the Gears of War 2 fans are in for a long battle if they want the full 1000 GS in this one.
The interview with Joystiq looked like this:
Cliff on co-op
"The thing about a campaign is, when you start getting over two players - it's cool to have that, but - the narrative quality decreases exponentially with more players. Once you get a third or a fourth player in there then you're in the middle of fighting a bad guy and somebody's triggering a cutscene and people are flapping their gums and nobody knows what's going on with the story. Whereas if you keep it two-players, keep it focused, grab a buddy and go through the blockbuster experience and then grab five players and fight against the Locust. That's how we're doing it."
Cliff on achievements
"You can chip away at achievements (in Gears of War 2) essentially in every, single mode. So, if you're playing by yourself you can start chipping away at the Seriously 2.0 achievement. If you're playing in co-op, if you're playing in ranked or private matches ... all of it. Everything counts towards achievements this time around. We wanted to be a lot more forgiving with it. The nicest thing is we have a little achievement tracker that pops up in the bottom right occasionally so it's our way of just letting you know, "Hey, we're paying attention!" If you curb-stomp a guy we say, "Oh, you know if you do 10 more of those you might start getting towards an achievement. Kind of adds that kind of, psuedo-RPG grind element in the background."
360-Hq Game Database
: Gears of War 2
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