An update for the Xbox 360 version of Team Fortress 2 was released by Valve Software.
360-HQ describes Team Fortress 2 as "an all-new version of the legendary title that spawned team based multi-player action games. The game’s daring new art style features the most advanced graphics of any source-based game released to date."
With that said lets move on to the little bag of goodies the boys at Valve Software have cooked up for us.
So here is the full run down of what the patch has to offer for us in the way of repair and add-ons.
Fixed a medic invuln exploit.
Fixed grenades going through players or buildings.
Fixed exploit with rockets causing damage through thin walls.
Fixed exploit allowing snipers to fire faster than intended.
Fixed exploit allowing players to teleport with the intelligence.
Fixed exploit attaching sappers to buildings through walls.
Fixed spy backstab exploit.
Fixed spy being able to attack without dropping his disguise.
Medics no longer heal enemy spies when they're not disguised.
Tweaked autobalance calculations.
When an engineer dies in sudden death, his buildings explode.
Fixed stats sometimes not reporting correctly.
Added a dialog to indicate when the host shuts down the server.
Added rumble to TF weapons.
Fixed ping column sometimes getting hidden in some resolutions.
Added 10 and 14 player game sizes.
Prevent hosts selecting game sizes above their bandwidth limits.
Improved handling of large network packets to eliminate bandwidth spikes.