The folks over at the 7th Columnist have uncovered more stuff from the beta source codes. According to this new information, a lot of achievements are going to be lined up for gamers to find and uncover once the games comes out, and it's only the beginning.
There are numerous achievements here, but there are some basic things you'll notice just by seeing them, as pointed out by 7th Columnist. For example, the first nine achievements look to be the tentative names of certain single-player levels you'll have to go through. In the full list, you'll also note the return of skulls, which you can pick up during the game to earn achievements. There's also a placeholder achievement, which would mean additional achievements and possibly levels and multiplayer stages once the game goes gold.
Personally, what we like in these stages are some of the objective-based achievements, which are things you'd expect more from tactical FPS games. Ensuring zero casualties in the middle of a flood sounds like an interesting proposal for a superhero like Master Chief. In any event, take a look at the latest batch of data straight from the Halo 3 beta, and rejoice, because Bungie's certainly working hard at making us all very happy gamers.
When it comes to Colin McRae: DIRT, you've seen the videos and you've seen the screenshots. Heck, some of you might have even tried the demo. So after all the things are said and done, you found out this racing video game title from Codemasters is an excellent one and you just can't wait for June 15.
While waiting, it might be good to browse through the title's achievement list first so that you well know what to do when you finally get your hands on the game. As you know, these achievements are quite necessary to be able to get the full experience, so to speak, Colin McRae: DIRT has to offer.
All in all, the game will have 49 achievements for a total of 1000 points. Colin McRae: DIRT will also be available on the PlayStation 3 and Games for Windows platforms.
- Driven in excess of 100 miles: Drive a total of 100 miles in career mode. (5 Points)
- Driven in excess of 250 miles: Drive a total of 250 miles in career mode. (10 Points)
- Driven in excess of 500 miles: Drive a total of 500 miles in career mode. (20 Points)
- Driven in excess of 1000 miles: Drive a total of 1000 miles in career mode. (25 Points)
- Tier 2 Career Points Milestone: Achieve maximum points up to the end of Tier 2 in career mode. (10 Points)
- Tier 4 Career Points Milestone: Achieve maximum points up to the end of Tier 4 in career mode. (10 Points)
- Tier 6 Career Points Milestone: Achieve maximum points up to the end of Tier 6 in career mode. (20 Points)
- Tier 8 Career Points Milestone: Achieve maximum points up to the end of Tier 8 in career mode. (20 Points)
- Maximum Career Points Milestone: Achieve maximum points up to the end of Tier 11 in career mode. (45 Points)
According to the game director, Tom Clancy's EndWar will feature a persistent online world campaign. De Plater mentioned that it's quite too early to spill the beans or drop the bomb but he did reveal the following:
I can say that one of our most ambitious features is a massively-multiplayer persistent online world campaign. Every time you log in you will see the shifting front lines of an entire world at war, where everyone is participating in a unified global version of World War III.
Tom Clancy's EndWar takes place in the year 2020 where the whole world has plunged into a global battle for power. The game is an RTS by nature and we're literally giddy about it being fully voice activated.
Combine that with the incredible 3D gameplay; the voice command system; the strong online multiplayer component; the apocalyptic World War III scenario; the ultimate 21st Century war machines; the Unreal 3 powered graphics; and I think we'll offer strategy gamers something they have never experienced before.
The guys over at Team Xbox posted an awesome preview of the upcoming Prince of Persia Classic.
I personally remember the original game and i can say that it was awesome and also a valuable trend setter. Prince of Persia was one of my all time favorite platformers, up there with the likes of Super Mario Bros. Anyways, read on to see what Team Xbox had to say on this upcoming release.
When Prince of Persia came out in the late ’80s, it featured a revolutionary animation process called “rotoscoping” to make the character’s movement much more realistic. According to the lore, designer Jordan Mechner filmed his brother doing such things as running, leaping and swinging a sword, then used the frame-by-frame changes to better translate the actions into those of his game’s protagonist.
Now we’re on the verge of the ground-breaking title being launched on Xbox Live Arcade—under the title Prince of Persia Classic—and while the original would be a perfectly good addition to the catalog, Ubisoft decided that the old master could use some fresh brush strokes to bring it up to the present day. It’s especially fitting, though, considering how Ubisoft has enhanced the Prince’s repertoire of actions with its recent PoP releases, such as Sands of Time and Warrior Within.
Bring on the throwing stars! “Tenchu Z” for Xbox 360 Goes Gold!
Microsoft calls on ninjas of the nation to unite when “Tenchu Z” hits retailers on June 12
Microsoft today announced that the Xbox 360 exclusive “Tenchu Z” has gone gold and will sneak onto store shelves across the nation on June 12. Rated “M” for Mature, “Tenchu Z” is set to challenge gamers to become the ultimate ninja assassin through more than 50 missions set in ancient Japan and will be available for the estimated retail price of $59.99.
K2, the creative minds behind “Tenchu: Wrath of Heaven,” present the latest installment of the renowned “Tenchu” franchise, “Tenchu Z” exclusively for the Xbox 360. The title is the first mission-based ninja stealth action game for the Xbox 360, and allows players to hone their stealth skills while slaying enemies to become the ultimate ninja. Patience and strategy, with use of the stealth kill system, is rewarded over a run-and-gun style of hand-to-hand combat.
“Tenchu Z” will task willing ninjas to assassinate evil doers, track enemies, rescue hostages and destroy targets using the art of stealth. For the first time ever, gamers can create their own ninja hero with the character customization features that include a variety of face types, hair features, outfits, accessories and more. Gamers can play solo at home or take advantage of co-operative play with two to four players through Xbox LIVE or System Link. Players can work cooperatively for a completely different ninja experience and team up with a friend to complete the missions and take out foes. Let a friend subdue a boss from behind as another runs him through with a katana. Special co-op moves are also available, adding variety and depth to the gameplay experience.
Aspiring ninjas should check http://www.tenchu-z.com for all new updated content making its debut today.
Starbreeze Studios is interviewed by IGN on their upcoming and eagerly awaited (by me at least anyways, lol) title of The Chronicles of Riddick: Assault on Dark Athena.
The following is a lengthy interview so be prepared for an in depth look into the developers opinions of this title.
With Sierra Entertainment's announcement that it would be releasing a remade version of its critically-acclaimed Xbox title, Chronicles of Riddick, we had a list of questions almost immediately. Luckily we had a place to turn to for answers when Starbreeze Lead Designer, Ian Stevens agreed to tackle whatever we threw at him. Here's what he threw back...