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Bad Company 2 Tops March Sales Charts

Bad Company 2 Tops March Sales Charts
Published by: forahobby on Friday, March 19, 2010
Tagged: Gaming, Xbox 360,

Over 2.3M Units Sold Mark Battlefield: Bad Company 2 as Top Selling March Title on Record in North America and Europe.

Guildford UK – March 18, 2010 – DICE, an Electronic Arts Inc. studio (NASDAQ: ERTS), today announced that Battlefield: Bad Company™ 2 is on pace to be the top selling title for March 2010. With over 2.3M units sold-through*, Battlefield: Bad Company 2 has become the best-selling March release on record in North America and Europe. Battlefield: Bad Company 2 is winning accolades from fans and critics for outstanding visuals and action-packed gameplay with no less than 46 outlets having awarded the game a score of 90 or above. GameSpot.com commented that, “whether or not you're looking for a new shooter in your life, you owe it to yourself to play Battlefield: Bad Company 2.”


The momentum of Battlefield: Bad Company 2 can also be seen across social media networks and in the game’s statistics:

• 81B points have been earned in online multiplayer sessions
• 43M weapons and gadgets have been unlocked in online multiplayer
• Over 6M video views on YouTube
• 2.9M hours have been spent playing online in the last 24 hours alone
• 230K peak-concurrent-users (PCUs)
• Over 44k Twitter fans (most out of any EA title)

“We are so thrilled with the success of Battlefield: Bad Company 2 sales and fan response. In the first 48 hours we had such a tremendous rush to multiplayer gameplay that our servers experienced overwhelming demand. This is a testament to the massive response players have had worldwide for the extraordinary action experienced in the Battlefield sandbox,” says Karl Magnus Troedsson, Executive Producer, Battlefield Franchise. “DICE and EA have brought more servers online. We now have enough capacity to handle all BFBC2 connections seamlessly and we continue to monitor online play daily.”

Defined by its exceedingly intense vehicular warfare, destruction, variety of weapons and huge sandbox environments, Battlefield: Bad Company 2 is one of the finest online FPS games of 2010. Developed using state-of-the-art graphics technology, the PC version of Battlefield: Bad Company 2 is the first title in the Battlefield franchise to be 3-D-ready, playable in DirectX® 11, and support multiple monitors for properly equipped PCs.

Battlefield: Bad Company 2 is available in North America and Europe for the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and PC. Two all-new multiplayer maps for the game are coming on March 30 at no extra charge**. These two maps can be unlocked by inputting a VIP code***.

For more information on DICE, please visit www.dice.se. For more information on Battlefield: Bad Company 2 please visit: www.battlefield.com. Or follow us on Twitter at http://twitter.com/OfficialBFBC2.

*According to internal data.
** Internet connection required.
*** VIP codes included with original retail purchase. Xbox 360 and PlayStation 3 players that do not have a code can purchase one via the in-game store for $15. PC players will get the content as a game update. Internet connection required.

360-Hq Game Database: Battlefield: Bad Company 2 for Xbox 360

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Xbox 360 gaining USB storage support in 2010 update

Xbox 360 gaining USB storage support in 2010 update
Published by: forahobby on Thursday, March 18, 2010
Tagged: Gaming, Hardware, Xbox 360, Xbox Live,

Documentation obtained by Joystiq – and subsequently confirmed with two separate sources – reveals that "USB Mass Storage Device Support on Xbox 360" will soon be a reality. The document, authored by a senior software development engineer at Microsoft, states that due to "increased market penetration of high-capacity, high throughput USB mass storage devices, a 2010 Xbox 360 system update" will allow consumers to save and load game data from USB devices. The update is purportedly coming in Spring 2010.


Once the update occurs, Xbox 360 owners will be able to download Xbox Live Arcade games, Xbox Live Indie games, Games on Demand, DLC and Title Updates to the storage device. "USB storage devices may, however, have far greater memory capacity than MUs (at the date of writing, the largest MU is 512 MB), and may therefore support previously infeasible operations-such as installation of a full disc-based title." That's right, you can also store disc-based games to the USB device; however, it will require the disc to be in the tray for authentication, identical to the current functionality.

According to the document, the USB mass storage device must be at least 1GB and the system will do a compatibility check. "The system partition occupies 512 MB of space, and by default the consumer partition occupies the remainder of the device capacity, or 16 GB, whichever is smaller." Upon inserting a blank USB storage device, "consumers are offered two choices: 'Configure now' or 'Customize'." The "Configure now" option will use "the entire device capacity, up to the maximum of 512 MB plus 16 GB" meaning, regardless of the overall size of the device you're using, the Xbox will only enable 16 GB of usable, non-system storage. The "Customize" option will allow you to "preserve some pre-existing, non-console data on the device" such as music.

It should be clear by now that Microsoft is simply pulling out of the Memory Unit business and not the highly lucrative Xbox hard drive business. With an artificial cap of 16 GB – still shy of the 20 GB hard drive that shipped with the original 2005 Xbox Pro and a fraction the size of the currently shipping 120 GB hard drive – USB storage support simply removes the onerous requirement for a Memory Unit on Xbox 360 Arcade units, and brings the Xbox 360 platform a feature that's been present on the PlayStation 3 since that console's 2006 launch.

If you're intent on circumventing Microsoft's cutthroat hard drive pricing the Xbox 360, you can use two USB storage devices for a maximum of 32 GB of usable storage; however, the console "has a fixed limit of two external USB mass storage devices" regardless of whether they're "formatted for the Xbox 360 or not." If you fill all three USB ports on the console, only the first two to be connected will be recognized.

With talk of a new (slim?) form factor for the Xbox 360 picking up, and plans to abandon (or at least obviate) Memory Units underway, we're guessing those Memory Unit slots could be cut entirely from future iterations of the console.

News-Source: http://www.joystiq.com

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Codemasters Reveals the Next Great FPS - BodyCount

Codemasters Reveals the Next Great FPS - BodyCount
Published by: forahobby on Wednesday, March 17, 2010
Tagged: Gaming, Xbox 360, Xbox Live,

Stuart Black and other members of the Black development team are working on an all-new new modern shooter with Codemasters.

Bodycount probably doesn’t mean anything to you right now. After you read this, it will.

Codemasters member Stuart Black is the man behind this new shooter monster that picks up and runs with Black‘s spirit. From the man who created “Black” last console generation (2006), we expect nothing else.


Stuart Black is a man who created a pioneer FPS. Black was a game with immensely interactive environments; a player was encouraged to blow up a guard tower rather than kill the guards inside; because they could, and it was fun. Almost everything in the game was destructible, or interactive. The graphics were great, and it featured game play that still sticks out in this writer’s mind.

Bodycount’s interactive environment can be summed up by the following: “Take a gun to a wooden weapons crate, and it will slowly, believably disintegrate, the wood chipping away to reveal a more stubborn metal frame and within an ammo box that sits atop a bundle of straw - shoot the ammo box and as you'd expect it's fireworks time. None of which may sound thrilling in itself, but here's the thing – this extent of destructibility extends to nearly everything in Bodycount's world. Spray a vending machine with bullets and it'll begin to tear itself apart convincingly until all that's left is a metal skeleton and a pile of broken glass. It's a first-person shooter with an exacting eye for the explosive.” (Martin Robinson, IGN)

If that doesn’t have you interested, please check yourself for a pulse. Bodycount’s single player follows main character John Doe as he blows up, shoots apart, and kills everything he (you) can. The game boasts an intriguing, mysterious story driven by testosterone through what will become one of the best game environments to date. The main character, John Doe, is “dragged out” of retirement by a shady organization named simply “The Network”. The player soon finds that the Network is not a good place to work, though, as Doe is drugged by the organization; then wakes up free falling from a few thousand feet in the air. A message scrolls across the screen, “Welcome to the Network. Your safety is our concern.”

Bodycount implements a distinct class system with its enemies, much like Killzone 2, but in more depth. At the top of the bad guy food chain is the tank. As in every game, the tank is a well armed and hard to kill opponent. A great thing about the game is that the enemy ranks are not just broken up by the size of a health bar. For a little strategy, shoot the medic first in a group of soldiers and the rest will be weaker. Shoot an officer and they may become disoriented. Bodycount looks to be a game where a player can do anything. Run through the campaign with guns blazing, or develop strategy for each enemy encounter.

The game is also said to feature a chain multiplier that will unlock special abilities such as a minigun, predator drones, and helicopter strikes. How will it work? By the body count, of course. The faster and more you kill, the more points you receive. This feature will also be a part of Bodycount’s separate co-op campaign, but no word yet on whether or not the multiplayer will sport a similar system. Multiplayer and co-op from the spiritual successor to Black; the game looks to be an all-in-one package to redefine FPS once again.

The game is also said to feature colorful and beautiful areas, “other networks” with high-ranking agents, an intuitive cover system, and some of the same developers that worked on Black. Look for more news in the coming months, and hold your breath for Bodycount to hit shelves early next year.

News-Source: http://meodia.com/news/806/codemasters-reveals-the-next-great-fps/

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Perfect Dark XBLA now available Worldwide on 360!

Perfect Dark XBLA now available Worldwide on 360!
Published by: forahobby on Wednesday, March 17, 2010
Tagged: Gaming, Live Arcade, Live Marketplace, Xbox 360, Xbox Live,

The highly anticipated remake of Perfect Dark is now available for download from the Xbox Live Arcade for Xbox 360. Perfect Dark is available in All Xbox Live regions except Japan and Korea. The game weighs in at 239MB.

Play the original full game beautifully restored and back in full HD, 1080p at 60 frames per second! All the original game features are included plus new Xbox LIVE ones.


Content: Perfect Dark
Price: 800 Microsoft Points
Availability: All Xbox LIVE regions except Japan and Korea
Dash Text: (ONLINE INTERACTIONS NOT RATED BY THE ESRB) Buy the full version of Perfect Dark to unlock the classic package in its entirety. Experience every twist of the story, every stray bullet, every gadget and upgrade, every newly polished texture – and top it all off with full access to multiplayer modes now playable across the globe through Xbox LIVE.

Add Perfect Dark to your Xbox 360 download queue

File Size: 239 MB
360-Hq Games Database: Perfect Dark XBLA for Xbox 360

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Final Fantasy XIII Xbox 360 vs. PS3 Loading Times Comparison

Final Fantasy XIII Xbox 360 vs. PS3 Loading Times Comparison
Published by: forahobby on Wednesday, March 17, 2010
Tagged: Gaming, Hardware, Xbox 360, Xbox Live,

A new "Final Fantasy XIII" comparison video which compares the load times between the Xbox 360 and PS3 and version has popped up on Youtube.

The following video compares the load times between the PS3 and Xbox 360 version of Final Fantasy XIII. While the Xbox 360 version has been fully installed on the hard drive, the PS3 version gets all the data from the Blu-ray.


“Final Fantasy XIII” uses the power and cutting-edge technology of Xbox 360 to deliver seamless transitions between real-time gameplay and in-game cinematics as gamers summon the courage to execute powerful attacks with an evolved Active Time Battle system and ultimately fulfill their destiny.

News-Source: www.videogameszone.de
360-Hq Games Database: Final Fantasy XIII for Xbox 360
360-Hq Forum Thread: Final Fantasy XIII: Xbox 360 HDD faster then BLU-RAY!

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Crackdown 2 hits retail July 6th 2010 on Xbox 360

Crackdown 2 hits retail July 6th 2010 on Xbox 360
Published by: forahobby on Tuesday, March 16, 2010
Tagged: Gaming, Xbox 360, Xbox Live,

The explosive open-world action game Crackdown 2 is slated to hit store shelves on July 6 for the Xbox 360, Microsoft has revealed.

The sequel to 2007's Crackdown features the law enforcement group the Agency as they attempt to thwart criminal activities in Pacific City.


The game will feature four-player cooperative action as well as a 16-person competitive online multiplayer mode.

The first Crackdown, best known for packing a beta code to Halo 3's multiplayer, became one of the surprise hits of 2007, receiving a pretty strong critical response.

For more details, check out a trailer of Crackdown 2 released last December. Readers, looking forward to more Crackdown?

360-Hq Games Database: Crackdown 2 for Xbox 360
News-Source: usatoday.com

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