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Remembering Angela Peterson, Gamer Chick

Remembering Angela Peterson, Gamer Chick
Published by: rockitqeen on Monday, April 05, 2010
Tagged: Gaming, Xbox 360, Xbox Live,

Remembering Angela Peterson, Gamer Chick
By, Isal Guillermo, Rayette Martin, Pilar Palos, Joanna Wong, and Stacey Aragon

On November 29th, 2009, just two weeks after her 24th birthday, Angela N. Peterson was killed in a car accident by a drunk driver. Angie was a special person. She was a daughter, a girlfriend, a best friend, an avid gamer, a spectacular UNLV student, and the list can go on forever. What was most striking about Angie was her open mind and her ability to care so much for so many people.

Whether speaking of Angie’s approach to life or to school, she truly upheld the creed of equality among all, regardless of race, gender, religion, academic interest, or personal taste. She was a true Anthropologist, in that her enthusiasm spanned all specialties of the academic field. In friendship, she cultivated a mass of friends from various backgrounds. Her gaming choices ranged from role-playing games (RPGs) and platformers to shooters and action-adventures. Below are just a few accounts that reflect the impact Angela Peterson had on the people around her:

Isal Guillermo (friend and research lab supervisor): One of my fondest thoughts of Angie is recalling her distinct ability to consume the greatest amount of “all you can eat” sushi during a single meal. Another would be her almost fanatical interpretations of all things gaming. If Angie passed a frustrating section of the current video game she was playing, I would have the common pleasure of listening to her rant about how ridiculous it was to overcome her latest triumph. I will miss her dearly, not only for her exuberant personality but also her contagious drive to achieve in all things.

Joanna Wong (long-time friend and soul sister): An ever-popular story that showcases typical Angela is when we vacationed in Japan, and after being assigned as group leader, I consistently lost track of her wanderings! It seemed like every time that I turned around, she would find something shiny and disappear, and I would end up searching frantically for her until she peeked out of some shadow with her head down and the look of excitement and then shame across her face when she realized my worry. Eventually, I figured out that Angie’s a cat… who will roam wherever, do her own thing and then come back home when she gets hungry or tired. There is no one else in this world that could light up a room with a smile like Angie’s.

Stacey Aragon (friend and mentor): Just a few of the countless memories I have of Angie include going to Anime Expo in 2009, over the 4th of July weekend, where she met Rocco of the infamous Mega 64 series; when Angie would come over to my house and reenact the whole of Advent Children with my original FFVII action figures, and the hilarity that ensued thereafter; as well as listening to her plan about upcoming summer events, like her graduation party, visiting college campuses, and attending various conferences and conventions in which she would present her latest research for kindred spirits who were just as dedicated to the study all things otaku and/or video-gaming related as she was. I will cherish each of these moments for all time.

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Call of Duty 7: Black Ops, according to dev

Call of Duty 7: Black Ops, according to dev
Published by: forahobby on Sunday, April 04, 2010
Tagged: Gaming, Xbox 360,

You may not realise it, but there’s a lot of juicy information about the as-yet-unnamed 7th title in the Call of Duty series sitting on their official forums. Specifically, Treyarch dev Vahn (real name David Vonderhaar – he’s the Multiplayer Design Director for the upcoming CoD game) has posted several tidbits in a thread on killstreak rewards for the forthcoming Call of Duty game – while some of this represents personal opinion, some of what he has to say may well represent the shape that their game is beginning to take.

The main message that he wants to stress is that Treyarch do listen to their community to the point that they read every single suggestion that is put to them. It seems we can expect to see a much more rounded game than Modern Warfare 2, as many posters on the Treyarch boards have called on the devs to learn from Infinity Ward’s mistakes and Vahn has expressed his agreement on more than one occasion.

One post for example recognises that there were problems with Modern Warfare 2, albeit in more diplomatic fashion:

I am seeing a lot of what I would call the “echo plex.” As fans of the previous games, we have drawn a lot of the same conclusions that many of you are drawing. Solutions to those problems may be different than any specific proposal in any specific post, but I’m glad we (generally speaking) want to go the same direction you want us to go.

In terms of actual game details, here’s a synopsis of what we can deduce from Vahn’s posts:

* While they’ve tried having custom killstreaks for each class, that seemed to complicate the ‘purity and speed’ of Create a Class.
* Consequently, it’s fair to assume that customizable killstreaks are all but confirmed.
* At this stage in development, killstreaks stack and carry over if you die, but do not contribute to further killstreaks (hence eliminating the ‘camping for killstreaks’ problem of Modern Warfare 2).
* Treyarch are not fans of Commando, the extended melee range perk in Modern Warf-are 2, and it is unlikely to return.
* They’ve tried a ‘manned’ version of the Sentry Gun killstreak, but weren’t fans.
* We may well see a return to pistols as the only available sidearm, or perhaps a choice between pistols and launchers. Vahn and many of the team are not fans of shotguns and machine pistols as secondary weapons – it gives a player ‘too much firepower’.
* The knife may well become a secondary weapon – although Vahn didn’t want to say too much.
* Finally, don’t expect the nuke to return as a killstreak. Vahn says they are not fans of a game-ending killstreak.

News-Source: www.codvietnamnews.com
360-Hq Games Database: Call of Duty: Black Ops for Xbox 360
FREE 360-Hq Toolbar: http://toolbar.360-hq.com

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Scorch 360 Mouse for Halo: Reach

Scorch 360 Mouse for Halo: Reach
Published by: forahobby on Saturday, April 03, 2010
Tagged: Gaming, Hardware, Xbox 360,

New York, March 22, 2010 - Today Bannco Corp announced the release of its cross platform "x Scorch 360" controller (Scorch).

Scorch 360 is a high quality wireless game mouse and grip for the xbox 360 and PC. It is compatible with all games on the xbox. Scorch is the twin to Bannco's highly rated FRAGnStein controller for the PS3.

Features include a complete customizable xBox controller button set, with a right-hand mouse for targeting prey and a left-hand WASD grip for movement. Scorch can be programmed, has digital sniper buttons and can be upgraded by firmware. This allows gamers to customize their controller and game experience.


Scorch is also a full-featured wireless PC gaming mouse with extra buttons and a left hand control for WASD movements, making it a universal cross-platform FPS tool for both the xBox and PC gaming. The suggested retail price is $79.99 USD making it in the same price range as a regular PC mouse but with the added bonus of full xBox support.

Scorch is the ideal console controller for PC gamers looking to move to the console.

The 1600 DPI, 500Hz refresh rate low-lag laser mouse meets all high-end PC mouse needs. Rapid fire, aim lock and on the fly adjustments are some of the Scorch features.

Scorch can be purchased now by locating sellers on the Bannco sales map.

Official Site: www.bannco.com

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Free MW2 Night Vision Goggles for your Avatar

Free MW2 Night Vision Goggles for your Avatar
Published by: scarface on Friday, April 02, 2010
Tagged: Gaming, Live Marketplace, Xbox 360, Xbox Live,

Get in quick and grab your FREE MW2 Night vision Goggles for your Xbox LIVE Avatar! This free offer is available until Sunday April 4th night at 12m PT, so don’t miss out.

If you purchased this item prior to this promotion starting, you will automatically be credited the purchase cost by May 1st.

Everyone at Xbox LIVE is excited to offer the Modern Warfare 2 Stimulus Package first on Xbox LIVE. Infinity Ward, Activision, and Xbox are celebrating the launch and would like to thank everyone by offering the entire Xbox LIVE community free Modern Warfare 2 Night Vision Goggles for your avatar.

This free offer is available until Sunday April 4th night at 12m PT, so don’t miss out. (See what time the offer ends in your time zone.)

Add the free Modern Warfare 2 Night Vision Goggles for your avatar to your Xbox 360 download queue

360-Hq Games Database: Modern Warfare 2 for Xbox 360
360-Hq Forum Thread: COD MW2 Night Vision Goggles for avatar Free

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DICE: We'll never charge for Battlefield maps

DICE: We'll never charge for Battlefield maps
Published by: WheelieUK on Thursday, April 01, 2010
Tagged: Gaming, Live Marketplace, Xbox 360, Xbox Live,

The news comes after Infinity Ward put a pricetag of 1200 Microsoft Points on its Modern Warfare 2 Stimulus Map Pack.

IW's pack went on sale yesterday - with some complications. DICE's own VIP 2 map pack became available on the same day - without cost.

"We don't ever want to charge for our maps and insisted to EA that this attitude was crucial when it came to keeping our community happy and playing together," DICE senior producer Patrick Bach told Xbox World 360 magazine.


Bach commented that DICE had "generous" amounts of DLC planned for Battlefield: Bad Company 2's future.

360-Hq Games Database: Battlefield: Bad Company 2
News-Source: www.computerandvideogames.com

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MEGA MAN 10 now available from Xbox LIVE Arcade

MEGA MAN 10 now available from Xbox LIVE Arcade
Published by: forahobby on Wednesday, March 31, 2010
Tagged: Gaming, Live Arcade, Live Marketplace, Xbox 360, Xbox Live,

Capcom's blue bomber returns to run another gauntlet of evil robot bosses. That's right you guessed it, this week MEGA MAN 10 is available for download from the Xbox Live Arcade for just 800 MS Points. MEGA MAN 10 is available in all Xbox LIVE regions and weighs in at 194 MB

The original 2-D classic Mega Man returns in the all new Mega Man 10! Mega Man 10 continues to bring the series back to its old-school roots, with retro platforming action and classic 8-bit graphics and sound. Rediscover Mega Man with new, classically-inspired boss characters, each with unique weapons and vulnerabilities.


Content: MEGA MAN 10
Price: 800 Microsoft Points
Availability: All Xbox LIVE regions
Dash Text: (ONLINE INTERACTIONS NOT RATED BY THE ESRB) Thanks to the support of all the fans, we at Capcom are proud to announce the release of Mega Man 10! Now fans of all ages can enjoy the newest entry into this historic 8-bit franchise. As a special service to new players, we added an Easy Mode - a first for a classic Mega Man game! We also have some special treats in store for all the fans. This time you can play as Proto Man and try out Time Attack Mode from the beginning. You can also watch play-through videos from players all over the world.

Add MEGA MAN 10 to your Xbox 360 download queue

File Size: 194 MB
360-Hq Games Database: MEGA MAN 10 for Xbox 360

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